Muriel Wayfarer's page

2 posts. Organized Play character for caps.


Race

HP 68 | AC 24 | F +10 R +14 W +12 | Perc +13, low-light vision |

Classes/Levels

Stealth +14 | 25ft speed | cantrips: electric arc, produce flame, rousing splash, stabilize

Gender

NG (female) human (half-elf) demon slayer ranger 6 |

About Muriel Wayfarer

PFS Information:

PFS Number: 137974-2002
Experience: 64
Fame: --/38

Major Factions
Envoys Alliance:
Grand Archive:
Horizon Hunters: 68
Vigilant Seal:

Minor Factions
Radiant Oath:
Verdant Wheel:

All Faction Reputation
Total (Sum of the Above) Reputation: 68

Pathfinder Training
Field-Commissioned Agent

Muriel, the Wayfaring Wanderer
Ethnicity: Varisian
Nationality: Varisian
Birthplace: Magnimar
Age: 110
Gender & Pronouns: female, she/her
Physical Appearance: "Muriel is a half-elf dressed in reds and whites. She introduces herself as a road-warden of Desna--possibly a self-selected title; you've probably never heard of one before. She keeps her face covered with a red cowl and mask, but lowers the cowl to reveal short-cropped ginger hair, and removes the mask to reveal a freckled, scarred face. Pretty, but hard."

human (half-elf)
demon slayer
ranger; Level: 6; Experience: 50
medium
traits medium, humanoid, human, elf
neutral good;
Follower of Desna

Hero Points: 1

Languages:
Common
Varisian
Elven
____________________
SENSES
Perception: +13 (3 (wis) + 10 (prof) + (item)) [E]
Special Senses: low-light vision
____________________
DEFENSES

HP: 68/68 (8 human + 10 ranger + 0 con)

ARMOR CLASS
AC: 24 (10 + 4 (dex) + 8 (prof) + 2 (item)) [T]
Shield: +n/a Hardness n/a Max HP n/a / BT n/a Current HP n/a

Unarmored: [T], Light: [T], Medium: [T], Heavy: []

SAVING THROWS
Fortitude: +10 (0 (con) +10 (prof) + (item)) [E]
Reflex: +14 (4 (dex) +10 (prof) + (item)) [E]
Will: +12 (2 (wis) +10 (prof) + (item)) [E]
Notes: n/a
____________________
OFFENSE

Class DC: 22 (10 +4 (dex) +8 (prof) + (item)) [T]

Speed: 25ft

+1 item bonus to attacks vs hunted prey (does not stack with item bonus from potency

<A> hunt prey
<A> quick draw
<A> twin takedown (flourish)
<A> forest stealth
<A><A> Fane’s escape

<R> recognize spell

Melee Strikes
[1d20+15 potent striking starknife; 2d4+3 slashing/piercing; 1d6 deadly plus 1d6+1 persistent bleed dmg]
agile, finesse, thrown 20ft, versatile S

[1d20+14 starknife; 1d4+3 slashing/piercing; 1d6 deadly plus 1d6+1 persistent bleed dmg]
agile, finesse, thrown 20ft, versatile S

[1d20+14 main-gauche; 1d4+3 slashing/piercing]
agile, disarm, finesse, parry, versatile S

[1d20+13 hatchet melee; 1d6+3 slashing]
agile, sweep, thrown 10ft.

[1d20+13 gauntlet; 1d4+3 bludgeoning]
agile, free-hand

[1d20+14 whip; 1d4+3 slashing, non-lethal]
disarm, finesse, non-lethal, reach, trip

Ranged Strikes
<A> quick draw
<A> hunted shot (flourish)
<A><A> hunter’s aim
<R> Hunter's Arrowhead
Activate command Frequency 1/day Trigger you would miss with an attack made by a bow. Effect You get a +2 circumstance bonus to the attack roll. This can turn a miss into a hit.

