Mr. Collins's page

8 posts. Alias of BretI.


| Int +0 | Perception +6; low-light, scent | Conditions: None


M Boar Charger | HP 42/42 | AC 22 T 10 FF 22 | F +8 R +4 W +2; Evasion

About Mr. Collins

Mr. Collins
Male boar (charger)
N Medium animal
Init +0; Senses low-light vision, scent; Perception +6
AC 22, touch 10, flat-footed 22 (+4 armor, +8 natural)
hp 42 (5d8+20)
Fort +8, Ref +4, Will +2
Defensive Abilities evasion, ferocity
Speed 40 ft.
Melee gore +7 (1d8+6)
Str 18, Dex 11, Con 18, Int 2, Wis 13, Cha 10
Base Atk +3; CMB +7 (+9 overrun); CMD 17 (23 vs. overrun, 21 vs. trip)
Feats Charge Through[APG], Improved Overrun, Power Attack
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Maneuver (Overrun)
Skills Acrobatics +0 (+4 to jump), Climb +8, Perception +6, Survival +3
SQ attack any target, barding training, combat riding, maneuver, mounted challenge
Other Gear mwk lamellar (leather) armor[UC], bit and bridle, complex banner[UE], feed (per day) (2), military saddle, pole, saddlebags
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Barding Training 1 Worn armor -1 check penalty, +1 max DEX.
Charge Through You can make a free overrun as part of a charge.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Overrun] Attempts specified maneuver against target.
Mounted Challenge +2 +2 to damage target, +1 AC vs. others when used
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Squealy Mnarrrr!: +1d6 damage on a charge attack. Starting Charisma 10.


[dice=Improved Overrun]d20+9[/dice]

[dice=Gore Damage]d8+6[/dice]

[dice=Gore, Charge, Power Attack]d20+7+2-1[/dice]
[dice=Gore Charging damage, Power Attack]d8+6+d6+2[/dice]