MrConradTheDuck's page

Organized Play Member. 64 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.




I'm not going to join in on this convo. I want to post it and get answers for myself. So far, all I see is the Martial/Caster junk and I agree the disparity is HUGE! Now this is a challenge, the challenge is to go through this like civilized people. Let's act like adults, weird coming from me I know. But I want everyone opinions on why, I would EVER want a Monk/Rogue/Fighter over any of the full/partial casters available. At any level, using only PF rules.

I'm asking for 5 things from each group and if you're argument is easily countered, it's disqualified. I just need 5 things a martial can do that's necessary to a group that's not easily filled by the spell casters. This is not a discussion on the disparity, it's a discussion on...

A) What people THINK fighters are supposed to be doing and
B) What spell casters can do to invalidate and more importantly
C) Why do martials require a place in game if they're not really allowed to be important

EDIT: D) What can a martial do that no other class type can do. Clearly anyone does damage, what else?

It's up to you forums, I'm sitting this out, just don't fight. Talk. Like people please. No need to get mad and avoid arguing with each other, infact, don't even talk to one another. Focus on the question peeps. Please. Ok, discussion... *knowing this will devolve into petty fights int moments regardless...* go!


I'm about to be running dragons demand soon for that sweet bow, but I'm sorta stuck on what to make. I was thinking Slayer, but getting ranged sneak attacks sounds difficult to pull off effectively. I thought unchained rogue, but again, same deal (Besides the more attacks the more chance to crit) then of course I figured I could try a fighter or ranger but the fighter is snoresville and the ranger, well, I hate Favored Enemy as a mechanic. Maybe a cavalier? I could Zen archer and be a god, but, IDK, it's so dumb easy and I don't wanna just take the most obvious choices. If I can make ranged sneak attacks work I'd love a slayer, otherwise what do?


So, I'm going to be playing a pirate game here short and finally got the Occult book and my GMs approval for an Android. So, I do what I'm sure he predicted I'd do. But now, I need a little help on the matter. Our point buy is 30 points 1:1 ratio, max 18 before racial. With that I know I'm pretty much guaranteed to be stronk. What I'm looking for is best/coolest spells to deck out my arsenal as well as maybe some options or feats that would also be pretty spiffy (Any VMC that would be functional would be cool too) From a min/max perspective I'm pretty solid but I'm looking for the cooler stuff that's also decently strong at least and I'm a pretty bad spellcaster all things considered.

Any suggestions?

My Party so far is
1 Gunslinger (Musket Master)
1 Oracle (Flames I think)
1 Rogue (Probably)
1 Swashbuckler (Probably)
1 Druid (Probably)


It's on the tin. What even is this class. The influence penalties are, like, appalling. Are you seriously forced to take these massive penalties to "not" be good at something? Seriously, am I missing something? If there some hidden text that makes this class awesome? Or is it literally the worst class ever? I felt this way (and still feel this way) about the Vigilante that... thing. Seriously, why is Paizo releasing the trashiest classes of late? Like, I don't understand, do they hate their own game? I assume they do what with the recent "errata" but still, I'm finding no redeeming qualities in this or the vigilante, very little in the kineticist too. I've yet to look at the Spiritualist but I'm -whelmed- as all get out. They did so good with the ACG classes. They're cool and decently useful in all situations. But here they, like, dropped the ball through a glass window. Or so it feels. What do you guys think? Are the new classes trash? Are they super good and I'm just dumb? Are they just average to their core and provide nothing to the game but flavor? I don't know, I'm reading my heart out and I'm just not feeling -anything- in this book. Nothing makes we want to play it. The psychic looks boring, kineticist is bad if the forums are to be believed. The spiritualist looks boring/bad, don't get me started on the medium and I've yet to see the mesmerist. The only thing that looks cool is the occultist but I'm afraid to get interested because it might have some hidden text that makes it super bad most of the time. Is this book even worth the paper it's printed on? I wanna hear what yalls think


As the title says. I think the Occultist is super interested in theory, and I like the idea of an Android psychic, but I'm like, no clue how to even it. Right now I'm working on an Android character for a pirate campaign and I'm torn between the two. I think either'd really cool in theory but I just don't get either. I'm at a loss as to what I can actually do with an occultist and it's value or to the point of the Psychic. I just don't know that they do. Man I feel super slow reading this book cause I just can't even. Any helpfuls out there wanna tell me what it is they do, how should build one etc.


So, to make a long story short, one of my players wanted to play, well, a samurai anime hero but of course that's not the samurai. Then he looked at monk (Both regular and unchained) and he said he really liked most of what the samurai did just wanted it to be more monk-ish. And I said "k" so I came up with this. He made an off-had comment about wanting to duel wield so I incorporated that as well. Take a look, I don't care a whole lot about balance seeing how Clerics, Druids and Wizards still, y'know, exist.
Lemma know what you think I guess. Twin Soul Kensai


Like, ok, so I have a Bones Oracle and I plan on using my Raise The Dead ability as you do but I'm failing to understand how it works. I really don't understand animating undead at all. Like, ok, when I animate dead do I animate them at their current hit die? If I have more hit die available to me (Like from Raise the Dead) do I increase their hit die to match the ability or do they stay where they're at? Do I need a body? If so does the body keep it's stats or the stats from the Bestiary for Zombies and Skeletons? How do I command them? Is is a move action or no action or what? Answers would be real cool cause this is one thing I just don't get.


To be more specific, I'm addicted to Clerics (Warpriests and Oracles are common)Everytime I try and play something else I look at the benefits of the the Cleric and just want it more. It can fight in melee, it has 9th level spells, I like the flavor and Divine Protection is legal at my tables (And generous point buys are common) I just... I want to play something else but the Divines are just soooo good it's hard... what should I do? How do you people break a character habit if at all?


Like I said, I'm making one. However, I wanted some advice on optomization. I'm looking for 9th level casting, Divine or Arcane works for me I just wanna be freaky with teh magics. If you have suggestos lemme know


So, in one of his more recent displays of annoying cheesiness, my player has decided he's "Always wearing a cestus" and that he can attack in melee, make AOO's while wearing it even though in the same turn he used his bow (his primary weapon is a ranged weapon) Now though I find it stupid, incredibly so, I'm looking for rules on whether or not it's legal if it is I'm fine, if not then I'd like to know.


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Rolling stats and hit die? It's not fun or interesting. You either have a godlike character that dumps on everything, or one so weak you might as well do better things with your life. I seriously left my last 3 games because of it then the GMs wasted my time asking why. *sigh* I just want to play the game without being completely crippled by stupid, arbitrary rules from a bi-gone era that force me to either waste my time completely or leave, still having wasted time on it in the first place. The worst part is when the game isn't advertised as such so I show up with no idea it's going to be bad.


So, unchained is out and it's awesome, and if you're like me you think Aut Progression is dope, now you don't have to waste slots with borin' stuff. But, like, what does one even do for Animal Companions, Eidolons (I guess), mounts and Leadership Buddies. Maybe the leadership buddies are easier I guess but the point stands, how does it interact with your posses as it were? I mean, I like outfitting my AC with belts and junk so it kinda hurts yo. An rules or suggestions?


So, we're about to play Jade Reagent in a couple months and for some reason I got the hankering for a water based spell caster, and though I know I've plenty options I just wanna know what kind of spellcaster would best serve that purpose to really pull the idea off. Any suggestions?


So, someone is trying to tell me that the can select an Advanced Rogues talent, and by extent regular Rogue Talents multiples times, because Advanced Rogues talents don't specifically state that you can't. Please let me let him understand that that is not the case.