Myntrith's page

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Claxon wrote:


Yeah sorry, Paizo has a habit of writing a line or two of "flavor text" for abilities rather than describing mechanical effects at the start of the description of abilities. That's exactly what's happened in this case.

Though as Xenocrat noted, they've done it a lot less in this edition than they did in PF1, but this seems to be a case where its come through.

It's best to read abilities looking for clear mechanical statements of what they do, and only looking at "flavor text" to try to interpret what might happen if that's unclear. In this case though, it is only experience of playing PF1 so much that allows some us to spot this "flavor text" by feel, as there isn't really a clear indicator.

I thought I did. I think the thing that threw me off is the change to how feats now work and are now acquired.

Thanks for being patient with me.


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Myntrith wrote:
Claxon wrote:

Giant Instinct doesn't change your size at all.

Giant Stature/Titan Stature, which require Giant Instinct do.

So the level 1 ability just lets you wield larger weapons for a damage bonus (and attack penalty).

Page 87 of the core rule book. The very first sentence in the description of Giant Instinct: "Your rage gives you the raw power and size of a giant." You guys keep saying it doesn't change your size, but the book very plainly says it does.

Never mind. I just realized what you meant. So the first sentence in that description is referring to potential, not actual. It's (IMO) badly written.

Thanks.


Claxon wrote:

Giant Instinct doesn't change your size at all.

Giant Stature/Titan Stature, which require Giant Instinct do.

So the level 1 ability just lets you wield larger weapons for a damage bonus (and attack penalty).

Page 87 of the core rule book. The very first sentence in the description of Giant Instinct: "Your rage gives you the raw power and size of a giant." You guys keep saying it doesn't change your size, but the book very plainly says it does.


Wheldrake wrote:

All your foes have to make will saving throws to avert their eyes, or gain the sickened condition. Except for certain DM-designated ones who gain the fascinated condition.

Seriously, even though the Giant Instinct text specifies "Your rage gives you the raw power and size of a giant", it doesn't actually say that your size category changes in any way. You can wield bigger weapons, sure, but the CRB doesn't appear to say that your character grows from medium to large size, for example. So AFAICT your character never actually "grows to the size of a giant" in mechanical game terms.

Unless I'm missing something.

One of us is missing something. The bit I quoted was straight from the core rule book. It literally says you gain the size of a giant. How can you gain the size of a giant without changing size category?


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Ubertron_X wrote:
Clothing changes size too, but only if it is of purple colour...

And only if it's the pants.


The book says, "Your rage gives you the raw power and size of a giant." If I have a goblin barbarian with giant instinct (because, don't we all?), and it goes into rage, and it grows to the size of a giant, does its armor and clothing grow with it, or are they ripped apart, or what?


The only rule I've been able to find that covers running is "Hustle", which can be used during exploration, and allows movement at double base speed.

Question 1: Is this the case, or is there something else I'm missing?

A riding horse's base speed is 35 feet. A riding horse can gallop. (Strides twice. It has a +10 foot circumstance bonus to its speed during these strides.) With two actions, this gives a riding horse a potential speed of 70 feet.

Question 2: Is the +10 foot bonus added to each stride, which would make the final speed 90 feet, or is it added once, which would make it 80 feet?

Question 3: Can the horse Hustle while it's Galloping, doubling its speed from 80 to 160 (or 90 to 180)?

In the Bestiary, large cats (leopard, lion and tiger) have a base speed of 30. I don't see anything in their descriptions about any kind of speed boosts.

Question 4: Does this mean that if these cats Hustle, their maximum speed is 60 (6 mph)?

Question 5: Can people and creatures run during encounters, or can they only hustle during exploration?

I apologize if I'm missing obvious things there, and thank you in advance.


Dave Justus wrote:

The damage roll isn't a direct numeric effect of the spell. The spell makes you roll damage twice and take the higher result, is doesn't have a variable numeric component itself.

1d6 damage per caster level is a variable numeric effect. Roll twice and take the highest is not.

Thanks!


Part of the description for the sadomasochism spell is this:

While subject to this spell, any time you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. Each time you deal damage to a creature demoralized by this spell, you roll damage twice and take the higher result.

Part of the description for the metamagic sapphire gem is this:

Your spells have the maximum possible effect.
Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables.

My question is, would the gem's effect only maximize the caster's damage against their target, or would it also maximize the target's damage against the caster?

When it says that "opposed rolls are not affected", I'm not exactly sure what counts as an opposed roll. Is that any roll the opponent makes, or is that any roll that either the opponent or the caster make to oppose some sort of effect as per a saving throw?

Thanks in advance.


In the description for the hornbow is the following phrase: "Any effect that applies to both longbows and shortbows also applies to hornbows."

http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/hornbow-orc/

Does "effect" include "proficiency"? Meaning, if a character is proficient with both a longbow and a shortbow, are they proficient with a hornbow? Or would they still need to add it as an exotic weapon proficiency?


The "Assume Equipment" ability is described as follows:

Beginning at 3rd level, a psion uncarnate can designate a number of pieces of his worn equipment (including weapons, but excluding armor which is always active anyway, as per the Uncarnate Armor ability) equal to his class level to retain their function when he uses his shed body ability. This has no effect on the equipment’s function, but now when the psion uncarnate is incorporeal, he can enter or pass through solid objects while wearing nothing other than the designated equipment. Once designated, the equipment automatically changes to incorporeal when the character sheds his body, and it returns to corporeality when the character does. The character can change his designations as he desires as a free action.

###

From this description, I think it's reasonable to assume that when an uncarnate reaches 10th level, at which point they are permanently incorporeal, their worn equipment becomes incorporeal along with them, and still functions (e.g. a ring of invisibility or a scholar's ring).

What happens to those items, though, if that uncarnate is killed in battle? Do the items remain incorporeal and unusable? Or do they become physical again (i.e. treasure that can be looted)?


And now I feel like a doofus. I spent too much time trying to find the answer by looking up descriptions and discussions of the "incorporeal" sub type. Thanks!


Unbodied and Uncarnate are both entities who used to be physical beings but are now incorporeal. Unbodied have the ability to assume the physical form of aany small, medium or large creature (not its abilities, just its physical form). Uncarnate gain this ability at a certain level.

In their default state, though, what would they look like? Would they look like their original bodies before they became incorporeal? Would they look solid or semi-transparent? Would they appear clothed or unclothed?

I suppose the clothing bit would be GM's discretion with appropriate consideration for the age and maturity of the players, but what about the rest?