Wolf in Sheep's Clothing

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I've recently built a witch, and I've noticed that there are a LOT of hexes I want. Right off the bat I like Evil Eye, Cackle, Fortune, Misfortune, Flight, Cauldron, and a few others. At level one I'm taking Evil Eye and cackle, with Cauldron at level 2.

My question is, how bad of an idea is it to keep taking Extra Hex as a feat? I know hexes are about as good as a feat in some cases, but I know I should probably take other feats as well. Any thoughts?


How bad of an idea would it be to take a level dip into Summoner? I'm currently a level 2 Mooncaller Druid with a slight melee focus. The flavor of the character is very wolf-heavy (didn't take wolf shaman mostly because I don't like what it does to Wild Shape.) I was thinking somewhere down the line taking a level in Summoner to get a wolfy eidolon, and enhance my sub-par summoning skills. I like the flavor, but how terrible is it, mechanically?


So I watched Dark Shadows today, and I was intrigued by Depp's cane, and would like to build a custom cane for my Druid. But my question is, how much would it cost to create? I was thinking a normal 1d6 dmg oak club as a base, with an ivory handle. The enchantment on the club would be at will Speak with Animals, but only for canines (dogs, wolves, etc). Not a very useful weapon, but I like the flavor.


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Is it worth it to give my Druid's wolf companion Intimidate? I'm currently level two, so her Charisma score is still a 6 (a nasty -4 from the core stat), but I really like the idea of the snarling wolf intimidating a thug or bandit. Especially she gets to be Large. Is there a way to circumvent her poor Charisma stat so she can Intimidate without dumping all of her ability increases into Charisma?