Chuspiki

Mulch the Scaredy Rabbit's page

5 posts. Alias of Hawthwile.


Race

| HP 11/11 | AC 17, T 15, FF 14 | CMD 9 | F +1 R +5 W +5 | Init +3 | Perc +8

Classes/Levels

| Speed 50ft | Active Conditions: None

Gender

N Rabbit Familiar 4

About Mulch the Scaredy Rabbit

Mulch the Scaredy Rabbit
Witch Familiar 4
N Tiny Animal
Init +3; Senses Perception +8

Master: Herman the Reclusive

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Defense
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AC 17, touch 15, flat-footed 14 (+2 natural, +3 Dex, +2 size)
hp 11
Fort +1, Ref +5, Will +5

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Offense
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Speed 50 ft.
Melee bite +7 (1d3-4)

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Statistics
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Str 3, Dex 16, Con 9, Int 7, Wis 12, Cha 5
Base Atk +2; CMB +3; CMD 9
Feats Craft Wondrous Item, Run, Scribe Scroll

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Skills
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(1) Heal +2
(1) Intimidate -2
(4) Knowledge (arcana) +2
(1) Knowledge (history) -1
(4) Knowledge (nature) +2
(3) Knowledge (planes) +1
(3) Linguistics +1
(4) Perception +8
(4) Profession (herbalist) +8
(2) Sense Motive +3
(4) Spellcraft +2
(1) Stealth +15
(3) Survival +4
(4) Use Magic Device +1

Non-standard bonus:
+8 Stealth (size)

Languages None

Special Abilities:
Valet Skills: A valet treats Craft, Perform, and Profession as class skills.

Able Assistant: A valet’s master treats the valet as if it had the Cooperative Crafting feat and shares Craft skills and item creation feats with the valet. This replaces alertness.

Empathic Link: The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Magical Manipulation: A valet can cast open/close and prestidigitation at will. This replaces share spells.

Teammate: A valet is considered to have all the teamwork feats its master has. This replaces improved evasion.

Deliver Touch Spells: If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

When delivering a harmless touch spell to a willing creature, a valet can move before and after delivering the spell, as long as its total movement does not exceed its speed. This alters deliver touch spells.

Feats:
Run: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.

Appearance:
A wild-eyed hare doesn’t blink as it stares down its surroundings, ears flickering back and forth for any sound of crunching twigs or whistles in the air that might mean danger.