[1d20+15 potent striking composite longbow; 2d8+1 piercing; 1d10 deadly plus pinned to the ground or wall]
50/50, volley 30ft

[1d20+15 potent returning striking starknife; 2d4+3 slashing/piercing; 1d6 deadly plus 1d6+1 persistent bleed dmg]
agile, thrown 20ft, versatile Sa

[1d20+14 thrown hatchet; slashing 1d6+3]
agile, sweep, thrown 10ft.

Weapon Proficiencies
Simple: [E], Martial: [E], Other (weapon): []
____________________
MAGIC

Magic Traditions
Divine: trained

[1d20+11 spell attack roll]

Spell DC (Divine): 21 = (10 +3 (wis) + 8 (prof)) [T]

Focus Points: 0/0 (maxiumum)

Spell Prepared
Cantrips: electric arc (armor spellheart), produce flame (starknife spellheart), rousing splash, stabilize
1st: protection
2nd: blood vendetta

____________________
SKILLS
2 skills from background
1 skills from feats (additional lore)
6 skills from class
2 skills from Cleric dedication
2 skills from intelligence
2 skills from professional Hireling
3 skill increases from levels 3,5 and additional lore

Acrobatics: +14 = 4 (dex) +8 (prof) + (item) - (armor) [T] class
- [1d20 + 14 Acrobatics]
Arcana: +10 = 2 (int) +8 (prof) + (item) [T]
- [1d20+10 Arcana]
Athletics: +11 = 3 (str) +8 (prof) + (item) - (armor) [T] class
- [1d20 + 11 Athletics]
Crafting: +2 = 2 (int) + (prof) + (item) []
- [1d20 + 2 Crafting]
Crafting, Hireling: +10 = 4 + 6 (lvl) [E] professional Hireling
- [1d20 + 10 Crafting, Hireling]
Deception: +1 = 1 (cha) + (prof) + (item) []
- [1d20 + 1 Deception]
Diplomacy: +9 = 1 (cha) +8 (prof) + (item) [T] class
- [1d20 + 9 Diplomacy]
Intimidation: +9 = 1 (cha) +8 (prof) + (item) [T]
- [1d20 + 9 Intimidation]
Lore (demon): +10 = 2 (int) +8 (prof) + (item) [T] background
- [1d20 + 10 Lore (demon)]
Lore (hunting): +10 = 4 + 6 + (lvl) [E] professional Hireling
- [1d20 + 10 Lore (hunting)]
Lore (scouting): +12 = 2 (int) +10 (prof) + (item) [E] additional lore
- [1d20 + 12 Lore (scouting)]
Lore (underworld): +10 = 2 (int) +8 (prof) + (item) [T] field commissioned
- [1d20 + 10 Lore (underworld)]
Medicine: +3 = 3 (wis) + (prof) + (item) []
- [1d20 +3 Medicine]
Nature: +11 = 3 (wis) +8 (prof) + (item) [T] class
- [1d20 + 11 Nature]
Occultism: +10 = 2 (int) + 8 (prof) + (item) [T] cleric
- [1d20 + 10 Occultism]
Performance: +1 = 1 (cha) + (prof) + (item) []
- [1d20 + 1 Performance]
Religion: +13 = 3 (wis) +10 (prof) + (item) [E] background
- [1d20 + 13 Religion]
Society: +10 = 2 (int) + 8 (prof) + (item) [T] cleric
- [1d20 + 9 Society]
Stealth: +14 = 4 (dex) +10 (prof) + (item) - (armor) [E] class
- [1d20 + 14 Stealth]
Survival: +12 = 3 (wis) +8 (prof) +1 (item) [T] class
- [1d20 + 12 Survival]
Thievery: +4 = 4 (dex) + (prof) + (item) - (armor) []
- [1d20 + 4 Thievery]
____________________
ABILITY SCORES

STR +3
DEX +4*
CON 0
INT +2
WIS +3
CHA 0
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: half-elf
1st: natural ambition
Ancestral Paragon: elf atavism
Elf Atavism: ancient elf
5th: forest stealth

Skill Feats
Background: recognize spell
2nd: natural medicine
4th: additional lore
Field Commissioned: unmistakable lore
6th: Fane’s Escape

