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Scarab Sages

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lemeres wrote:

Nets are also good. They entangle you, which causes -4 dex (or -2 AC). And since they target touch AC, they are highly effective against almost anything regardless of level.

It also prevents charges, and forces casters to make concentration checks. It can be a relatively minor thing for most high level PCs to get out of... but that means they waste actions to do so. You can afford to have a net using minion that doesn't do anything else- the party doesn't have as much slack for a guy wasting time.

so nets and flank tactics- the kobold way.

If you're using outflank make sure to pick up the menacing enchantment on your weapon!

Scarab Sages

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This thread is pretty cut and dry; does something stack and how. RAI or RAW.

1) Undeath: Heal—This works like a standard channel (not halved). Harm—The healing effect is enhanced for undead creatures and those with negative energy affinity.

2) Some variant channeling abilities are enhanced when used on particular creature types. Such channeling increases the normal healing or damage from channeled energy by 50% for that creature type, rather than the default half healing or damage for the alternative channeling

3) Unlife Healer (Su)
At 8th level, the undead lord’s spells, spell-like abilities, and supernatural abilities used to heal undead heal an extra 50% damage. At 16th level, these effects automatically heal the maximum possible damage for the effect + the extra 50%. This does not stack with abilities or feats such as Empower Spell or Maximize Spell.

Obviously it's about channeling negative energy. Since it's a variant and not an ability or feat: does the added negative energy from the variant channeling stack with the added negative energy from the class feature?
Do we call it an ability and limit the optimization to 150%? (it doesn't stack)
If it does stack, does it multiply or add to itself? 100% + 50% + 50% = 200% or 150% x 150% = 225%
And lastly; does it all maximize at 16th level?

Discuss.

Scarab Sages

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SWAOIK - speak with animals of its kind

http://paizo.com/threads/rzs2pjmz?Familiar-Archetypes-and-Improved-Familiar -Feat#13

GRUMBLE GRUMBLE!

EgyptFanatic First I commend you on being the first person to give an actual well thought out ruling, then I bring attention to your interpretation of the wording of the feat:

d20pfsrd.com said wrote:
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

Seems to me like it may be that all improved familiars lose SWAOIK, not just non-animal ones.

One interpretation leads to the choice between archtypes vs improved familiars altogether (sadface.jpg). The other leads to augmented animal familiars qualifying for archtypes while the majority of improved familiars essentially get shortchanged.

If it WERE the latter case that only non-animals lose SWAOIK, MY QUESTION becomes about RAI. Is it a balancing mechanic or a commonsensical fill-in-the-loophole ruling? Are celestial/entropic/resolute/dire animal familiars THAT much less powerful than the rest of the improved familiars that they qualify for archtypes & the others don't?
If it's INTENDED as a balancing mechanic & yes there is that much of a power difference to make a distinction... I'll take my grumbling with me & plead to my DM. If it's just a note that a non-animal can't have an animal feature or something equally arbitrary (or glossed over, kuz I mean it's happened before in the animal archive); I'd like some justice done! I bet lot of crafting wizards would flip their shi.. stuff.. to have an improved Valet familiar!!
I just think it's totally dumb to imagine that a (humanoid) sprite familiar CAN'T be a VALET for a crafting wizard and a "Resolute Owl" CAN! (And why? Because they can't speak with animals of their kind... facepalm.jpg) "Sure I can light that bunsen burner for you master" says the Celestial Hawk *hears glass break from across the room* "stupid sprites and their fingers! He should have used his beak and talons to carry that fragile glass beaker" (maybe it's not a flawless example, I just really don't want to reinvision my whole characters backstory because rules are dumb) :\

Scarab Sages

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http://paizo.com/threads/rzs2pynm?Familiar-question-regarding-Archetype#5

Grumble grumble. The link above leads to the other thread that states that RAW says no. sadface.jpg

MY QUESTION now becomes RAI. Is it a balancing mechanic or a commonsensical fill-in-the-loophole ruling? Are celestial/entropic/resolute/dire animal familiars THAT much less powerful than the rest of the improved familiars that they qualify for archtypes & the rest don't?
If it's INTENDED as a balancing mechanic & yes there is that much of a power difference to make a distinction... I'll take my grumbling with me & plead to my DM. If not I'd like some justice done! I bet lot of crafting wizards would flip their shi.. stuff.. to have an improved Valet familiar!!
I just think it's totally dumb to imagine that a (humanoid) sprite familiar CAN'T be a VALET for a crafting wizard and a "Resolute Owl" CAN! (And why? Because they can't speak with animals of their kind... facepalm.jpg) "Sure I can light that bunsen burner for you master" says the Celestial Hawk *hears glass break from across the room* "stupid sprites and their fingers! He should have used his beak and talons to carry that fragile glass beaker" (maybe it's not a flawless example, I'm just trying to make a point here)