Full Name |
Murkcrest |
Race |
Tengu |
Classes/Levels |
Cleric 10 |
Gender |
Male |
Size |
4'10 |
Age |
26 |
Alignment |
CN |
Deity |
Hei Feng |
Location |
On a ship, usually |
Languages |
Aquan, Auran, Common, Osiriani, Polyglot, Tengu, Tien |
Strength |
12 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
19 |
Charisma |
14 |
About Murkcrest
Murkcrest
Male tengu cleric of Hei Feng 10 (Pathfinder RPG Bestiary 263)
CN Medium humanoid (tengu)
Init +2; Senses low-light vision; Perception +7
Aura destructive aura (30 ft., +5, 10 rounds/day)
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Defense
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AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +3 shield)
hp 64 (10d8+11)
Fort +8, Ref +6, Will +13
Resist cold 10, electricity 10
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Offense
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Speed 30 ft.
Melee +2 shock nine-ring broadsword +10/+5 (1d8+3/×3 plus 1d6 electricity) or
. . bite +3 (1d3)
Ranged +1 light crossbow +10 (1d8+1/19-20)
Special Attacks channel positive energy 8/day (DC 18, 5d6), destructive smite (+5, 8/day)
Domain Spell-Like Abilities (CL 10th; concentration +15)
. . 8/day—icicle (1d6+5 cold)
Cleric Spells Prepared (CL 10th; concentration +15)
. . 5th—break enchantment, breath of life (DC 20), flame strike (DC 20), shout[D] (DC 20)
. . 4th—chaos hammer (DC 19), control water[D], divine power, neutralize poison, lesser planar ally
. . 3rd—bestow curse (DC 18), dispel magic, protection from energy, remove disease, water breathing[D]
. . 2nd—bull's strength, hold person (DC 17), lesser restoration, shatter[D] (DC 17), silence (DC 17), track ship (DC 17)
. . 1st—bless, command (DC 16), endure elements, murderous command[UM] (DC 16), obscuring mist[D], remove fear, shield of faith
. . 0 (at will)—create water, mending, purify food and drink (DC 15), stabilize
. . D Domain spell; Domains Destruction, Water
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Statistics
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Str 12, Dex 14, Con 10, Int 12, Wis 21, Cha 16
Base Atk +7; CMB +8; CMD 20
Feats Combat Casting, Extra Channel, Selective Channeling, Toughness, Versatile Channeler[UM]
Traits barroom talespinner, expert swimmer
Skills Appraise +6, Diplomacy +12, Heal +14, Knowledge (arcana) +5, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +11, Linguistics +10, Perception +7, Perform (percussion instruments) +18, Profession (sailor) +13, Sense Motive +15, Spellcraft +10, Stealth +2, Swim +8; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Aquan, Auran, Common, Osiriani, Polyglot, Tengu, Tien
SQ gifted linguist, swordtrained
Combat Gear wand of cure moderate wounds, holy water (2); Other Gear +1 mithral chainmail, +1 darkwood heavy wooden shield, +1 light crossbow, +2 shock nine-ring broadsword[UC], cloak of resistance +1, figurine (silver raven), handy haversack, headband of mental prowess +2 (Wis, Cha), minor ring of electricity resistance, bedroll, blanket[APG], book of war prayers[ACG], cleric's vestments, flint and steel, masterwork Drum, pirate clothes, fancy, silk rope (50 ft.), silver holy symbol of Hei Feng, soap, spell component pouch, wooden holy symbol of Hei Feng, black onyx stones (worth 50 gp) (3), golden beryl ring (worth 100 gp), 10 pp, 1,115 gp, 3 sp, 9 cp
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Special Abilities
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Aura of Destruction +5 (10 rounds/day) (Su) 30 ft aura grants ally & foe +5 to dam and all threats auto-confirm.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Destructive Smite +5 (8/day) (Su) Make a melee attack with morale bonus to damage.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Icicle 1d6+5 cold (8/day) (Sp) As a standard action, ranged touch attack deals cold dam to foe in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Positive Energy 5d6 (8/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
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His Story: Besmara? She is a good goddess to follow for any pirate and I honor her, but I am not her priest. Gozreh, they of two forms takes her sea she shape on the waters, and only a fool mocks them, but the only god of the sea or sky, and I am not a priest of they, no. So many gods sail the seas, if you but look, but only one calls the Tengu his people. He is Hei Feng, Duke of Thunder, he of the smoking feathers, the sword of lightning in his hand, and gentle blessed rains and terrible storms are his to gift: I am his priest.