General Feats
3rd: ancestral paragon

Class Feats and Abilities
Feature 1st: hunt prey
Feature 1st: hunter's edge (flurry)
1st: twin takedown
Natural Ambition: hunted shot
2nd: quick draw
Ancient Elf: cleric dedication
4th: basic cleric spellcasting
6th: hunter’s aim

Bonus Feats
n/a
____________________
BOTTING

Instructions:

In combat, Muriel can engage her hunted prey from up to 200ft away with her longbow. Within her longbow's volley range she can engage at range using her returning starknife up to 40ft away.
Or she can engage in melee with her starknife and any of the other agile weapons in her arsenal; typically her other star knife (for damage focus) or the main gauche so she can parry or disarm.

She is also skilled at skirmish tactics; hiding in underbrush to make foes flat-footed before she strikes at them.

Against more deadly foes she will adopt hit and run tactics; either moving in close and doing a twin takedown before pulling back, or engaging from range if the target has too much reach or attacks opportunity.


____________________
EQUIPMENT

Combat Gear:
100 potent striking composite longbow (2 bulk)
150 potent returning striking starknife (with flaming star spellheart) (L bulk)
02 starknife (L bulk)
00.5 main-gauche (L bulk)
162 +1 leather armor (with jolt coil spellheart) (1 bulk)
00.5 arrows (50) (5L bulk)
00.4 hatchet (L bulk)
00.2 gauntlet (L bulk)
00.3 spiked gauntlet (L bulk)
00.1 whip (1 bulk)

Magic Items:
-- engraved wayfinder (-- bulk)
07 oil of potency (L bulk)
06 silversheen (L bulk)
50 doubling rings (-- bulk)
80 hunter's arrowhead (-- bulk)
55 flaming star (starknife) (-- bulk)
60 jolt coil (armor) (-- bulk)
08 2x scroll of protection - oo (2L bulk)
04 scroll of benediction - o (L bulk)
04 scroll of bless - o (L bulk)
04 scroll of disrupting weapons - o (L bulk)
04 scroll of purify food and drink - o (L bulk)
04 scroll of summon lesser servitor - o (L bulk)
12 scroll of water breathing - o (L bulk)
12 scroll of cleanse affliction - o (L bulk)
12 scroll of clear mind - o (L bulk)
12 scroll of restoration - o (L bulk)
12 scroll of revealing light - o (L bulk)
12 scroll of see the unseen - o (L bulk)
12 scroll of sound body - o (L bulk)
12 lesser healing potion - o (L bulk)
11 potion of water breathing - o (L bulk)

Other Gear:
05 healer's tools (1 bulk)
00.7 adventurer's pack (1 bulk)
- backpack
- bedroll
- 2 belt pouches
- 10 pieces of chalk
- flint and steel
- rope (50ft)
- 2 weeks rations
- soap
- 5 torches
- waterskin
00.5 climbing kit (1 bulk)
00.1 wooden holy symbol (L bulk)
00.5 rope (50ft) (L bulk)
00.08 signal whistle (-- bulk)
00.8 pup tent (L bulk)
00.4 winter clothing (L bulk)
5 playing card deck (for Fane’s retreat) - oooooooooo

Wishlist[/n]:
90 thorn triad spellheart for longbow?

[b]Bulk: 8.2L (not encumbered; 2 bulk loaded into backpack)

Coins: 88.4

Lifetime Earnings: 905.48 gp
15 starting
14 Absalom Initiation
1.6gp downtime
50gp Fall of Plaguestone
2.44gp downtime
82gp Hellknight Hill
3.6gp downtime
26.6 Tarnbreaker's Trail
1.68gp downtime
9.5gp The Dragon Who Stole Evoking Day
0.6gp downtime
9.5gp Wayfinder Origins
0.6gp downtime
19gp Trailblazer's Bounty
1.6gp downtime
192gp Cult of Cinders
7.12gp downtime
100gp Star-Crossed Voyages
5.6gp downtime
100gp Path of Kings
3.84gp downtime
100gp Iolite Squad Alpha
5.6gp downtime
150gp A Fistful of Flowers
3.6gp downtime

____________________

-----------------------------------------
Boons Slotted this Adventure:
-----------------------------------------
Faction: Horizon Hunters

