Gold Dragon

Mu Long Dragonkin's page

6 posts. Organized Play character for UncleFroggy.


Full Name

Mu Long Dragonkin (brother of Huang Tong Dragonkin, nephew of Jinlong Dragonkin, named for Rhaegal Dragonkin)

Race

HP 15/15 | AC 17 (18 w/shield) | F/R/W/P: 4/4/8/6 DV | Spell Attack: +6 | 25 feet | Class DC 16 | Spells: -/2/ | Focus: 1/1

Classes/Levels

Medicine/Nature/Survival: +6, Athletics/Diplomacy: +5, Stealth, Thievery: +4, Lore (Kobold, PFS, Plane of Wood): +3 | Exploration: Defend |

Gender

2396852-2040 | Male Kobold Dragon | Dendrologist | Druid Lvl 1 | ◈◇↺ |

Strength 14
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 16
Charisma 14

About Mu Long Dragonkin

Male Leaf Druid 1
Small, Human, Humanoid
Heritage: Spellhorn Kobold
Background: Dendrologist
Perception: +6 Darkvision
Languages: Common, Sakvroth, Wildsong, Minkaian
STR 14 (+2), DEX 12 (+1), CON 12 (+1), INT 10 (+0), WIS 16 (+3), CHA 14 (+2)
AC 17 (18 w/shield), HP 15, F/R/W: +4/+4/+8
Class DC: 16
Speed: 25 ft

PFS Info:

PFS#: 2396852-2040
PFS Provision: Heal Scroll

Skills/Offense:

Please see botting spoiler

Spells:

Spell DC: 16
Spell Attack Mod: +6
1st: Heal, Protector Tree
Cantrips: Needle Darts, Eat Fire, Healing Plaster, Electric Arc, Protect Companion
Innate: Shield

Focus Spells:

Focus Pool: 1/1
Focus Spell: Cornucopia - Produce 1 piece of fruit that heals 1d6+4 hp every 10 minutes

[spoiler=Feats and Abilities]
Ancestry Feats: Kobold Lore - Trained in Stealth/Thievery/Kobold Lore

Background Feats:
Terrain Expertise(Forest) - +1 circumstance to Survival in Forest Terrain

Class Abilities:
Voice of Nature (Animals) - can use Diplomacy to speak with animals

Other Abilities: Verdant Wheel Champion

Equipment:

Combat Gear: Longspear, Javelin(4)
Armor: Hide Armor
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, caltrops (2), Primal symbol
Bulk: 5 (Encumbered at: 7; Maximum at: 12)
Purse: 10.6gp

Bot me!:

SAVES
[dice=Fort(T)]d20+4[/dice]
[dice=Ref(T)]d20+4[/dice]
[dice=Will(E)]d20+8[/dice]
[dice=Perception(T)]d20+6[/dice]

SKILLS
[dice=Athletics(T)]d20+5[/dice]
[dice=Diplomacy(T)]d20+5[/dice]
[dice=Medicine(T)]d20+6[/dice]
[dice=Nature(T)]d20+6[/dice]
[dice=Stealth]d20+4[/dice]
[dice=Survival(T)]d20+6[/dice]
[dice=Thievery]d20+4[/dice]

[dice=PFS Lore]d20+3[/dice]
[dice=Kobold Lore]d20+3[/dice]
[dice=Plane of Wood Lore]d20+3[/dice]

MEDICINE
[dice=Treat Wounds]d20+6[/dice]
[dice=Healing, DC 15 (Treat Wounds)]2d8[/dice]
[dice=Crit, Extra Healing]2d8[/dice]

OFFENSE
[dice=Longspear, Reach 10]d20+5[/dice] for [dice=Piercing]1d8+2[/dice]
[dice=Longspear, Reach 10]d20[/dice] for [dice=Piercing]1d8+2[/dice]
[dice=Longspear, Reach 10]d20-5[/dice] for [dice=Piercing]1d8+2[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

[dice=Javelin, 30' range]d20+4[/dice] for [dice=Piercing]d6+2[/dice]
[dice=Javelin, 30' range, MAP]d20-1[/dice] for [dice=Piercing]d6+2[/dice]
[dice=Javelin, 30' range, MAP 2+]d20-6[/dice] for [dice=Piercing]d6+2[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

SPELLS
[dice=Needle Darts]d20+6[/dice] for [dice=Piercing Damage]3d4[/dice] [ooc]Critical Hit: Double Damage + 1 Persistent Bleed[/ooc]
[dice=Electric Arc; DC 16 Basic Reflex]2d4[/dice]

[dice=Heal, 1st Level, 1 action]1d8[/dice]
[dice=Heal, 1st Level, 2 action]1d8+8[/dice]
[dice=Heal, 1st Level, 3 action]1d8[/dice]

[dice=Cornucopia]d6+4[/dice]