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modus0 wrote:
My advice: Wait until the full final rules have been released next August before converting.

Yeah, after reading a bit more of the rulebook I think you're probably right. I can plan for some basic stuff, like the racial traits and all that, but until there is a little more meat I can't really do all that much.

Still, I'm excited for a lot of the changes I've seen so far.

Thanks for the response!


I've been running campaigns in a homebrew setting since D&D 2nd ed, but converting to the new systems (2 => 3 => 3.5 => PF1) was pretty simple. I downloaded the playtest rules a couple of days ago, and this new system seems like it is going to be a little more complicated to convert.

The homebrew setting has a few quirks about it: some custom races (and the elimination of some of the standard races), a bit of custom magic with some high level custom mechanics thrown in, and a very different implementation of deities and divine based casting.

The setting is very low-fantasy, with most of the goals oriented around political, social, and economic conflict rather than "good vs. evil" high fantasy concepts.

What I'd like is some insight into where to start. I have hundreds of npcs, locations, and settlements to convert, dozens of spells to convert, and 4 entire races to rebuild from the ground up.

Keep in mind that I'm just now learning the rules, but any insight would be appreciated.

Thanks in advance!