Ally boons: Hireling, Expert Hireling
Aid boons:
Save your life boons:
Modify outcome boons: Heroic Hustle
Static roll bonus boons:
Downtime boons: Storied Talent
Connection boons: Ally of the Iruxi
Misc boons: Esoteric Spellcaster (protection), Experienced Mountaineer, Mwangi Summoner, Rugged Mentor, Wayfinder (Engraved Wayfinder, Rugged Wayfinder)

* = consumable boon

Unused Boons: Fiery Companion, Noala's Lessons

Expired/Consumed Boons: Society Connections

Boons Purchased w/Fame:

Horizon Hunters Champion (Horizon Hunters ) (0 Fame)

Wayfinder (slotless) (2 fame)
To guide your path, your faction has secured a wayfinder (Pathfinder Core Rulebook 617) for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp.

Consummate Dabbler (slotless) (0 fame)
It’s not enough to simply see the world; you’re driven to experience local cultures’ unfamiliar customs, too. When you play a Pathfinder Adventure Card Society scenario or a Starfinder Society scenario, you earn 2 additional Fame and Reputation with the Horizon Hunters faction on the next scenario you play.
Special You can benefit from this boon only a number of times equal to your current Reputation Tier with the Horizon Hunters faction. Each time you fulfill the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation. You can only earn additional Fame and Reputation with this boon for one character per scenario played, even if you have multiple characters who could benefit from this boon.

Mentor, Rugged (mentor, social) (2 fame)
While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2.
Normal A Level Bump increases a PC’s saving throw modifiers by 1.
Special A PC can only benefit from two mentor boons.

Faction/ACP boons:

Wayfinder, Rugged (Horizon Hunters)
Prerequisites Liked by Horizon Hunters
You have modified your wayfinder to absorb a small amount of your exhaustion, allowing you to continue exploring unhindered. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting you a special ability when the wayfinder is invested and in your possession.
As an action, you can reduce the severity of your clumsy, enfeebled, or sickened condition, reducing that condition’s value by 1.
You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.
Special You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario.
If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.

Storied Talent (Horizon Hunters)
Prerequisites Liked by Horizon Hunters
Word of your skill and expertise is spreading, and you find that increasingly prestigious clients are prepared to pay for your services. When using Downtime to Earn Income, you can choose to attempt a task of your level.
Normal When Earning Income, a PC can attempt a task of their level –2 or lower.

Heroic Hustle (Horizon Hunters)
Prerequisites Admired by Horizon Hunters
In moments of true heroism, you can always move to where the action is. When you spend a Hero Point to reroll a check, you also gain a +10-foot status bonus to your Speed until the end of your next turn. After you spend a Hero Point to avoid death, you can also Stand as a free action when you next become conscious.

Hireling
You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb).
The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling.
You cannot use the hirelings skills except recall knowledge in combat, and the hireling cannot be affected by, or affect combat, and cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.
When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks.
Special You can purchase this boon multiple times, but may only benefit from one hireling boon on any given adventure.

Hireling, Expert
Prerequisites Liked by any Faction
When you gain this boon, select one Hireling boon you possess. The selected ally’s proficiency for their selected skills improves to expert, and their modifier to skill checks increases to 4 + your level.
Special You can purchase this boon multiple times to the same character. Each time you purchase this boon, you must apply its benefits to a different Hireling boon.

Esoteric Spellcaster—Core (protection)
As a Pathfinder, you periodically come across esoteric magic that is unfamiliar to most other spellcasters. Select one of the uncommon spells from the Pathfinder Core Rulebook listed below when you assign this boon to the character. You have access to the spell, allowing you to learn the spell, prepare it, or add it to your spellbook (as appropriate).
You can assign multiple copies of this boon to a character, each time selecting a different spell.
Spell Options: circle of protection, discern lies, drop dead, ethereal jaunt, false vision, globe of invulnerability, hallucinatory terrain, locate, magic aura, mind blank, mind reading, nondetection, power word blind, power word kill, power word stun, protection, spell turning, stone tell, or undetectable alignment

