| MoshiMaro |
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My players are about to face a Black Pudding in our next session.
I'm wondering how the Acid ability exactly works .
Acid(Ex) A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.
A couple of questions & assumptions:
1) Clothing is only clothing worn in the body slot, no headbands, cloaks etc. - this I assume because the Table: Items Affected by Magical Attacks in the prd clearly makes that distinction.
2) The creature gets 1 save vs all clothing and armor together - or does he get 1 for the clothing, 1 for armor and 1 for his shield?
3) If the black pudding remains in contact for 1 full round - this would be when he grapples someone but since the grappling rules no longer assume one is all over the other creature I would say with grappling only 1 'item' is affected whilst when the pudding is pinning someone its Acid would affect multiple items.
4) The 21 points of damage are only applicable to wooden or metal objects - what happened to clothing and other soft fabrics - RAW implies they are not affected by the 21 point dmg rule :S
5) So when a pudding attacks an opponent and hits he:
a) deals 2d6 acid dmg (besides normal dmg) - the clothing and armor suffers the same dmg unless one/more save is made.
b) gets a free grapple check because of grab - if that succeeds he deals another 2d6 acid dmg with his constrict ability - the clothing and armor suffers the same dmg unless a save is made.
c) next round he makes another grapple check (to maintain) - another 2d6 acid dmg to clothing and armor due to constrict
d) at the end of the puddings round he is a full round in contact with the grappled creature and deals 21 dmg to a/multiple wooden or metal object.
I'm leaning towards using the aforementioned table to determine which object is affected instead of all items being affected. Only when the pudding manages to pin a creature - all objects worn/wielded by the character would suffer damage. I'm not sure though when using this "houserule" I'd be tampering with the challenge rating of the pudding.
thanks for the feedback!