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How does Slow work vs things like:
Mythic Amazing Initiative: free action to an additional std action
Mythic Distance Barrage: swift action, make a ranged attack at your highest bonus...
Mythic Arcane Surge: swift action, cast any one spell...
Hero Points: Extra action, gain an additional std....

You get the idea. Some of these are swift, immediate, or even free actions so are legal. But when you take a swift, immediate, or free action to gain a standard or move action are you doing a standard or move action or are you doing the action that it cost (swift, immediate, or free) :) Sorry if that was confusing.

I may be reading too much into this, but if lets say for example you use the Mythic Amazing Initiative and spend 1 MP. Is the swift action to spend the point and then you are actually executing a standard action or the standard action just takes one swift action to complete?

I searched and couldn't find anything which leads me to believe I'm just making it too complicated! :)

Thanks,


I built these three using Hero lab and tried to make them as close to each other as possible for comparison. I then output the stat block and removed everything that wasn't needed to compare attacks. So numbers should be accurate. Yes there are better ways to build each (using Ranger perhaps instead of fighter for the Archer?, using a better weapon than the Shortsword for the TW Fighter, etc.), but I tried to keep them as similar to each other as possible.

Why did I do this? The big argument on the forums lately is this free action FAQ update. As I was reading it all, the Gunslinger kept coming up as the reason for it and its cheesy build. So I thought I'd have a look at the build vs an Archer and a TWF to see if its really over powered or not. I've never built, played, or GM'ed a Gunslinger before so was interested in how it compared.

A civil discussion on this would be nice. I'll comment in the next post so this one isn't so long! :)

Gunslinger
Human Gunslinger 11
NG Medium Humanoid (human)
Ranged Double-barreled pistol +11/+11(Rapid Shot)/+6/+1 (1d8+5/x4) and
Double-barreled pistol +11(TWF)/+6(ITWF)/+1(GTWF) (1d8+5/x4)
Str 16, Dex 19, Con 12, Int 13, Wis 12, Cha 10
Base Atk +11; CMB +14; CMD 31
Feats Greater Two-weapon Fighting, Gunsmithing, Improved Two-weapon Fighting, Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload (Double-barreled pistol), Rapid Shot, Two-weapon Fighting, Weapon Focus (Double-barreled pistol)

Archer
Human Fighter 11
NG Medium Humanoid (human)
Ranged Longbow, Comp. +18x2(Manyshot)/+18(Rapid Shot)/+13/+8 (1d8+5/19-20/x3)
Special Attacks weapon training abilities (light blades +1, bows +2)
Str 16, Dex 19, Con 12, Int 13, Wis 12, Cha 10
Base Atk +11; CMB +14; CMD 29
Feats Clustered Shots, Combat Reflexes (5 AoO/round), Critical Focus, Deadly Aim -3/+6, Dodge, Greater Weapon Focus (Longbow), Improved Critical (Longbow), Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow), Weapon Specialization (Longbow)

TW Fighter
Human Fighter 11
NG Medium Humanoid (human)
Melee Shortsword +17/+12/+7 (1d6+7/17-20/x2) and
Shortsword +17(TWF)/+12(ITWF)/+7(GTWF) (1d6+5/17-20/x2)
Special Attacks weapon training abilities (light blades +2, bows +1)
Str 16, Dex 19, Con 12, Int 13, Wis 12, Cha 10
Base Atk +11; CMB +15; CMD 29
Feats Agile Maneuvers, Combat Expertise +/-3, Combat Reflexes (5 AoO/round), Critical Focus, Dodge, Greater Two-weapon Fighting, Greater Weapon Focus (Shortsword), Improved Critical (Shortsword), Improved Two-weapon Fighting, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword), Weapon Specialization (Shortsword)


Ground Pound: take double the damage normally dealt by that bludgeoning weapon

Does this mean double the damage that the creature can do with the weapon (STR and other dam bonuses) or just one more die that weapon uses?


I'm thinking of subscribing to the Monster in a Box lineup. My question is, is there a way to get all of the past offerings sent as a subscription so I get the free PDF? I like the idea of printing off more minis.

Thanks,
Konrad


Every now and then my group comes upon a rule that we either assumed one way because we didn't read it carefully or thats how it used to work in 3.5, etc.

For some reason we all assumed Act Out of Turn actually gave you a 2nd turn in the round, but after rereading it I think it behaves like this, correct?

Basically it lets you ready an action without stating a trigger for that action, but this is your action for the current round. So if you have already acted earlier in the round you could not use Act Out of Turn to interrupt a foe that acts after you?

I hope I explained that correctly. I'll use two examples just to further explain.

Two combatants, Joe and Bob. Joe goes first, Bob goes 2nd.

1st example
Joe starts casting a spell. Bob uses a hero point to Act Out of Turn and does something. Then when its Bob's initiative count he has already used a readied action so he is done.

2nd example
Joe casts a spell and completes it. Bob starts casting a spell. Joe wishes to use a Hero Point to Act Out of Turn, but he has already taken his turn for the round and can't.

Thanks for your help,

Konrad


This may be an obvious or silly question, but here it goes.

Can you use cleave with ranged or unarmed combat? I would say yes. Cleave and Vital Strike have almost the same description stating "a single attack..." and I have read that Vital strike can be used with all three types of attacks. Spring attack specifically states a melee attack.

In 3.5 it specifically stated a melee attack. But Pathfinder doesn't. Since cleave is a bit different animal in Pathfinder I thought it isn't all that crazy to be able to do it with a bow.

Thanks,

Konrad

Cleave
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach.

Vital Strike
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.

Spring Attack
You can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack.