Sevroth

Mrs. Book's page

788 posts. Organized Play character for miteke.


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Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
Mrs. Book wrote:
DM Carbide wrote:
You don't happen to have a t-shirt or folio reroll on hand, do you?
I do, but I didn't think it applied. If I CAN use it, here goes:

I was thinking this was not PFS. Not thinking right. Anyway, I used my 1 star gm reroll, so it should have been at +1, which should not matter.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
DM Carbide wrote:
You don't happen to have a t-shirt or folio reroll on hand, do you?

I do, but I didn't think it applied. If I CAN use it, here goes:

to hit, acid arrow, true strike: 1d20 + 5 + 20 ⇒ (8) + 5 + 20 = 33
acid damage: 2d4 ⇒ (3, 2) = 5; 2d4 persistent damage for 2 rounds.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

With true strike active, she slams it with an acid arrow.

to hit, acid arrow, true strike: 1d20 + 5 + 20 ⇒ (1) + 5 + 20 = 26

or not - nat 1. At least it was not a will or fort save!

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
Viridian Torr wrote:
LOL - this will be the one time Blitz trips and it is probably untrippable snake!

I do love irony.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Bless and heroism do not stack. The others mentioned do. It can be annoying to have to look these things up if you do not have them memorized, which is whenever a new spell or item is encountered, and sometimes old ones if you do not have a perfect memory. I sure don't.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book's readied action goes off and she casts true strike.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
Viridian Torr wrote:
not sure what type of roll…will assume range touch on square?

To do full damage you need to hit the target. If this is a swarm, it still has an AC and may be hit. But you will also do splash damage even if you miss and that will affect them. With the kind of damage vials do, you will be at this a while before the swarm is gone. Still, something is better than nothing.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs Book steps forward and pulls out a scroll of true strike. She then readies an action to cast it if something antagonistic appears besides the swarm of snakes the others are talking about.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
Viridian Torr wrote:
I believe Viridian has haste+heroism and Blitz has haste?

Forgot about that. Mrs. Book did cast heroism on him in this post. I've corrected my resources used to account for that.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs Book moves in to where she can see everyone and casts haste on the party (Corbrae, Viridian, Devonalia, Lybram, Blitz, Mrs. book). Note that she is level 6 so only 6 characters could be affected, Besides, Alton and the familiar are out of the area of effect and neither benefit much anyway. Also, Lybram, remember that you have a pre-cast protection from evil on you that should last the battle.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Slithering? Does anyone else hear the slithering?" Before the group breaks into a mad melee, because Mrs. Book is fairly sure slithering means bad times ahead, she pulls out a scroll and casts a protection from evil on Lybram who happens to be the one next to her. Then she takes a step back.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book offer her scroll of lesser restoration for Vir to heal Blitz then follow the advancing allies +1.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book scratches her head. A very simple god if all it represents is strength. Unfortunately, she would need a library to look the god up to find out what else is involved. Not trusting the fellow AT ALL, she casts a heroism spell on Viridian. Because, well, she can.

Vir, is Blitz really at -4 strength? If so, should we use a lesser restoration on him? Or is Blitz a her?

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book, mostly quiet up to this point, other than a few grunts or 'hmmm's, declares authoritatively "Well, then, go on your way. Though I suspect this Kro'akoth is a vile deity and would just as likely rip you to shreds as deign to bless you, you have done us no harm and, as far as we know, nothing worthy of incarceration other than worshiping the wrong god is some folk's mind. Since we are all here, care to tell us what you see in this Kro'akoth? What does this deity represent? I like to think that we pathfinders are an open minded lot."

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"If you were saved, you must have had a use. What was it?"

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"It is always a delight to have a student that actually listens."

Mrs. Book's background include a stint as a school teacher, so lectures are in order at times :)

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Corbrae, you can roll your lesser restorations is you with to regain some stats.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"Do none of you come prepared for this sort of thing? The lodge has tons of these things that experienced adventurers can get access to with a little influence, which you ALL have by now!"

Mrs. Book yanks out a scroll with 5 lesser restorations on it.

"Seriously? None of you?"

She glares at each of you, in full on disapproving teacher mode, unless you produce a scroll or potion with the spell.

Two prestige points can buy a scroll with 5 lesser restorations. Even if you cannot cast it, someone in the party should be able to get the job done. Pretty much every character of mine has one once they can afford it. Right up there with a cloak of protection or stat boosting device.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book picks him apart with yet another magic missile spell, this time from her own spells.
caster level check, spell penetration: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
force damage: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Even though green is down, that acid continues to burn and does another acid damage: 2d4 ⇒ (2, 1) = 3. Figuring the wand of magic missiles will soon be obsolete at her current level of advancement she takes another figurative poke at the nearest foe.

CL check: 1d20 + 1 ⇒ (14) + 1 = 15
force damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Green takes another 2d4 ⇒ (2, 1) = 3 from the acid arrow as Mrs. Book piles another force damage: 1d4 + 1 ⇒ (1) + 1 = 2 on top of it (provided the wand generated magic missile pierces any spell resistance);

CL check: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

W00t! I will probably trade out that spell considering how difficult it has been to see it more useful than magic missile which is superior in almost every way. but it sure is nice to have it work.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book will dash forward to the opening provided by Blitz's entrance and hit green with an acid arrow.

to hit acid arrow ranged touch: 1d20 + 5 ⇒ (10) + 5 = 15
acid damage: 2d4 ⇒ (4, 1) = 5; lasts for 2 more rounds

I was going to have her glitterdust them until I saw that they have spell resistance and that green was not in combat yet. Perfect time for the acid arrow spell, if I she hit.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

I lined us up out in the hallway outside of the door so our icons are in place.

