| MyrVesius |
So, I'm playing this pathfinder game that is pretty laisez-faire regarding the rules and limitations. It's 4d6r1k3 for abilities, can use paizo materials of any kind as well as the large bulk of 3pp materials, and homebrew has to be run by the DM. There's also the ability to do this quasi-gestalt where the DM looks at the two classes and removes something from each of them that will limit the variability without gutting the concept to avoid too much of a power ramp, but otherwise let you level both classes with no downsides. NSFW materials are allowed, and a couple books that I will not name here are cited, but that's something that's a thing as well in the rules of the game.
So here's the dillema... I'm the last person to pick a class, because I tend to like trying to balance the party based on what everyone else picks. This usually means I'm some form of support unit, which is fine. The diverse pickings the other players have gone with are as follows:
-Kitsune slayer (longbow and elven curve blade)
-Gestalt Artificer and Ninja
-Gestalt Tetori monk/oracle of the snake (they gave up all of their spells they just wanted to do snake things. They even took that curse that lets you eat people.)
Every single one of them is going dex build. We have no magic. No support. No -actual- front line... and realistically we probably won't actually have ranged since the slayer is going for melee feats.
I'm at a loss of what to do, and decided to give asking the community here a try in regards to what I should play to spice this game up. I literally have a world of options. I've been considering playing a witch, but I'm already playing a witch in another game. I kinda want something interesting and fun... and am not *overly* attached to being helpful to the group considering they literally all went dex build *Insert class here* and don't care what anyone else is playing.
I also haven't rolled for stats yet.
Edit: While I'm thinking on it, no alignment locks are in place (as may be obvious by the monk)