Erilene Finch

Mowri Windspeaker's page

1 post. Alias of Sarabian.


Full Name

Mowri Windspeaker

Race

Halfling

Classes/Levels

Druid (Storm Druid) 1

Gender

Female

Size

Small

Age

32

Alignment

NG

Deity

Gozreh

Languages

Auran, Common, Druidic, Gnome, Halfling

Strength 8
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 16
Charisma 12

About Mowri Windspeaker

Background
Mowri never knew her parents - they were both slaves, and she was taken from them and gifted to another human at a young age to be a companion as the human grew up. Haleen ended up being more of a friend than an owner, though, practically helping to raise Mowri. Like many other halflings, Mowri was interested in escaping from humanity; unlike the others, it wasn't just a desire for freedom, but a call that she heard when the winds blew strong from the east. Haleen believed her, encouraged her, and one night, finally freed her to chase down the wind.
Mowri followed the voice on the wind to find an old half-elf; he had called her, following portents of his own, to train her in the ways of the winds. Over the years, Mowri has learned to control and speak with the air and the beings of it; birds, elementals, and djinn alike. Now she has heard that her old friend Haleen has gone missing. With that, she is venturing into the unfamiliar city to see what can be done about it.

Appearance
Mowri appears older than she is, thanks to her weathered skin and dust-covered hair. Tall and thin for a halfling, she has a long, lean build well suited to endurance trials, and glittering brown eyes with long lashes.

Personality
Mowri is vivacious and personable, if a bit flighty. She has a bad habit of including words from Auran in her conversations in Common; this often makes it sound like she's "shushing" someone, or breathing heavily. She has yet to have any true responsibility in her life; as such, dealing with her emotions surrounding Haleen is a new and complicated experience for her.

Female Halfling Druid (Storm Druid) 1
N Small humanoid (halfling)
Init +1; Senses Perception +9

DEFENSE

AC 14, touch 12, flat-footed 13 (+2 armor, +1 Dex, +1 size)
hp 10 (1d8+1+1 favored class)
Fort +4, Ref +2, Will +6; +2 vs fear

OFFENSE

Speed 25 ft.
Melee sickle –1 (1d4–1)
Ranged sling +2 (1d3–1)
Special Attacks: wind blast 6/day (CMB +4)

Druid Spells Prepared (CL 1st; concentration +4)

1st—entangle (DC 14), magic stone, whispering wind(D)
0th (at will)— create water, guidance, stabilize

STATISTICS

Str 8, Dex 12, Con 13, Int 12, Wis 16, Cha 12 (15 points)

Base Atk +0; CMB –2; CMD 9
Feats Fleet
Traits: Child of Nature, Finding Haleen (Druid),
Skills (+1 favored class) Acrobatics +3, Climb +1, Knowledge (geography +5, nature +6), Linguistics +2, Perception +9, Spellcraft +5, Stealth +5, Survival +7 (+2 to find food/water)
Languages Auran, Common, Druidic, Gnome, Halfling
SQ nature bond (Wind subdomain), nature sense, spontaneous domain casting, wild empathy +2
Gear leather armor, sickle, sling with 10 bullets, belt pouch, hot weather outfit, mistletoe, spell component pouch,

Spontaneous Domain Casting

A storm druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower.

Wind Blast (Su)
As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.