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Muddman72's page
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Good afternoon, my fellow gamers. Always great to get advice from the minds of such creative people!
Ok, so we're playing in a homebrew world and they have been pounding their way through to 6th level. They've endured to reassemble a statue of a fallen angel. They are currently trying to get the last piece. When reassembled, the true storyline of the campaign will be revealed. The angel is a messenger from the heavens, sent to the world to deliver the message that doom approaches. A great evil is about to wake and bring forth the end of the world.
This doom: an ancient king of legend that discovered fire and stole it from the gods. He stole away the ember of that power and retreated with his armies into undeath to protect it always. I have the baddie built, the armies laid out, even a cult to lead up to it, everything ready to go!
Problem: I don't really know what his motivation should be. He was noble in life, so I figure it should be at least a twisted form of nobility to bring him forth. But damned if I can think of anything.
Suggestions?

Good afternoon, my fellow gamers. Always great to get advice from the minds of such creative people!
Ok, so we're playing in a homebrew world and they have been pounding their way through to 6th level. They've endured to reassemble a statue of a fallen angel. They are currently trying to get the last piece. When reassembled, the true storyline of the campaign will be revealed. The angel is a messenger from the heavens, sent to the world to deliver the message that doom approaches. A great evil is about to wake and bring forth the end of the world.
This doom: an ancient king of legend that discovered fire and stole it from the gods. He stole away the ember of that power and retreated with his armies into undeath to protect it always. I have the baddie built, the armies laid out, even a cult to lead up to it, everything ready to go!
Problem: I don't really know what his motivation should be. He was noble in life, so I figure it should be at least a twisted form of nobility to bring him forth. But damned if I can think of anything.
Suggestions?

Good afternoon, my fellow gamers. Always great to get advice from the minds of such creative people!
Ok, so we're playing in a homebrew world and they have been pounding their way through to 6th level. They've endured to reassemble a statue of a fallen angel. They are currently trying to get the last piece. When reassembled, the true storyline of the campaign will be revealed. The angel is a messenger from the heavens, sent to the world to deliver the message that doom approaches. A great evil is about to wake and bring forth the end of the world.
This doom: an ancient king of legend that discovered fire and stole it from the gods. He stole away the ember of that power and retreated with his armies into undeath to protect it always. I have the baddie built, the armies laid out, even a cult to lead up to it, everything ready to go!
Problem: I don't really know what his motivation should be. He was noble in life, so I figure it should be at least a twisted form of nobility to bring him forth. But damned if I can think of anything.
Suggestions?
Here is what I have, looking for more events in a zombie adventure:
1. PCs are in a town, refugees come flooding in from a nearby city. Refugees say the city was attacked but almost no one knows from who.
2. They find a haunted guard who speaks of people walking the streets even after receiving wounds that should have killed them. He saw these people devouring others.
3. They hurry to find the city abandoned. Once well inside the city, the first of the walking dead will begin attacking them. Overwhelmed, they'll need to find shelter.
4. They find a basement with a few survivors, told the story of what happened, pointed towards the entrance to the city's catacombs.
5. Once inside they trace the zombies to a sphere being used by a spellcaster to awaken the dead. Fight ensues. They win... or not, whatever.
Thats what I have so far, seems kind of thin. Any ideas on ways to punch it up a bit? Add any plot points or goals?
I have some ideas but you guys are very creative and I'd love to get some advice:
In our last campaign on this homebrew world, an elder evil popped up, devoured all magic and almost ate the world. The heroes saved the day, ascended to godhood.
Its been 800 years and magic is still gone. I want it to come back, any ideas how? And how do you think the heroes should discover it?
Planning out a campaign and need some advice:
In the last campaign, the heroes confronted a demon god that devoured all the world's magic and, in doing so, ascended to godhood, becoming the game world's new pantheon.
In the next campaign, the world has been without magic for a few centuries and its all but been forgotten. Whats going to happen is that the fey are going to rise to try and conquer the world, but the heroes will rediscover magic and throw down with the fey queen.
My sticking point: how should they re-discover magic?
Any ideas?
Ok, so my players are on the trail of a mythic power source to become semi-divine beings so they can take on a god. The only one who knows where this source is is a fallen Astral Deva imprisoned in a demonic prison. The prison, its guards, etc are already designed and ready to go.
What I don't have and seem kind of important: where to send them?
I want it to be a strange and wondrous plane they aren't used to and I want there to be an adventure while they're there to get to it. Mechanus sounds fun, but having a hard time coming up with an adventure or challenge. Other planes more apt for adventure have occurred to me (the abyss, Sigil, etc) but meh, feels kind of blah.
Ideas? Suggestions? Thanks everyone!

Ok, scenario time: my party had befriended the crown princess of the world's largest nation. Upon her father's death, she was to become Queen, but her younger brother usurped her and tried to have her killed, but she got away. The PCs helped her and have spent the last 6 levels raising an army to retake the throne. The battle ensued and they pushed their way into the castle.
Several big fights later they have captured the young king, who surrendered and is demanding the right to a trial by moot, a legal trial where a member of the royal family is brought before the Duke's and Duchess' of every major city and allowing them to decide the royal family member's fate. This is not only legal, by the law of the land this is the only way that a member of the royal family can be tried.
The new Queen doesn't want to give it to him, worried that her brother has too many contacts and friends among the noblemen to make for a fair trial. She wants the paladin (team leader and her betrothed) to execute him immediately for crimes against the throne. He is torn, after all, he knows the young king is not evil (his smite evil didn't work) and he is no immediate threat. Then again, if hes found innocent of his crimes by the moot, he'll be allowed to slither away to raise an army of his own.
So would carrying out this order (or allowing another to do it for him) cost the paladin his powers?
Alright, let me set it up for you:
Heroes have just saved the princess and defeated her usurper brother to put her back on the throne, as she should be. Sadly, she is the uber bad guy the PCs have suspected was around since the beginning. Using a trio of books her cult has stolen over the course of the last 5 levels, she summons the attention of Atropus, an undead god formed from an undead moon that is now heading towards their world. The dead of the civil war have risen as powerful undead and they were forced to flee the city.
The end game is for them to face the big bad evil undead entity on his moon when it arrives. But, what kind of adventures should they be doing in the meantime?

