Boggard Swampseer

Muruwa's page

40 posts. Alias of Professor Plum.


Full Name

Muruwa

Race

Grippli

Classes/Levels

Rogue (Ruffian) 1 | HP 18/18 | AC 15 | F+4, R+8, W+6 | Perc +6 | Exp Mode: Avoid Notice | Hero Pts: 1 | Active Cond: None

Gender

CG Female

Strength 16
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 10

About Muruwa

Rogue: Ruffian
Ancestry: Snaptongue Grippli
Background: Scout
Languages: Common, Elven, Grippli, Mwangi
Ancestry Feats: Grippli Weapon Familiarity
Rogue Feats: Nimble Dodge (+2 AC when targeted), Sneak Attack, Surprise Attack
Skill Feats: Forager, Quick Jump

Trained Skills:

Acrobatics: +6
Athletics: +6
Deception: +3
Diplomacy: +3
Intimidation: +3
Lore Insect: +4
Lore Jungle: +4
Nature: +4
Occult: +4
Stealth: +6
Survival: +4
Thievery: +6

AC: 15 HP: 18
Saves: F+4, R+8, W+6
Perception: +6
Movement: 25'

Weapons:
-----Melee-----
Dagger: Attack +6 (agile, finesse), Damage 1d4+3 piercing/slashing
Hand Adze: Attack +6 (agile, forceful, grippli, sweep), Damage 1d6+3 piercing

-----Ranged-----
Dagger: Attack +6 (agile, finesse, thrown 10'), Damage 1d4+3 piercing/slashing
Hand Adze: Attack +6 (agile, forceful, grippli, sweep, thrown 10'), Damage 1d6+3 piercing
Hand Crossbow: Attack +6 (range: 60', reload: 1), Damage 1d6 piercing

Equipment:

Worn: Backpack, Studded Leather Armor
Weapons: Dagger (2), Hand Adze, Hand Crossbow (10 bolts)
Bandolier: Minor Elixir of Life
Backpack: Chalk, Crowbar, Writing Set, Thieves Tools, 3sp

Weapon Traits:

Crit Specialization: (Applies when Ruffian rogue crit-succeeds on flat-foot target.)
Knife (dagger): The target takes 1d6 persistent bleed damage.
Axe (hand adze): Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.

Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Forceful: This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.

Sweep: This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Thrown 10': You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s Range entry.

Feats/Traits:

Snap-tongue Grippli: Your tongue is especially long, and you can launch it with extraordinary range and precision. Increase your unarmed reach by 5' when delivering touch range spells or performing any Interact actions that can be done with 1 hand.

Forager: While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.

Quick Jump: You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).

Background:

Muruwa grew up in the jungles just outside Nantambu, her village high aloft in the treetops towering just outside the city. She spent her younger days sneaking away from her village to explore Nantambu, and the need to avoid watchful eyes, be they grippli or Nantambiyan, quickly taught Muruwa the necessity of stealth. While she initially used her sojourns into the city to make off with sweets and other snacks, Muruwa found herself returning to learn more about the city's people. It was during one of these visits that Muruwa learned of the Magaambya and began to develop a fascination with magic.

As her curiosity grew, Muruwa decided to enroll in the Magaambya, and so she set out for Nantambu one last time. After arriving, the intrepid grippli took to living on the streets and earning coin through various odd jobs. Once she saved enough money to buy her first set of supplies, she enrolled in the academy. Muruwa now dedicates most of her time to learning all that she can about magic and the world beyond the jungle she calls home.

Muruwa has a difficult time relating with others and takes a while to open up. She's found that sharing stories about life in the jungle with Ekene comes naturally, though, and Muruwa considers the Ekujae elf to be her closest friend at the academy.