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Currently working on the concept of an Envoy 14/Solarian 6 sprinter. Based with human to get two starting feats, Jet Dash and Mobility. Eventually taking Fleet and Unarmed.

Envoy gives a wide spread of skills and skill points, Solarian makes it so we have all the class skills.

Shield Solarian 6 gives a boost to AC and resistance, and grants access to some movement-based abilities such as Stellar Rush, Gravity Boost, and Blazing Orbit. Sidereal Influence can buff the envoy Bluff and Diplomacy/Intimidate.

This build has only been tested so far as a Envoy/Solar 1/1. The character can rush in and deal damage faster than other melee party members, and can often dispatch most enemies via AoO as they try to avoid ranged characters attacks.


Envoy does seem to require having a specific goal in mind from the start. I build my 1st level envoy with 2nd-skin armor and a tactical dueling blade, spending the rest of the starting budget on random gear. Build a human to get two first level feats (Jet Dash and Mobility), and ended up with an Envoy that reaches targets much faster than other party members for melee. Planning on getting unarmed feat and mixing kick attacks and pistols later, as well as dipping a few levels into solarian for the rest of the skills and an AC boost.