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Telekinesis spell

prd wrote:
Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.

Combat Maneuvers (Chapter 8 Combat)

prd wrote:

Combat Maneuver Bonus: Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature's CMB is determined using the following formula:

CMB = Base attack bonus + Strength modifier + special size modifier

Hypotheses when someone is using the Telekinesis spell in this way

1) CMB = caster level.

And nót

CMB = caster level + INT/CHR bonus.

2) CMD = 10 + caster level + INT/CHR bonus

The latter instead of dex-mod. The replacement for STR is absent due to already being incorporated in the CMB.


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My players are about to face a Black Pudding in our next session.
I'm wondering how the Acid ability exactly works .

PRD wrote:
Acid(Ex) A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.

A couple of questions & assumptions:

1) Clothing is only clothing worn in the body slot, no headbands, cloaks etc. - this I assume because the Table: Items Affected by Magical Attacks in the prd clearly makes that distinction.

2) The creature gets 1 save vs all clothing and armor together - or does he get 1 for the clothing, 1 for armor and 1 for his shield?

3) If the black pudding remains in contact for 1 full round - this would be when he grapples someone but since the grappling rules no longer assume one is all over the other creature I would say with grappling only 1 'item' is affected whilst when the pudding is pinning someone its Acid would affect multiple items.

4) The 21 points of damage are only applicable to wooden or metal objects - what happened to clothing and other soft fabrics - RAW implies they are not affected by the 21 point dmg rule :S

5) So when a pudding attacks an opponent and hits he:
a) deals 2d6 acid dmg (besides normal dmg) - the clothing and armor suffers the same dmg unless one/more save is made.
b) gets a free grapple check because of grab - if that succeeds he deals another 2d6 acid dmg with his constrict ability - the clothing and armor suffers the same dmg unless a save is made.
c) next round he makes another grapple check (to maintain) - another 2d6 acid dmg to clothing and armor due to constrict
d) at the end of the puddings round he is a full round in contact with the grappled creature and deals 21 dmg to a/multiple wooden or metal object.

I'm leaning towards using the aforementioned table to determine which object is affected instead of all items being affected. Only when the pudding manages to pin a creature - all objects worn/wielded by the character would suffer damage. I'm not sure though when using this "houserule" I'd be tampering with the challenge rating of the pudding.

thanks for the feedback!


I see that the following FAQ has been updated:
Pathfinder RPG Core Rulebook Frequently Asked Questions
Last updated: March 26, 2014.

Now I am wondering how I can see what exactly is updated.
There is an explanation on how to in the sticky post "The Rules FAQ, and How to Use It":

When viewing a FAQ category, you can configure your settings to highlight (in red) new FAQs that have been posted in the past day, week, or month by clicking those time increments in the ”Highlight items...” links under the header name for that category.

I don't see links under the header name???
Can anyone explain me how to do this?

I'm on the Pathfinder RPG Core Rulebook FAQ -(http://paizo.com/paizo/faq/v5748nruor1fm) then what?


I've got a question concerning the use of perception in combat.

In the perception modifier table there is the following modifier:
Creature making the check is distracted - DC modifier +5

Does being in combat constitute being distracted?

I know there are other wordings stating you are faced with no threats or distractions(Take 20 description) thereby making an explicit distinction between the two. So would the absence of the word
threat... in the perception description imply there is no modifier whilst in combat?

IMO threatened should be considered more severe than distraction but that's just my common sense.

If it were - then would being in initiative constitute being distracted or only whilst actually threatened (for instance when in melee)

I'm very curious whether there are rulings on this subject or if it's up to the GM to decide.


1 person marked this as FAQ candidate.

If I disarm a spellcaster of his material component or divine focus what will happen:

I assume I can either disarm him with an AoO (when he doesn't cast defensively) or with a readied action.

I succeed my disarm and make him drop the material component or Holy symbol.

What happens?

Assumptions:

1) He doesn't get a concentration check because the necessary component is gone.

2A) He loses his spell (same as described in the concentration section of the PRD)

or

2B) He doesn't lose the spell because he isn't able to "start" casting it at all because the necessary component is gone

Can the definition and/or timing of the Readied Action change any of the above?


Another question:

I'm a monk with a Guisarme and do not have the improved trip feat

An opponent provokes an AoO at 10 feet distance

I decide to trip him but because of the lack of improved trip my trip attempt provokes an AoO from my opponent.

Now I have reach and he doesn't but is he:

1) Allowed to take a 5-foot step and then make the AoO?
(If for example he provoked an AoO because he wants to pick up an item)

2) If allowed, is it any different when he provokes the AoO by wanting to move out of reach with a regular move?


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What happens in the following situation:

- An opponent moves out of a threatened square with a regular move (move action).

- My monk gets an AoO and decides to trip him (monk has improved trip)

- The trip attack succeeds and the opponent ends up prone.

Now my question:

How many actions has my opponent remaining?

1) Has my opponent already spent a move action by trying to move out of my threatened square and does he 'lose' that one (Since standing up from prone is another, separate, move action)?

Or

2) Can he just stand up as a move action and then continue his move?

Or

3) Hasn't he spent his move action because before he would actually move I AoO'd him So he can just stand up as a move action and then take another (standard/move) action?

Or

4).....?

Thanks!