Good afternoon everyone!
Designing a villain that is a sort of Joker in design and hes after the PCs. Hes an alchemist with a real mean streak and a flare for the dramatic/ridiculous.
I figure he isn't going to confront the party directly himself, he's too smart for that and he knows he'd obviously lose.
First thing he'll do, hire some muscle to keep them occupied. Easy.
Second thing he's done, kidnapped a friend of theirs and placed a letter telling them he had to go into hiding and needs help. Meet me at the lighthouse.
When they get there, he's rigged the lighthouse to go up like a roman candle. Alchemical bombs all over the place, vats of alchemist fire to help it burn. They get to the top, find their friend with a slit throat and BOOM. They'll survive that, too much magic in this party to not make it. They get outside, see him smiling maniacally and giving them a dramatic clap before vanishing into a teleport.
So, what I need is a good secondary plot to get their attention and have a chance to threaten them. Something creative. I have a few ideas, but none that are particularly cool and you guys are nothing if not a gold mine for cool ideas.
Soooo... go! :) Thanks!
Story so far: the heroes have spent their time on the side of the crown princess who was supplanted by a younger brother on a false charge of cult worship. They have befriended foreign powers and internal factions to build and fund an army and they are currently preparing for civil war.
A side story has been a strange and powerful cult has been finding and stealing ancient texts, though the characters have no idea why. The books are part of a ritual to call the attention of a world eating deity sleeping in the void of space.
Anyone have any ideas how to weave these two stories together?
In my current campaign the heroes have saved the Princess from her treacherous younger brother who claimed the throne by falsly accusing her of cultist worship and killing the few stupid enough to openly disagree with him. They fled the country, where they are wanted criminals now for aiding a cultist. They have visited 2 countries and roleplayed out ways to get two small forces (100 soldiers each). So far so good.
But they will need more, a lot more! I figure the King has gathered a battalion in his home city (1000 troops), all well armed, well supplied with the best equipment and defensive entrenchments. To fight that, they'll need at least that many, so they'll have to gather support.
Any ideas for creative ways for them to do this?
I have a 10th level arcanist in my group that is mythic (3rd tier) and fireball is one of his mythic spells. He routinely uses a lesser rod of maximized to throw 100+ dmg fireballs.
Seems broken to me, is there something I'm missing?
So they're going through an adventure assaulting a Fire giant castle. They've killed a few and they looted the bodies aaaand... everything is giant sized? Their #1 longswords are the size of great swords and even then you're at a -2 because its not sized to you.
So my question is this: does the giant gear count as their reward for the adventure? I doubt they could effectively sell it in town. Last I checked most merchants don't go off into the wilderness to sell gear to ogres and trolls. Should the gear magically re-size to fit the pcs for simplicity sake? Should I tell them to leave it and leave appropriate reward gear within?

Ok, so heres the deal: I told them about a lost holy sword in a lich's lair, thinking to drop an adventure hook for future adventures. The group literally drops everything they're doing to go get it (seriously, they are ignoring a coup and a brewing civil war for this). I, being a simple story teller, don't want to tell them what to do, its not my thing.
So here is the story: paladin king goes into Lich's lair to defeat him and never returns. Powerful wizard seals the lair to prevent the Lich's escape, has remained sealed ever since.
Twist: The paladin was actually a paladin/sorcerer/eldritch knight (nice high level build, btw). He used his skill of magic to defeat the lich, absorb his power and was made into a lich himself. His sword is now an unholy sword and a symbol of death and pestilence rather than hope and freedom.
What I want: The result I want is for the Paladin Lich to escape his prison without killing them. He will begin spreading an undead plague, etc etc.
Ideas how? He could simply kill them, but thats kind of anti-climactic. He could simply walk out past them since hes such a higher level, but thats kind of lame.
Any cool ideas?
A little background:
My players rescued a woman from a band of brigands at 2nd level who turned out to be the crown princess of the kingdom. They have spent the last 4 levels evading attempts to take her back, been framed for murdering a Duke and had to take up being a crew aboard a trade ship just to smuggle her back to the capitol.
Well, they're almost there and something occurred to me... what should be their reward? I don't want it to be something as lame as a pile of gold, thats just so blah...
Ideas? I've considered titles, land, a map owned by the first king of the kingdom that they won't be able to use for 10 levels or so (yes, I'm that kind of jerk lol)
A little background:
My players rescued a woman from a band of brigands at 2nd level who turned out to be the crown princess of the kingdom. They have spent the last 4 levels evading attempts to take her back, been framed for murdering a Duke and had to take up being a crew aboard a trade ship just to smuggle her back to the capitol.
Well, they're almost there and something occurred to me... what should be their reward? I don't want it to be something as lame as a pile of gold, thats just so blah...
Ideas? I've considered titles, land, a map owned by the first king of the kingdom that they won't be able to use for 10 levels or so (yes, I'm that kind of jerk lol)
Hiho everybody!
Our group is looking for one or two mature players. We play Pathfinder mostly, but have mixed in some Legend of the Five Rings and experimented with others as well.
If interested, please respond here or email me at coxd72@yahoo.com!
Thanks!
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