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As the title suggests.
Can anybody enlighten me on where the rules are located and what they are?
Ok so I'm looking for some advice on this problem. Player wants to play a very cute, naive, book-smart cleric.
In pathfinder 2, based on what we know so far, is there a way to maybe play a caster, very very very strong preference for the cleric class, with a strong emphasis on divine magic and supportive class features that doesn't rely on Wisdom?
In my head I can absolutely see this character exist and in PF1 I'd in a heartbeat just use one of the many tricks to make her use Cha or Int to cast spells that clerics have access to but in PF2 I'm clueless if this might be possible. Important Edit: This is very much a homebrew friendly campaign in my own setting with plenty of custom content.
So having dropped out of the playtest relatively early on I've lost a bit of track of where Ancestries are now.
Bit of context: Me and my friends love playing some really exotic and strange creatures from time to time but always try to keep them somewhere near balanced with races from the core rulebook and various supplements as measuring sticks.
Heya, I'm playing a level 12 sorcerer who's going to be involved in a large scale naval battle and I'm looking for some scroll advice. I'm looking for a spell (or multiple spells) to give me long-lasting, high speed, swim speed and water breathing. So far the best I cam up with was Form of the Exotic Dragon I for a Brine Dragon at 60speed and 1min/level duration. I'm just worried that my obvious bias is causing me to overlook significantly more efficient spells or cheap magic items. Also suggestions for any obvious or easy ways to sink enemy ships. Skull and Shackles lists Passwall as a solid "make a hole in their hull" tool for example. I have about 10k gold as budget.
As the title suggests.
I'm looking for a class that's easy to use at higher level that can dish out copious amounts of fire damage and has enough feat slots to make a whip work.
No need to go in excessive detail but I'm looking for some good places to start building the character with her.
For now I instructed her to work on the WHO she wants to play more than the WHAT but I figured asking around for some suggestions at this early stage might already prove useful once she's figured out a bit more.
I am DMing a homebrew campaign for a group of beginners/novices and one veteran player.
Despite that however, two party members want a support NPC again, both in and out of combat, one party member just wants another regular cast member to talk to and the last party member, the veteran is against a support NPC.
I found out about this AFTER the players confessed this is what they were doing when they spent an entire session in a tavern talking up bards under the leadership of one of the two strongly pro-support npc players and argued a bard is a relatively subtle influence on combat impact and are now trying to actively recruit a joke character I pulled off the top of my head after needing something for a 1off scene. Anyway what I'm looking for advice wise is this:
Unfortunately disembodied necromancer spirit trapped in a jar is off the table as I have used that one in a previous campaign.
Ok, not really a Conundrum but I used that word for alliteration. I am going to be playing a Carrion Crown Campaign and I would like to pose a few simple questions in regards to class selection WITHOUT SPOILERS. Say I want to play a Mesmerist, they do not get the ability to mess with undead, slimes and constructs till 3rd level.
If neither sounds like a good option, feel free to suggest another class that uses Charisma as main or secondary like Sorc, Oracle, Swashbuckler (not bard/skald, we got one of those)
Once again I would like to stress, please avoid spoilers in your responses.
I'm looking for a full BAB appropriate way to get as much of the flavour and mechanics of a warrior endowed with heavenly power.
Warpriest gets really danged close but slips up on the BAB and wisdom, fighter is too restrictive for supernatural power and I hate Ranger as a class. Maybe Swashbuckler with some divine jazz mixed in somehow? I'd like to avoid houserules as much as possible but that doesn't mean some minor infractions on normal PF rules aren't useful as suggestions, just please come with a better option than "just play a paladin and ignore the alignment requirement." Thank you in advance
Evolved Companion and Spirit's Gift are two new feats in the ACG that can modify animal companions. The question involves if these feats are legal AND/OR "harmless/balanced" enough to apply to a cavalier's mount.
I was wondering if I could get some advice on making my Tiefling Fighter (Hungerseed so +2str/wis -2cha) get some SLAs or just little dabbles of magic without level dips.
Edit: Some key info
Thank you in advance.
So I plan on running a special sort of side-campaign alongside my current one with one or two players, the idea being that they use the KingMaker/Ucam rules to run a major kingdom in the same campaign world the other party is inhabiting.
Anybody have any concepts for deliberately overpowered version of my standard classes? like say a Sorcerer with earlier spell level access and innate metamagic. I got some ideas for building stuff myself but I wonder what's already out there that might be designed for deliberate high-power play. |