Mrs. Book brings up the rear. From her position, she might not even get in the fight, but that is just hunky dory to her. She gives the badger in front of her a little scratch on the head.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"Well, Lybram is the only one of of that would have anything to do with a breastplate, but he has one, and unless I am mistaken, it is already enchanted. Stash it and move onward?"

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book moves to the edge of the doorway and, following Alton's example, casts a magic missile.

damage: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
DM Carbide wrote:
I have Viridian and Corbrae just inside the door because you've been talking to him, but with the position of the door most of you have to be out in the hall and out of line of sight of the salamander.

I adjusted Mrs. Books location. I put her outside of what she considers a likely (and expected) blast radius.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book is quick to respond, whispering back emphatically, "I think we should keep it open. A retreat path is always a good idea. Remember last level."

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"Definitely NOT part of the regular school curriculum. What else do you know about them? Say, Salamander, do you speak our language?" She calls out in common.

Lots of us should have the boon Troglodyte Friend which gives bonuses vs. reptilian humanoids and it might apply here.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"In there," Mrs. Book states, point at the door from which the smithing sounds are coming from.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Hearing the description of the sounds, Mrs. Book guesses "From the sounds of it, there is probably a smithy in there. Protection from fire sounds prudent. Unfortunately, I never got around to buying a scroll," she adds with a sigh.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"Shall we try the first door on the left?"

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mr's Book still has a sunrod active and hanging from her neck.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"Impressive. Corbae, you should wear it. I'm uninjured and ready to go."

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

What an odd thing to say. Of course she didn't construct the snake.

Mrs. Book examines the ring to see if she can suss out it's properties.

"Probably a ring of protection of some sort, as they are pretty common..."

spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

DC 14 knowledge (Arcane): 1d20 + 5 ⇒ (13) + 5 = 18 weaknesses and then special abilities for any answers.

At the same time as Corbrae Illynel, Mrs. Book makes a similar observation. "Oh! Oh, not a leftover. Don't know why I didn't notice it earlier, but it is a necrophidius, a construct."

She looks at Corbrae with chagrin as they talk over each other. She backs away quickly and hammers it with a magic missile, knowing that constructs usually have great defenses vs. regular attacks.

force damage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book stands in the magical circle, even though she is not injured, just because she likes the feel of positive energy.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

"A meal they just finished?"

What kind of skull is it?

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

perception: 1d20 + 6 ⇒ (13) + 6 = 19

"I only see one way forward, but was anyone injured?"

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs. Book aims her wand at the nearest troglodyte and plinks it.

force damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Yes split them. Two on the most injured and one on the other one. I figure she is not trained in healing so she would not know exactly what it would take.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Mrs book will plink the most injured one with a magic missile spell

3d4 + 3 ⇒ (4, 4, 4) + 3 = 15 force damage

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

I am camping and forgot my laptop. I may need bottling until Wednesday evening unless I can master porting by phone.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

No need to include Mrs. Book.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Sounds good.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

Move away before the cloud goes down, true strike when the cloud goes down, ray when they enter, though the ray might have to go off after they enter and not as a readied action. Heck, if they delay coming it, she might not even get the benefits of the true strike and the spell might miss.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

OK, then, the spell goes off with the true strike as they enter, so add 20 to the to hit. And Mrs. Book is where her token is on the map.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
DM Carbide wrote:
Mrs. Book: starts off at the edge of the cloud at the north end of the room. When the cloud dissipates, the trogs are not in the room. With no targets available, what do you do? You can hear the trogs in the rooms to the west and south.

She steps back and readies an action to cast the ray of enfeeblement when the first trog comes through the door near her, provided it would not get cover. If it WOULD get cover she would step back, excavate her scroll and cast true strike.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod

I moved her back then as her next action after deploying the cloud. But I forgot that she did not know exactly when the spell would expire so she would not be able to time the true strike. She would not waste a round using the scroll for a ranged touch attack when she could just ready an action and fire out of melee instead, unless they would get cover. The true strike is usually for when she has to deal with firing into melee or cover.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/6 | HP: 50/50 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 13 | F/R/W: +5/5/7 | Init: +4 | Speed 30 ft | Bluff +12, Diplomacy +13, Intimidate +12, Kn Arc, Hist +5, Perception +6, Spellcraft +10, UMD +13 | Active Conditions: sunrod
DM Carbide wrote:
I was going by your stated action the first time I started Round 7, HERE. If you'd moved up to the barricade before that you would've been in the cloud.

The position she is currently shown at was outside the cloud. I put the cloud back where I think it was. I had not noticed that you jumped from round 2 to round 7. Without the ability of being able to dismiss the cloud she would have used the extra rounds to prepare.

But I am OK with loosing those actions just to keep things simple. So, instead, she steps back and hits the nearest one with the ray without the benefit of a true strike. I doubt landing the ray will make all that much of a difference anyway.

to hit ray of enfeeblement ranged touch: 1d20 + 5 ⇒ (7) + 5 = 12
strength damage: 1d6 + 3 ⇒ (5) + 3 = 8; fort save for half

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