| Full Name |
Musani Al-Harim |
| Race |
| HP 10/10| AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +3 R: +4, W: +4 | Init: +6 | Perc: +6, SM: +7 |
| Classes/Levels |
| Speed 30ft | Judgement: 1/1 | 3* Reroll 1/1 |
| Gender |
Female NG Duskwalker Inquisitor of Pharasma |
| Size |
Medium |
| Alignment |
Neutral Good |
| Deity |
Pharasma |
| Languages |
Common, Osiriani, Ancient Osiriani |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
8 |
About Musani Al-Harim
Female duskwalker inquisitor of Pharasma 1 (Pathfinder RPG Advanced Player's Guide 38, Planar Adventures 231)
NG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +4; +2 vs. negative energy and death effects
Defensive Abilities ward against corruption
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks ghost hunter, judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—bless, cure light wounds
. . 0 (at will)—detect magic, disrupt undead, read magic, stabilize
. . Domain Conversion inquisition[UM]
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Statistics
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Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 16
Feats Point-Blank Shot
Traits reactionary, weathered emissary
Skills Diplomacy +6, Heal +4, Intimidate +7, Linguistics +5, Perception +6, Sense Motive +7, Survival +7; Racial Modifiers +2 Heal
Languages Ancient Osiriani, Common, Osiriani
SQ monster lore +2, stern gaze +1
Other Gear studded leather, arrows (20), blunt arrows[APG] (20), dagger, longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), spell component pouch, trail rations (2), waterskin, wooden holy symbol of Pharasma, 31 gp, 9 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Ghost Hunter (1/day) (Su) Weps deal full dmg vs. incorporeal, magical can deal crits/precision. Can grant weps ghost touch.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Ward Against Corruption (Ex) +2 vs. neg energy & death effects, and undead/sahkil Su or Sp effects. Can't become undead.