I built these three using Hero lab and tried to make them as close to each other as possible for comparison. I then output the stat block and removed everything that wasn't needed to compare attacks. So numbers should be accurate. Yes there are better ways to build each (using Ranger perhaps instead of fighter for the Archer?, using a better weapon than the Shortsword for the TW Fighter, etc.), but I tried to keep them as similar to each other as possible.
Why did I do this? The big argument on the forums lately is this free action FAQ update. As I was reading it all, the Gunslinger kept coming up as the reason for it and its cheesy build. So I thought I'd have a look at the build vs an Archer and a TWF to see if its really over powered or not. I've never built, played, or GM'ed a Gunslinger before so was interested in how it compared.
A civil discussion on this would be nice. I'll comment in the next post so this one isn't so long! :)
Gunslinger
Human Gunslinger 11
NG Medium Humanoid (human)
Ranged Double-barreled pistol +11/+11(Rapid Shot)/+6/+1 (1d8+5/x4) and
Double-barreled pistol +11(TWF)/+6(ITWF)/+1(GTWF) (1d8+5/x4)
Str 16, Dex 19, Con 12, Int 13, Wis 12, Cha 10
Base Atk +11; CMB +14; CMD 31
Feats Greater Two-weapon Fighting, Gunsmithing, Improved Two-weapon Fighting, Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload (Double-barreled pistol), Rapid Shot, Two-weapon Fighting, Weapon Focus (Double-barreled pistol)
Archer
Human Fighter 11
NG Medium Humanoid (human)
Ranged Longbow, Comp. +18x2(Manyshot)/+18(Rapid Shot)/+13/+8 (1d8+5/19-20/x3)
Special Attacks weapon training abilities (light blades +1, bows +2)
Str 16, Dex 19, Con 12, Int 13, Wis 12, Cha 10
Base Atk +11; CMB +14; CMD 29
Feats Clustered Shots, Combat Reflexes (5 AoO/round), Critical Focus, Deadly Aim -3/+6, Dodge, Greater Weapon Focus (Longbow), Improved Critical (Longbow), Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (Longbow), Weapon Specialization (Longbow)
TW Fighter
Human Fighter 11
NG Medium Humanoid (human)
Melee Shortsword +17/+12/+7 (1d6+7/17-20/x2) and
Shortsword +17(TWF)/+12(ITWF)/+7(GTWF) (1d6+5/17-20/x2)
Special Attacks weapon training abilities (light blades +2, bows +1)
Str 16, Dex 19, Con 12, Int 13, Wis 12, Cha 10
Base Atk +11; CMB +15; CMD 29
Feats Agile Maneuvers, Combat Expertise +/-3, Combat Reflexes (5 AoO/round), Critical Focus, Dodge, Greater Two-weapon Fighting, Greater Weapon Focus (Shortsword), Improved Critical (Shortsword), Improved Two-weapon Fighting, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword), Weapon Specialization (Shortsword)