CHRONICLES

1. PFS(2) 1-01: Absalom Initiation:

Head Initiate Janira Gavix invited you to a party to celebrate the latest group of initiates to formally join the Pathfinder Society. The party's attendees included many high-profile members and associates of the society, including many of its current and former faction leaders. But the party was more that just a chance to socialize; several faction leaders were looking to assign simple missions to new agents. After the celebration, you explored an abandoned ship where you pacified a strange fleshforged creature, searched a haunted house where you found signs of grave misdeeds in the past, investigated a ritual being conducted in the Blakros museum and recruited the ritual's inquisitive caster, and un-petrified someone who had been frozen in stone.
Engraved Wayfinder (Slotless): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
USED Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task.
Reputation(s): +4 (Horizon Hunters)
Fame Earned: +4
Fame Spent: 0
Gold Earned: 14
Downtime: 1.6gp earned with a critical success in 8 days

2. PFS(2) The Fall of Plaguestone:

Accompanying a dwarven merchant, you delved into the twisted skeins of a deadly plot seeking to devastate all the residents of the town known to outsiders as Plaguestone. Disease, poison, and corrupted wildlife all sought to block your progress and add you to the list of victims already claimed, including your dwarven compatriot.
Fiery Companion (Limited-Use, Slotless): You have befriended a unique animal augmented by alchemical experiments. If you have an animal companion, you can check the box that precedes this boon between adventures to replace it with the fiery leopard (Pathfnder Adventures: The Fall of Plaguestone 57). You may also transfer this boon to one of your other characters who has an animal companion, immediately checking the box on this boon and replacing that character’s existing companion with the fiery leopard; keep a copy of this Chronicle with that character.
Noala’s Lessons (Slotless): In gratitude for your help, the ranger Noala is willing to teach you several of her carefully honed techniques. You gain access to either the ranger feat Relentless Stalker (Pathfinder Adventures: The Fall of Plaguestone 57) or the skill feat Wilderness Spotter (The Fall of Plaguestone 57). Once you have taken one of these feats, check the box next to this boon and cross the other one out.
Reputation(s): +12 (Horizon Hunters)
Fame Earned: +12
Fame Spent: 0
Gold Earned: 50
Downtime: 2.44gp

Used Society Connections for first downtime roll

3. PFS(2) AP-145: Hellknight Hill:

While investigating strange signal fires atop the abandoned Citadel Altaerein, you found not only a desperate goblin tribe, but a group of Dahak cultists. You foiled their plots, as well as the plots of a secret worshipper of Norgorber trying to set up a new guild of assassins in the citadel
Reputation(s): +12 (Horizon Hunters)
Fame Earned: +12
Fame Spent: 0
Gold Earned: 82
Downtime: 3.6gp

4. PFS(2) 1-10: Tarnbreaker's Trail:

You participated in the historic Balgirdtrek and became a part of history in the Lands of the Linnorm Kings, while meeting a variety of the region’s most famous athletes and one particularly ferocious bear.
Reputation(s): +2 (Horizon Hunters)
Fame Earned: +2
Fame Spent: 0
Gold Earned: 26.6
Downtime: 1.68gp

[spoiler=5. PFS(2) Q5: The Dragon Who Stole Evoking Day]
It's unclear whether the aged drake or the detonating bags of fireworks were the most dangerous part of this mission, but it's the fireworks that came home with you. Hopefully your efforts also helped Amenopheus maintain his favored status in the Ruby Prince's court.
Reputation(s): +1 (Horizon Hunters)
Fame Earned: +1
Fame Spent: 0
Gold Earned: 9.5
Downtime: 0.6gp
Loot: Moderate Dwarven Daisy

6. PFS(2) Q9: Wayfinder Origins:

Reputation(s): +1 (Horizon Hunters)
Fame Earned: +1
Fame Spent: 0
Gold Earned: 9.5
Downtime: 0.6gp

6. PFS(2) 1-05: Trailblazer's Bounty:

The mountainous passes between Isger and Molthune were daunting and treacherous. Avalanches and fearsome mountain goats were, in many ways, the least dangerous of the threats you faced, though each was deadly and draining in their own right. Though the unmarked trails are far from claimed, perhaps your efforts will aid the trade between Isger and Molthune, strengthening the region against the looming threats plaguing the Inner Sea.
Experienced Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.
Reputation(s): +4 (Horizon Hunters)
Gold Earned: 19
Downtime: 1.6gp

7. PFS(2) AP-146: Cult of Cinders:

You traveled to the jungles of the Mwangi Expanse and befriended a settlement of Ekujae elves. In seeking to aid them, you purged the remainder of the cult known as the Cinderclaws.

