"Sheathing" a Pool arm

Rules Questions

Hello gents, gals, monsters,

I ran into a little issue with my GM not to long ago. I was playing a fighter and was focusing on Pool arms. As we were going about our play I ended up with 3 pool arms at once... He asked me how I would be caring them and the thought never really occurred to me. I just figured they had a sheath on your back...

So Question is this. Can you sheath a pool arm and use another, or one handed weapon, Sword and board, or is it a case of drop the weapon and pick it up after the fight.


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Are you talking about polearms, or some sort of swimming toy/accessory?

Liberty's Edge

First of all a "Pool arm" would be quite difficult to carry, I think huge and greater water elementals get those.

Although a pole arm is much easier. The game does not have anything i have seen that stops you and most of thee aspects are ignored. If you want realism then I would suggest only one large weapon and having to awkwardly walk through doorways. If you would like you could make up a collapsable shaft for the weapons, spring loaded so it can be quickly activated.
By the rules as i have seen you are not limited by them and can but them away and draw them just as fast as a dagger or bow.


There is no polearm sheath, or any other such contrivance for carrying polearms. There are a couple magical options, but as far as just strapping it to your back, no such thing.

Theoretically, you could rig something up. A set of straps or a short tube, attached to a harness much like a backpack's harness. You would also need to add an attachment to the polearm, something like the cross-piece of a sword hilt, somewhere in the middle of the shaft to keep the polearm from sliding all the rest of the way down the tube and dragging on the ground. It would make things like walking through doorways or under low-hanging trees fairly awkward.

Even worse, you would have a very hard time "drawing" this polearm from its tube - it would require reaching over your shoulders with both hands and using both hands to work the polearm up until it clears the tube (assuming there isn't a low ceiling), then bringing the weapon in front of you and changing your group to the middle of the polearm where you're supposed to hold it. Very awkward, and it would take at least a full round, though I might let it down to a move action if you took Quick Draw feat.

None of that is RAW. Just what I might allow if one of my players wanted to.

Better is just to invest in a bag of holding. Same one round to draw the weapon, but at least you can have as many as you want and still walk through doors.

Grand Lodge

Pathfinder Companion Subscriber

What the hell is a "Pool Arm"?


Pathfinder Starfinder Society Subscriber
Core Rulebook wrote:
The price includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver.

Call it a "polearm rack" if you will. Whatever it is, your polearm comes with one.

Efficient quiver.

The Exchange

Pathfinder Rulebook Subscriber

poolbag of holding?

Shadow Lodge

Pool arm, is that anything like tennis elbow?

that is noodle arm
but there are pool noodles!
...oh god I am so confused

Lemartes wrote:
Efficient quiver.

+1 to this. You can keep several polearms in an efficient quiver in addition to a bow or two, some javelins and arrows.

Without magic, there really is no realistic way of strapping them to your character. I usually just have my characters walk with one in their hands. No need to draw their weapon when surprised!

You can pick the one you use most to carry and strap the rest to a mount, or have a porter carry them.

The Exchange

Pathfinder Rulebook Subscriber

think you can keep a rack on your horse, kinda like a gun rack for 4x4s.
Pool arms are definitely improvised weapons though,

Tell your party's rogue to carry them... what else is he good for?

Grand Lodge

Pathfinder Companion Subscriber

I am imagining a man with two pool stick arms.

Maybe shoots chalk lasers?

None of the three compartments in an efficient quiver are deep enough to hold a reach weapon. Staff, Longbow or Spear? Yes. Polearm with reach or Longspear? No.

Ultimate Equipment, pg 294
Core Rules, Pg 511

Pathfinder Adventure Path Subscriber
Kazaan wrote:
Tell your party's rogue to carry them... what else is he good for?

You mean, like the rouge is carrying all the pool arms?

Sorry, couldn't resist.


*eye twitch*

Lamontius wrote:

Are you talking about polearms, or some sort of swimming toy/accessory?

Oi.... That is what I get for posting in a hurry at work... Polearms...

Pathfinder Adventure Path Subscriber

On a more serious note, my bard carries his longspear in between fights with some kind of "cap" slung over his back. I imagine this to be similar to how a greatsword was depicted to be carried around in movies like e. g. Braveheart, but see also

Wikipedia, Zweihänder:These swords represent the final stage in the trend of increasing size started in the 14th century. In its developed form, the Zweihänder has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath, but across the shoulder like a halberd.


What I ended up doing was making a mechanical shaft that would fold in on itself, and make a kind of spring loaded backpack that would hold the now halved pole-arm.

I was just mostly curious if anyone else had run into this as the rules don't really cover it, good or bad..

Thanks for the feed back everyone.

Scarab Sages Contributor; Developer, Super Genius Games

Assuming your GM agrees that two-handed weapons can still be held in one hand (though not used that way), a glove of storing is my favorite solution for one polearm. Three is trickier without a handy haversack or similar option.

Nefreet wrote:
Core Rulebook wrote:
The price includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver.
Call it a "polearm rack" if you will. Whatever it is, your polearm comes with one.

I don't know how it worked in real life, but it's easy to imagine the polearm having a pair of rings on the handles for buckling it to a shoulder-holster.

In real life, you freaking carried the thing. It's too large to secure to the body without hampering movement. Hence why you don't hear stories about warriors traveling the countryside, glaive-guisarmes in hand--it's just too bulky for regular adventurer use.

But that's no fun, which is why we have things like gloves of storing and type I bags of holding.

Also, nothing but GM and situation prevents a player from acquiring a handy haversack shaped to hold a polearm. The central pocket holds 8 cubic feet, but there's no restriction on shape. That's plenty to fit any medium polearm I can think of.

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