
Mr Crowley |
I am planning on starting a pirate themed campaign and have been mining ideas all over the place from different sources. I remember reading a very awesome campaign journal on here at one point by Richard Moore. His ideas are brilliant and I really love how Razor Coast and Savage Tide tie in together well in his campaign.
I hope he does not mind if I borrow some of his ideas for my own campaign. I am starting the campaign with Wormwood Mutiny as it is a great launching point for any pirate campaign. Gives PCs a fast track course in how rough pirate life is and if they survive they end up with a ship of their own.
After this I am uncertain how to go about bridging that campaign into the full blown Razor Coast campaign. I was thinking of having Razor coast set across the Arcadian Sea on the Eastern coast of Arcadia.
Anyone have any good ideas or adventure hooks that I can use to get my players to want to leave the Shackles and dare the dangerous crossing of the island ruins of Azlant to reach the Razor Coast?
I was thinking of letting the players toy around in the Shackles for a little bit gain a bit of plunder and experience but having Harrigan drive them out of Port Peril before they are able to present themselves to the Hurricaine King and become Free Captains. Perhaps a full blown Chalish Armada arrives attempting to bring law to the Shackles once and for all and the players hear wind of Freeport as a port of call that may be friendly towards people of piratical leanings.
I was definitely thinking of placing Freeport and the Serpent's teeth on the Arcadian side of Azlant. Perhaps it is a trade hub between colonies of Cheliax, Andoran, and the Linnorm Kings. Acting as a mid point between Inner Sea nations and the New World.
Freeport also makes a much more reliable place to sell plunder than Port Shaw once the players start pillaging the Razor Sea. Any one have any adventure ideas for Freeport that might lead to the players heading to Port Shaw?
I am planning on running a slow track experience progression as there are lots of side quests and ideas I want to throw into this and I do not want my players to be higher than 7th level when they reach Port Shaw.
Any ideas, plot hooks, advice as to better locations for Freeport and Port Shaw or better story reasons for leaving the Shackles behind shortly after Wormwood Mutiny would be greatly appreciated.