Keppira D'Bear

Murphy bbb's page

No posts. Organized Play character for The B guy.


Full Name

Murphy

Race

halfelf

Classes/Levels

cleric 4

Gender

male

Size

med

Age

28

Special Abilities

Travel and Luck domains

Alignment

CG

Deity

Desna

Languages

elven, common, goblin, dwarven

Occupation

Merchant

Strength 10
Dexterity 10
Constitution 13
Intelligence 14
Wisdom 18
Charisma 14

About Murphy bbb

Racial
•Ability Score Racial Traits: Half-elf characters gain a +2 bonus(Wis) to one ability score of their choice at creation to represent their varied nature.
•Type: Half-elves are Humanoid creatures with both the human and the elf subtypes.
•Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
•Base Speed: Half-elves have a base speed of 30 feet.
•Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
• Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
•Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.(SF(Perception))
•Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
• Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
•Elf Blood: Half-elves count as both elves and humans for any effect related to race.
•Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.(Cleric/?)

Skills (2+2int+1fc)
+6 Appraise 1+2int+3class
+9 Bluff 3+2chr+3class+1trait
+9 Diplomacy 4+2chr+3class
+8 Healing 1+4wis+3class
+6 Knowledge(nobility) 1+2int+3class
+6 Knowledge(planes) 1+2int+3class
+6 Knowledge(religion) 1+2int+3class
+17Perception 4+4wis+3class+2racial+3sf+1trait
+8 Profession(merchant) 1+4wis+3class
+8 Sense Motive 1+4wis+3class
+6 Spellcraft 1+2int+3class

Languages
Elf
Common
1Goblin
2Dwarven

Feat
halfelf- Skill Focus (Perception)
1- Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
3- Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. Level Increase: +1 (an extended spell uses up a spell slot one level higher than the spell's actual level.)

Grand Lodge Faction
Traits
Observant: Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.(Perception)
Convincing Liar: You gain a +1 trait bonus on Bluff or Intimidate checks and one of these skills (your choice) is a class skill for you.(Bluff)

Cleric
proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities (Starknife)
+3 Bab; 27 hp (8+5x3+4con) ;
+5 For 4+1con
+1 Ref 1+0dex
+8 Wil 4+4wis
FC
1st +1skill point
2nd +1skill point
3rd +1skill point
4th +1skill point

Aura
Channel energy 2d6 (positive) 5/day
orisons and spontaneous casting(cure)
Spells
0th(dc 14) 3
1st(dc 15) 3+1domain+1wis
2nd(dc 16) 2+1domain+1wis

Domains
Luck
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 7/day
1st- True Strike
2nd- Aid

Travel +10 land speed = 40'
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 7/day
1st— longstrider
2nd- Locate object
History
Megan had fallen in love with a passing elf (who claimed to be a Pathfinder) named Hawk. But he had pressing (he claimed it was life or death) Pathfinder business elsewhere, and left before she knew she was pregnant. Disgraced in her families eyes, Megan took Murphy away and met a cleric of Desna who took pity on the mother and child and took her in as an apprentice. Eventually they fell in love and she became his wife and Murphy's step-father.
Murphy grew up and followed after his parents, learning to become a cleric of Desna. His step-father grew old and died. His mother retired to a small village. Murphy decided to find his father and became a merchant/Pathfinder. So far no one has heard of a Pathfinder named Hawk.

equipment (150gp)-142.1 = 17.9gp cash
Scarf, Pocketed 8
Starknife(1d4x3 p 20'r 3lbs) 24
Staff (1d6/1d6x2 b 4lbs) -
Studded Leather armor (+3ac 15lbs)25
Healer Kit 50
x2 wood holy symbol 2
x2 spell component pouch 10
Backpack (2lbs)2
bedroll (5lbs).1
travel clothes (5lbs) 1
cold weather clothes (7lbs) free
50 ft sik rope 10