Gold Dragon

Mu Long Dragonkin's page

45 posts. Organized Play character for UncleFroggy.


Full Name

Mu Long Dragonkin (brother of Huang Tong Dragonkin, nephew of Jinlong Dragonkin, named for Rhaegal Dragonkin)

Race

HP 15/15 | AC 17 (18 w/shield) | F/R/W/P: 4/4/8/6 DV | Spell Attack: +6 | 25 feet | Class DC 16 | Spells: -/2/ | Focus: 1/1

Classes/Levels

Medicine/Nature/Survival: +6, Athletics/Diplomacy: +5, Stealth, Thievery: +4, Lore (Kobold, PFS, Plane of Wood): +3 | Exploration: Defend |

Gender

2396852-2040 | Male Kobold Dragon | Dendrologist | Druid Lvl 1 | ◈◇↺ |

Strength 14
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 16
Charisma 14

About Mu Long Dragonkin

Male Leaf Druid 1
Small, Human, Humanoid
Heritage: Spellhorn Kobold
Background: Dendrologist
Perception: +6 Darkvision
Languages: Common, Sakvroth, Wildsong, Minkaian
STR 14 (+2), DEX 12 (+1), CON 12 (+1), INT 10 (+0), WIS 16 (+3), CHA 14 (+2)
AC 17 (18 w/shield), HP 15, F/R/W: +4/+4/+8
Class DC: 16
Speed: 25 ft

PFS Info:

PFS#: 2396852-2040
PFS Provision: Heal Scroll

Skills/Offense:

Please see botting spoiler

Spells:

Spell DC: 16
Spell Attack Mod: +6
1st: Heal, Protector Tree
Cantrips: Needle Darts, Eat Fire, Healing Plaster, Electric Arc, Protect Companion
Innate: Shield

Focus Spells:

Focus Pool: 1/1
Focus Spell: Cornucopia - Produce 1 piece of fruit that heals 1d6+4 hp every 10 minutes

Feats and Abilities:

Ancestry Feats: Kobold Lore - Trained in Stealth/Thievery/Kobold Lore

Background Feats:
Terrain Expertise(Forest) - +1 circumstance to Survival in Forest Terrain

Class Abilities:
Voice of Nature (Animals) - can use Diplomacy to speak with animals

Other Abilities: Verdant Wheel Champion

Equipment:

Combat Gear: Longspear, Javelin(4)
Armor: Hide Armor
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, caltrops (2), Primal symbol
Bulk: 5 (Encumbered at: 7; Maximum at: 12)
Purse: 10.6gp

Bot me!:

SAVES
[dice=Fort(T)]d20+4[/dice]
[dice=Ref(T)]d20+4[/dice]
[dice=Will(E)]d20+8[/dice]
[dice=Perception(T)]d20+6[/dice]

SKILLS
[dice=Athletics(T)]d20+5[/dice]
[dice=Diplomacy(T)]d20+5[/dice]
[dice=Medicine(T)]d20+6[/dice]
[dice=Nature(T)]d20+6[/dice]
[dice=Stealth]d20+4[/dice]
[dice=Survival(T)]d20+6[/dice]
[dice=Thievery]d20+4[/dice]

[dice=PFS Lore]d20+3[/dice]
[dice=Kobold Lore]d20+3[/dice]
[dice=Plane of Wood Lore]d20+3[/dice]

MEDICINE
[dice=Treat Wounds]d20+6[/dice]
[dice=Healing, DC 15 (Treat Wounds)]2d8[/dice]
[dice=Crit, Extra Healing]2d8[/dice]

OFFENSE
[dice=Longspear, Reach 10]d20+5[/dice] for [dice=Piercing]1d8+2[/dice]
[dice=Longspear, Reach 10]d20[/dice] for [dice=Piercing]1d8+2[/dice]
[dice=Longspear, Reach 10]d20-5[/dice] for [dice=Piercing]1d8+2[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

[dice=Javelin, 30' range]d20+4[/dice] for [dice=Piercing]d6+2[/dice]
[dice=Javelin, 30' range, MAP]d20-1[/dice] for [dice=Piercing]d6+2[/dice]
[dice=Javelin, 30' range, MAP 2+]d20-6[/dice] for [dice=Piercing]d6+2[/dice]
[ooc]Critical Hit: Double Damage[/ooc]

SPELLS
[dice=Needle Darts]d20+6[/dice] for [dice=Piercing Damage]3d4[/dice] [ooc]Critical Hit: Double Damage + 1 Persistent Bleed[/ooc]
[dice=Electric Arc; DC 16 Basic Reflex]2d4[/dice]

[dice=Heal, 1st Level, 1 action]1d8[/dice]
[dice=Heal, 1st Level, 2 action]1d8+8[/dice]
[dice=Heal, 1st Level, 3 action]1d8[/dice]

[dice=Cornucopia]d6+4[/dice]