Kazim

Mylas Thorne's page

10 posts. Alias of Molly Narr.




Azrielan:
You are standing beside the Paracount as he sails, muttering various curses under his breath in Infernal. After some time, he looks to you. "Come now Azrielan. I think it is about time to meet some of the fresh blood." He quietly gestures to one of the crew members who he directs to take the wheel and whispers something to another. He then motions for you to follow him as he makes his way to his cabin. He lets the door shut behind you two before opening himself a glass of the finest of Chelaxian wines.

"I don't know anymore Azrielan." He says, taking a heart drink and immediately refilling the glass. "This was supposed to be simple. By the gods, we were supposed to have been free of any troubles. I know it wasn't my fault but... how does one live with themselves after losing four-hundred civilians? I can see it now, my friend; how the ship was taken under by the waves. I watched as they died." Dominicus looks at you with tired eyes, a far cry from his usual stoic self. It's clear he hasn't shared his worries with anyone since the storm. "The Inheritor... she only tells me where to go. She does not speak of how I am supposed to act. Has Asmodeus spoken to you at all? Given you any vision of the the times to come?

Feel free to respond within a spoiler.

As you complete your thought, a knock comes from the door. "Sir, I have the passengers you asked for."

Dominicus gives you a small nod, finishing his glass of wine before putting the bottle away. He then walks to the door and lets it open.

Everyone else:
As you are all speaking on deck, you are approached by one of the crew members, a half-elf with a blonde ponytail. He gives you a small nod and says, ""A thousand pardons for interrupting you, but it seems that Paracount Dominicus Arvanxi wishes to speak with you. If you would kindly follow me." He turns around and walks over to the door which leads to the Captain's Quarters knocking three times. "Sir, I have the passengers you asked for."

A few moments later, the door opens wide. You see Dominicus standing in the same armor he was wearing earlier looking down at you all unless you happen to be standing at nearly seven feet tall, in which case he is looking at you eye level. "I see. Why don't you all come in then. We have a few matters to discuss."

He invites you into his room, letting the door shut behind everyone. Already here is an aasimar woman standing in heavy armor. Dominicus coughs to get your attention. "It has come to my knowledge that you lot are the most trustworthy individuals on this ship. I have been watching for some time now, gathering bits of information about each of you here and there. Now, I will not let certain details I've heard cloud my judgement*... you four are, after all, better than most in the crumbling Westcrown area. That's something I can work with."

Dominicus sits down at a table, attempting to get his gauntleted fingers underneath the armor on his grieves in what appears to be an attempt to rub his wounded knee. "I prefer to let actions speak for themselves. In a few days, we will be landing in an unknown location. Unfortunately, I can't have my eyes on everyone at once. I wish to offer the lot of you positions as... freelancers of sorts. I need a group of people I can consistently rely on, whether this be to settle disputes amongst the people, or to explore the land. My bodyguard Azrielan, a trusted member of my staff and aspiring Hellknight, is to be supervising you."

He gives a small smile. "So, what say the lot of you to my proposition?"

*

DC 15 Perception Check:
His eyes flicker briefly to Akkad as he says this.


As the storms die down for the first time in nearly a week and the sun begins to peer through the clouds, you hear a shout on the deck above. "Come on now, the Paracount wishes to address the crew and passengers!" Within minutes, everyone rose from the decks and squeezed on the deck. Though tightly packed, you look around and see that there are noticeably fewer people than originally started this journey with you, some of which you may have even gotten to know in this past month.

"Gentleman. Ladies." You look up and see Paracount Dominicus Avranxi standing in his old Hellknight armor, looking down at everyone with his arms folded behind his back. In a somber tone, he continues. "As you all well know, we begun this trip with five ships total and about three hundred passengers on each. It was supposed to be a simple trip to Magnimar... unfortunately Gozreh had other plans for us."

