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I've been going over ideas for a week, my goblin fighter went splat in our Carrion Crown game (end of book 3) so Now I'm bringing to the table a dreaded rogue (mwhahhahahah) After finding out how ignorant I was when it came to pathfinder rogues (I blame dnd 4e for this) I've gone with the daggermaster and we are currently level 8 going into the 4th book Halfling rogue (8)
Using the new book for advanced races I chose Fleet footed (replaces sure - footed and slow speed) Magic items: +1 keen kukri, +1 mithral (shadow magic property), Vest of escape, handy haver sack, and a ton of daggers with a few wands (all lvl 1 utility) In short the goal is to Open extremely powerful opening attack with the underhanded talent. The joy of this character is utility with power, and I'm hoping it isn't seen as a "power gamer" character (I have been accused of that in the past and not going to lie I do power game) I'm looking mostly for feedback on the choices and suggestions to make the character follow the sneaky path of the rogue.
This isn't a thread about when I can sneak attack more of a question of how many times can sneak attack be applied per round. I've been reading over different forums and was shocked when someone mentioned that you get sneak attack off of every attack... If that is indeed the case everyone i play with will be in for a shock :D
During our campaign my fighter was killed (good move by our gm... he dropped a troll on my head and ripped my throat out...). After making a tactful retreat we reincarnated my fighter and rolled a goblin (Yay... /cry) The question / problem is I was using an elvan Curved blade, now that I'm a small creature I've been looking into the rules for larger weapons (small creature using medium weapons) so the question, Can I use the blade as a small creature with the -2 penalty or..... not Rule below in the phb, I am just asking for clarification. "Inappropriately Sized Weapons: A creature can’t make
We played this Friday and let me tell you I was at a loss for words... Click me for laughs spoiler: The night started with the group recovering after a random encounter from the week before. They headed to the Alchemical Laboratory and from there promptly attacked by the Dryder (it was fantastic fun) the encounter took some time as only one player had a ranged weapon they could attack with, and the wizard hesitant to use spells in anticipation for the battle to come. The group consists of Inquisitor/Monk crossbow build, fighter/wizard/edritch knight melee, Witch Debuff master, and Druid who runs around as a wolf (so does his companion) Anyway after a few rounds of cambat and a few lightning bolts from the Dryder later this is where the silly begins. I have been a player for close to 7 years and this is my first time as DM. My number one rule is to have fun no matter what happens and that DND/Pathfinder is 100% about the players and their story. That being said... I described the buildings before they encountered the Dryder, The ruines of what looked like 3 domed buildings, one left in tact. They asked me if there were any windows or openings from the dome that was intact, I replayed No. The only openings they could see was the Chimney like structure letting all the noxious gas escape. After the Dryder fight the druid and his companion were stacked on the door and the witch was flying atop the building (a magic item he has) I was asked again if there were windows or any other openings, again I replied that only the door and the chimney thing. Then Aden told me this "I walk over to the chimney and stuff my bed roll into it blocking the noxious gas from escaping". I paled visitable as I thought it over in my head... The encounter behind the door was over before it began... All I could do was laugh. The monsters behind the door were trapped as they couldn't move the door to escape
All I can say is looking at this after the fact their were measures as a DM I could have taken to prevent the loss however... I had to give it to them, It was brilliant
Movie plot spoiler:
A little back story... My group just started back into DND3.5 errr Pathfinder... and to make matters worse it was suggested that we start on the third act of Second Darkness: Armageddon Echo's (we wanted to start at level 7)... I love the story and where it is going and I like how its possible withs some tweaking to start a campaign this way. I like the fight with Novleniss Azrinae as it is written in the book. However I want to put my twist on things to make it stand out a bit. I'm thinking of changing Nolveniss from an Illusionist, to a Summoner... only thing I'm concerned of is how well that could tie into the story I would like to here what some of the players (mostly GM's who have run this campaign) would suggest. Open for any feedback ^_^ |