Mwangi Summoner: The Ekujae you met during your travels taught you of the creatures that roam the Mwangi Expanse. You have access to the following creatures for the purposes of appropriate summoning spells: biloko warrior, biloko veteran, eloko, and kishi.

Reputation(s): +12 (Horizon Hunters)
Gold Earned: 192gp
Downtime: 7.12gp

8. PFS(2) 1-09: Star-Crossed Voyages:

For good or ill, your time amongst the iruxi has changed the status quo in this region. Hopefully things will be less tumultuous when you finally reach the iruxi city of Ekkeshikaar.

Ally of the Iruxi (Slotless): You befriended the iruxi of Kihirat. This boon will have a special benefit in a future adventure.

Reputation(s): +6 (Horizon Hunters)
Gold Earned: 100gp
Downtime: 5.6gp
Loot:
+1 striking spellstaff

9. PFS(2) 2-04: Path of Kings:

Traveling across the Arcadian Ocean, you arrived in Port Valen, a town built on the path to the legendary Ulfen paradise of Valenhall. In the port town, you interacted with many of the Ulfen, Mahwek, and Valenborn citizens. You befriended the rancher Deishu Molwan, were invited back by the rancher Balasz Yrmingar, and met with all of the town’s most prominent figures, including the legendary linnorm king Sveinn Blood-Eagle and the Mahwek diplomat Rahahksenwe. Finally, you saw Sveinn Blood-Eagle march on toward Valenhall while defending Port Valen from rampaging monsters.

Reputation(s): +6 (Horizon Hunters)
Gold Earned: 100gp
Downtime:
Earn Income Check (1 of 2) - 5+11 = 16 (Failure): 8 cp/day
Earn Income Check (2 of 2) - 18+11 = 29 (Critical Success): 8 sp/day
[b]Total Income[b] 12 Days: 3.84gp = 32 sp, 64 cp (8 cp x8, 8 sp x4)
Loot:
clandestine cloak, (level 6; 230gp)

10. PFS(2) 1-19: Iolite Squad Alpha:

You successfully escorted a squad of hobgoblin Pathfinder candidates to Absalom, sharing techniques and skills along the way.

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 100gp
Downtime: 12 days, Expert, level 5 task (Storied Talent), Scouting Lore
Earn Income Check (1 of 2) - 3+11 = 14 (Failure): 2 sp/day
Earn Income Check (2 of 2) - 15+11 = 26 (Success): 1 gp/day
[b]Total Income[b] 12 Days: 5.6gp = 16 sp, 4 gp (2 sp x8, 1 gp x4)
Loot:
ring of the ram (level 6; 220 gp)

11. PFS(2) A Fistful of Flowers:

Your band of leshys decided that today was the day you’d start figuring out where all your missing leshy friends had gone! Heading into the nearby town, you found that they had been kidnapped by a local alchemist at the behest of a noblewoman. You crashed her garden party, rescued the imprisoned nature spirits, and returned home to your forest.

Reputation(s): +4 (Horizon Hunters)
Gold Earned: 150gp
Downtime: 12 days, Expert, level 6 task (Storied Talent), Scouting Lore
Earn Income Check (1 of 2) - 5+12 = 17 (Failure): 3 sp/day
Earn Income Check (2 of 2) - 5+12 = 17 (Failure): 3 sp/day
[b]Total Income[b] 12 Days: 3.6gp = 36gp (3 sp x12)
Loot:
sack of rotten fruit (level 1, 3 gp; A Fistful of Flowers 15)