Jeggare Noble

Muroi's page

97 posts. Alias of gfvelastegui.


Full Name

Muroi

Race

Halfling

Classes/Levels

Sorcerer (Starsoul) 1

Gender

Male

Size

Small

Alignment

N

Deity

Nethys

Location

Brevoy

Languages

Common, Halfling, Gnome, Sylvan

Strength 10
Dexterity 12
Constitution 13
Intelligence 14
Wisdom 10
Charisma 18

About Muroi

Appearance and Personality:

Muroi is 3 ft. tall. Long black hair to his shoulders and bright green eyes give him a youthful appearance. He is wearing a black wool coat, a black scarf, a white shirt, a thick black pants, and black boots. He loves the black color; it helps to hide into the shadows.

He is curious but shy, don´t talk a lot. He loves to help others and almost always he is smiling. If you become his friend he will never fail you.

He loves to get knowledge, wherever it comes. He enjoys listening music and interesting stories about heroes. He is a dreamer.

Stats:

Muroi
Halfling Sorcerer (STARSOUL) 1
Init +1; Senses Perception +2, Keen Senses
==DEFENSE==
AC 12, touch 12, flat-footed 11 (+1 dex, +1 size)
hp 8 (1d6+1)(+1 favorite class)
Fort +2, Ref +2, Will +3
Defensive Abilities Fearless
Combat Maneuver Resistance 10
==OFFENSE==
Spd 20 ft./ x4
Melee Dagger -1(1d3 / 19-20/x2)
Ranged +1
Special Attacks Minute Meteors (7 per day).
==STATISTICS==
Base Atk +0, CMB -1
Feats Combat Casting, Eschew Materials
Traits
-Issian: Your agile mind grants you a +1 trait bonus on all Will saves made to resist mind-affecting effects.
-Mathematical Prodigy: You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (your choice) is always a class skill for you. Knowledge (engineering).
Skills
Acrobatics +3
Climb +2
Intimidate +8
Knowledge (arcana) +7
Knowledge (engineering) +3
Knowledge (Nature) +6
Perception +2
Spellcraft +6
Stealth +5
Languages Common, Halfling, Gnome, Sylvan
Class Abilities BLOODLINE STARSOUL (APG)
• BLOODLINE – Whenever you cast an Evocation spell, target that fail their saves are dazzled for a round per level of the spell
• BLOODLINE POWERS – Minute Meteors. You can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage +1 per 2 sorcerer levels. A Reflex save negates this damage. DC 14.
• ESCHEW MATERIALS - The sorcerer gains Eschew Materials as a bonus feat.
• SORCERER CANTRIPS - The sorcerer can cast known 0-level spells at will.
• SORCERER SPELLS - The sorcerer chooses spells from the sorcerer/wizard list.
Racial Traits
• FEARLESS - +2 racial bonus on all saving throws against fear.
• HALFLING LUCK - +1 racial bonus on all saving throws.
• KEEN SENSES - +2 racial bonus on Perception skill checks.
• SURE-FOOTED - +2 racial bonus on Acrobatics and Climb skill checks.

==Spells==
Spells per Day Level 1: 4
------------ Level 0 ------------
Dancing Lights
Detect Magic
Read Magic
Ray of Frost
------------ Level 1 ------------
Magic Missile
Ray of Enfeeblement (DC15)

--------------------
Shadow
Female Horse, Pony
N Medium Animal
Init +1; Senses Low-Light Vision, Scent; Perception +5
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10.(+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee 2 Hooves (Horse, Pony) +2 (1d3+1/x2),
Unarmed Strike +2 (1d3+1/x2)
--------------------
STATISTICS
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills
Perception +5
Languages
SQ Combat Riding [Trick]
--------------------
SPECIAL ABILITIES
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background:

My parents came to Brevoy many years ago, looking for freedom. They learned that The Fifth River Freedom denounces slavery as an abomination, so they knew this place would be their home. My parents had good luck avoiding the slaveholders of the road. When they arrived they were moving around the northern Brevoy, until they established in Port Ice. They fell in love of this cold city, where most of time, we live covered with snow and ice.

My parents taught me mathematics since I was just a kid, I remember during my free time I enjoyed resolving math problems. Anyway, the winter was so hard that few people could leave from their homes. We have never experienced problems with people from Brevoy. My father worked as an accountant for the city's resources. It was a good job for a foreigner, because he was responsible for the lives of people in the city during the winter.

I was born inside of the walls of Port Ice. Three years ago, I discovered that I can use magic. I don´t know how or why, and my parents neither know. I visit the wizard in the city and he has taught me to control somehow my powers. At least I don´t hurt anyone. I love this city, but I have curious to know what can be found beyond the walls. Two months ago, a group of soldiers came to give us the news they were looking for champions who will face a mission in the Stolen Lands. I saw my opportunity to win wealthy and grandeur, so I have joined an expedition to quest south.

Finally, let me tell you how I discovered magic in me. It was the fifth night of summer; I was lying in my garden, looking to the sky, watching the stars. They were so bright, so beautiful. For a moment, I wished to touch them. Suddenly, a rain of tiny stars or rock or whatever it was fell and hit me. I almost died. My mom found me the next day in the garden. I remember being on my bed when I finally woke up. My mom and my dad didn´t believe my story about what happened and every time I try to talk about it, they change it. I started to look for someone who can explain me about this event and it is how I met the wizard of Port Ice. He listened to my story and explained me that my blood is linked somehow with an ancestor with magic powers. He taught me how to control my powers and other basic spells like read magic, detect magic and some other. He was the person who gave me books to learn about arcana and nature. Since that day, I spend my time studying and working to help my family. I help to an engineer to repair and construct houses, barns, silos, and other buildings that help Port Ice´s people. Math is helpful in this job. That was my life until I heard about the mission to the south.

Gear:

Muroi
Combat Gear Dagger
Other Gear Backpack(Empty), 1 Pouch(Empty), 1 Pouch (80gp. 10gp. group) Waterskin, Case(map or scrolls), Potion Cure Light Wounds, a Combat Trained Pony, 2 servings of Trail Rations.

Shadow
Other Gear Bit and bridle, animal`s feed (0 days), Saddle (Riding), Saddlebags (Map Maker´s kit, medium tent, a silver amulet in the shape of a stag's skull, 8 days of trail rations)