He stops, looking down at his feet for a brief moment before bringing his gaze back to the crowd. "We have forty-two people unaccounted for on this ship alone. Furthermore, we witnessed one of the ships -The Queen's Wrath- splintering into pieces during one of the fiercest moments of last weeks storms. Lastly, we have one more ship -Anarchy's Bane- unaccounted for. The other two ships, -Order's Pride and The Inheritor- are thankfully within sight. We have all lost people we cared about in the past few days, myself included. If you must grieve, by all means, I encourage you to.

"Unfortunately, the ill news does not end here. We have been blown hopelessly off course into what I fear are uncharted waters. I have spoken to my navigator and in the brief moments he has been able to observe the stars... she has determined our current location to be far west of where we should be. Our current location in the time we have traveled is... well, physically impossible. It seems that the storms we braved were not entirely mundane in nature.

"We cannot turn east now. We will run out of food far before we reach land. Do not fear. I have spoken with my goddess, Iomedae, and I have received a vision. If we continue traveling east, we shall reach land. Now, it will not be home, but it is something. Once we reach this land, we can stop, regroup and decide what to do from there."[b]

Dominicus turns his back to everyone and makes for the wheel. [b]"We will survive. We will return home. And by the gods, we will be stronger for it. Thank you for your time."

With the Paracount's speech finished the crowd uneasily begins dispersing, with most heading back down the stairs to their rooms. There is talk of those who were lost and an uncertainty lingering as to what the future lies.


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Lightning flashes overhead, but the boom of the thunder which soon follows is drowned out by the gale-force winds whipping the ship back and forth. As you attempt to get to the cabins below you momentarily look up at Paracount Dominicus Avranxiwho is still holding desperately onto the ship's wheel, shouting some inaudible order to those by him. You finally reach the door even as you are almost blown right off the side of the ship, only barely catching yourself.

You take a step down the stairs at the very moment another blast of wind rocks the boat, causing you to slip on the floorboards and tumble downwards. As your head slams against wood, the black embrace of sleep consumes you and whisks you away from the troubles of the tangible world around you.

Why was Gozreh so intent on sinking this ship? That is a question perhaps only the other gods could answer.

Hello everyone! I've lurked on this forum for quite some time, and have played many Pathfinder campaigns in the past, having run a few myself, and found that I wanted to run something for you lovely people here!

This game takes place within Golarion, and I'm sure you've noticed by now that I intend it to be on the continent of Arcadia. For the most part, I will be following the canon of Golarion, but I want you to cast about EVERYTHING you may know about Arcadia (which granted, may not be much). I'm going to reinvent it in my own vision. I want you to assume this when building your characters: Arcadia for the rest of Golarion should be as mythical and mysterious as Atlantis in our world. We don't know anything about it, and many people would have doubted its existence altogether.

So, onto character creation!

Background Information:
When actually creating your character, I only want you to have one story element in mind. The ship that your characters are on was one of three which set out on a trip from Westcrown, Cheliax all the way to Magnimar, Varisia. You are traveling as part of as three ship convoy with Paracount Dominicus Avranxi, a former Hellknight commander, and Paladin of Iomedae. Having decided to leave the city and Cheliax altogether, he decided to leave with all his belongings, wealth, retainers, and anyone else who wished to sail along with him.

Obviously the ship never did make it to Varisia.

Character Creation:
Roll 4d6; drop the lowest and rearrange the rolls into your preferred attributes.

I am fine with any race/class combination if and only if any 'strange' choices can be logically explained within your background. For example, I might raise an eyebrow if you decided to play a drow ranger specializing in two-weapon fighting... but if your story is awesome, I'll allow it.

I'm fine with any alignment except for Neutral Evil, and Chaotic Evil, but I do have the rule of not screwing the party.

One thing to note. This game will have a good little mix of exploration/adventure and town building/social situations.

Right on, let's see if we can't get some interest! I'll be taking 4-6 people depending on what looks like a good party.