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MrSavarius's page
Goblin Squad Member. 46 posts (47 including aliases). No reviews. No lists. No wishlists. 1 alias.
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I'll have to put myself as opposed to this idea, as I see many others have done as well. There is no challenge in killing a sleeping target, the "sleeper" couldn't do anything to resist the occurance, and some of us have a life or a job which means that we might have to leave the computer FAST.

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LazarX wrote: Moridian wrote: LazarX wrote: Moridian wrote: I am not rage quitting over this, I am just noting that on a global stand point the metric system makes more sense and even America is slowly getting more and more familiar with it. It "makes sense" from a post Rennaissance Enlightment viewpoint when science is making it's first solid dominance in not only thought but in commerce and trade as well.
It would not have made sense in the time of Noah when Cubits and angry flood making gods ruled the day. Again being historically accurate does not really work with pathfinder. We did not have robots (golems) in the post Renaissance world, we did not have potions capable of healing cuts and burns by drinking it, we didn't have the ability to fly, teleport or astral project. Yes not all of those are technical achievements but they would have a huge impact on the development on a world. In fact I'd argue it is more advanced than modern day in most cases. Healing jelly which pretty much undo all harm done to you? Blessings capable of undoing pretty much any poison regardless the source, regrowing lost limbs, instant teleportation to anywhere in the world or other dimensions, creating food out of thin air, the list goes on and on. Why would you spend thousands of years, trying to get medical technology to our level, when clerics already far surpass us? Why do so many people insist that "because it's fantasy and magic" that we should throw away any attempt at consistency and verisimilitude in building worlds and magic systems? Magic aside, we also got fairly advanced alchemy (speaking about non-magical alchemy here), and we also got guns.
Furthermore, fullplate, while not common, exists in the world, as does halberds and rapiers, all which were fairly late invetions.
So from a strictly non-magical point of view, Golarion is actually fairly advanced when it comes to "simple" science and advancements. It is very late medievial if not renaissance.
All in all, it is impossible to say exactly where on the "real life timeline" Golarion fits into, and arguing about a fantasy world which do not in the least follow our world's laws with our world's laws is ultimately redundant.
I will agree that using a system which only exists in Golarion and not in our world makes much more sense than anything else, however, failing that, I do not see why the people of Golarion would not have figured out that dividing by 10 is easy.
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Wait, who is saying that PFO is mainly aimed at the American Market? Could we get a Dev on this?
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Not going with questions this week was the right decision, I am really happy that you showed us the map! Looking forward to exploring it in person.
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Spears are probably one of my favorite weapons. Give us spears.
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This is a bit sad, yet I cannot say that I did not expect it. They have worked on it so long now, yet there has been so little news about it. To me, World of Darkness Online looked like it were dying from the moment it was announced.
It is too bad it didn't work out for them, but that only means I can lend my full focus to Pathfinder :)
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I think that the most important thing with armour is to have realistic proportions. Sure, they might look fancy, magical, even fantastic from time to time (I don't think we can escape that) but at least make it look like they could work. No shoulderpads that are bigger than your head, no gauntlets that look like you are a cyborg, things like that.
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Lifedragn wrote: Sarenrae (pronounced SAER-en-ray[1]) teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge.
No, I think this follower has just the right amount of wrath.
I for one am glad that the followers of Lamashtu and Sarenrae take to the slaying of one another! Let us sit back for a while, let them play this out amongst one another, and then the heavy hammer of Law can sweep in to make right out of what is left.
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Personally I'd like to see an "amount of muscle" either slider or a few options, for both men and female. I think it is kind of silly how most MMOs have you looking like a Greek God.
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It has probably been asked already, but I will show interest in this anyway, in the hope of a blog answer:
How, if at all, will prestige classed be involved? Will some of the unique to some prestige classed be present, such as the arcane trickster's ability to disable traps from afar? If prestige classes are not present, will there be other features that would make cross-role characters (such as wizard-warrior) viable?
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Being wrote: Elana Nightrunner wrote: ... why not give it to everyone? They aren't a government service or charity that tries to give help to people without expecting a profit. And we are willing to give them profit.

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Oberyn Corvus wrote: MrSavarius wrote: My argument for the financial factor is that I wish to be able to do the same. Even if I have to pay a few dollars more for the ability to have Destiny Twins on my account, I would like to have the ability to have the same experince as the kickstarters. I don't think a one-time cost for none-kickstarters should be seen as a kick in the teeth for those who kickstarted the game, just because I wish to have a nifty feature in this game. If it were my decision, purely from a business perspective, I wouldnt offer the DT benefits for purchase for at least a year after OE, if ever. Why? Because those are investor benefits. Many people decided to put money into this game before they even knew if it was going to be successful or not, at least a year and a half before they would see the fruits of that investment, all on the basis of those perks. These people are in effect GW's investors. You dont alienate your investors by offering 'investor only perks' to the general public. If anything, we should be thanking those DT holders because its their money that is making this a reality. Why theirs and not ours? Because if they hadnt pledged in the KS, GW wouldnt have a business case to continue. Doesnt matter if we wanted to invest later, the opportunity would be gone. I think theyve earned their perks. Let them keep them. Id be happy to be able to get a DT later (it is a very nice perk after all), but I would fully accept not being allowed to get it. Such is life. And ultimately, I can play and enjoy my game just fine either way.
/end soapbox I am happy to let them "keep" any perks which doesn't give them an all out advantage to everyone else. Some extra gear, an xp boost or whatever, isn't the same thing as earning twice the xp to everyone else at launch. I know you don't want to turn this into a pay to win debate, and neither do I, but it's towards that it's turning, if it is not offered to everyone, in one manner or another.
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Being wrote: I would rather not give up my destiny's twin advantage. In order to actually do something with my destiny's twin I will have to stop playing my main and work my destiny's twin. I do not think dual boxing is bad, but if an account is only allowed a single character active at any time then the advantage accruing to the destiny's twin will be negligible.
My good fortune doesn't reduce your good fortune.
But your good fortune dooes reduce my good fortune, as you have twice the advantage that I have. Also, I am one of thsoe crazy people who actually like having one alt rather close to my main, and this system discourages me from doing just that. If one account is allowed one character, a Destiny Twin account will have twice the characters, and therefore twice the benefit.

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I would like to throw in my worry about the Destiny Twins perk as well. While it, as has been stated, doesn't give you training but experince, I still view this as a big advantage.
For example, someone with Destiny Twins can have two characters which actievly support each other, like a blacksmith and a warrior, and will therefore be able to get gear, items and money quicker than anyone who does not posses this perk, as well as being able to run around and explore, adventure or whatever you wish to do. While this might not worry you, it throws me off a bit. A Destiny Twins account will have double the advantage.
As I view it, no matter how it is put, this perk is a huge advantage, and it encourages kickstarters to make alts, while it forces others to pay extra just to keep up. Or if they do not pay, they are bound to fall behind.
Now, I agree that the kickstarters deserve a reward for being there from the start, but I don't think the rewards should be something that gives them an out-right permanent advantage to anyone else. Besides, Destiny Twins is such a nifty feature that I think it would be a shame to limit it in such a way.
My main worry with this feature, to sum it it up, is that it will launch the Destiny Twins ahead in such a speed that it will be very hard for those who do not have it to catch up. While someone Destiny Twins wont have an individual character with more experince than anyone else, they can have two characters who can support each other, which is arguably even better.
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