I remember many of my father’s words of wisdom before I was taken from my family. Words such as “Before you judge another, you should walk a mile in their sandals. That way when you judge them, you are a mile away and have their sandals”, “Don’t sweat the small things and don’t pet the sweaty things” “Life is an onion, you peel one layer at a time, and it makes you cry.” I would later learn father stole these sayings from many sources, but that’s wise too. Bits of Wisdom are like pearls on a shore, if someone was stupid enough to forget them, they’re free for the taking.
But I digress. One wisdom my father told me was this “Don’t let any human tell you what a Tengu is, they haven’t the beak or the brains for it.” And suddenly, my heritage was not something PRESSED upon me that I would rebel against, but a prize non-tengu might strip away; and like any youth I became rebellious and held to it tighter. I embraced the worship of Hei Feng at a young age. I chose to be a priest and learned what I could. I had not gotten far when I was abducted as a youth by pirates who drugged me, and took me upon their ship as their ‘Jinx Eater’; a task I had heard of but had little idea how to perform. They dubbed me Murkcrest, and I have kept the name save when talking to other Tengu.
I wasn’t treated unkindly, by pirate standards. Indeed, I am sure many had it harder than I. Their belief I was somehow a bringer of luck also meant they did not abuse me. I had been taken, but I had on me at the time a holy symbol of the Duke of Thunder and enough holy writings that I continued my studies. No one else on the ship spoke Tengu, so they didn’t under my conversations with Hei Feng, and in his teachings I found enough wisdom to help the crew with their bad luck. Often what they called bad luck was merely the fruits of their own stupid actions. I just had to explain it to them diplomatically. Consequence is the guest you invited but are still surprised to see when he is at your door at dinner.
They were surprised the first time I healed one of them. So was I. My value grew, my popularity too. But they had stolen me, and when my power grew enough, I left. They could not stop me. Piracy had gotten into my blood though; I LIKED it! Why shouldn’t I have pretty things as long as I apologize for taking them from foolish merchants as my god would have. Why shouldn’t I embrace the passions of living instead of sitting in some moldering shrine? Hei Feng kept answering my prayers; so I knew he agreed. I joined more than one ship, until I settled on a ship with a Tengu captain. She was a raider, a thief, a gambler and a drinker. She was wild and untamable…
and I loved her. I loved her like a gemstone loves light.
She was quick to any prize, and that proved to be her undoing. We had robbed a Cheliaxian galley, laden with more shiny trinkets than most Tengu see in their lifetimes. Oh she dripped with them.
Barnabas Harrigan must have gotten word of our success. Perhaps he wanted something on the Cheliaxin vessel for himself? Perhaps my lady captain had angered him in some private feud. I don’t care. His ship attacked by ambush while we were drunk and happy and heading to port. It was something of a blur, but the shortness of it is she died, and our ship was badly damaged. I called out to Hei Feng for help, and he answered, the ocean swelling and parting our ship with the enemy. We lost a lot overboard. Much of the treasure, a few crew members, and the body of she who I worshiped second only to my god. So I could not raise her.
When we got to shore we split what treasure we had, mourned our dead, and went on with our lives. A new Captain would be found, the ship would be repaired, and nearly half the crew would have to be replaced. I left. It was just too painful to stay on that ship no matter how much they refitted it.
Then, I learned of another ship, the Kiss of Vengeance they called it. Vengeance against who, I wondered? Stories arose that hinted at an answer. It was enough. I signed on, not as a priest but as merely a sailor who played the drums and could entertain (I am rather good with the drum, actually, and I hope it pleases the Duke of Thunder). It wasn’t like any of them seemed to recognize the holy symbol I had partly hidden anyway. My god encourages flamboyancy but I want to make sure the officers hate Harrigan almost as much as I do before I offer my full services. I think they do. And I think that time is coming.
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Personality/Motivation: Like his god, Murkcrest is passionate. When among those he trusts, he can be quite flamboyant, but he's learned caution and reserve when it is required. He enjoys the good things in life and can be quite greedy, but he's also happy to share his wisdom. He doesn't expect non Tengu to be interested in hid god, so doesn't try to convert those not of his people, but he's happy to offer services to anyone and enjoys entertaining even if others are better at it.
For now, his chief goal is revenge. He wants the man who killed his love very very dead. It's why he's joined THIS crew. Beyond that he would like wealth and luxury, and maybe a chance to build a proper temple for Hei Feng on an island somewhere he can use as a home port when he's not out raiding and pillaging. and then apologizing for it (Token apologies are encouraged by his god)