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![]() Thanks for the replies. I was kinda figuring that the ship would be counted as a single object (mainly because of the animate object spell and how a ship is considered a single object). And Bob, thanks for the quote from skulls and shackles. It appears that I will have to wait until I can affect a colossal sized object before having fun sinking ships. But at least I know where the rules for sinking the ship can be found. Cheers, MMM ![]()
![]() As a 6th lvl caster, I could affect (6) small, or (3) medium, or (1) large piece of wood. Being Mythic, I could use my ability to cast the spell @ +2 caster level, so I could technically warp a Huge piece of wood. What would the size of a Keel be on a Colossal sized ship? Specifically one that is 60ft (12)squares in length. Since I have no technical knowledge of ships, I am unsure if the Keel is made of several large (or smaller sized) pieces of wood, or if it is all one piece. I think everyone can figure out what I am trying to do (sink a ship), and I need to know if this is even possible with this spell, or would I have to cast it numerous times to get the keel warped enough to make a ship go down. Thanks for your input in advance. ![]()
![]() I had a GM go after me (I was a wizard) in every encounter once I hit 3rd level. I was even making a major effort to not cast spells unless the encounter was quite tough. (I was playing a mage with an elminster type attitude of don't flaunt your magic, use it as a last resort, etc...). He seemed to get tired of me casting flaming sphere and moving it around the battlefield (in those tough encounters) and firing off my crossbow as my standard action. I would say I used the flaming spheres approximately 5-6 times during my 3rd and 4th levels combined. So when I started feeling super targeted by the gm, I took the heightened spell/preferred spell combo @ 5th and chose magic missile as my preferred spell. (I already had specialized spell: Flaming Sphere (and I changed it to magic missile @ 4th level), the toppling spell feat, and spell focus evocation). (I always had 1 toppling magic missile memorized (and I had the trait to lower metamagics on magic missile by -1 level). Well, I stopped using flaming sphere and proceeded to keep 3 mirror images memorized, bought blur potions, and a displacement potion (just in case), crafted 6 scrolls of CL5 toppling magic missiles with the toppling spell metamagic in them and proceeded tripping his baddies over and over again. Lets just say his baddies were not getting close. On top of that, I worked it out with the Monk in our group to get adjacent to as many enemies as possible (because I asked him to take vicious stomp), and I would get him at least 1 extra attack a round if not two, or three. 8 encounters in on the first game after hitting 5th, we had a small argument at the table over this, and I simply said, "The battlefield tactics were changing. I adapted. Now its your baddies turn to adapt..." @5th level I had a 20int, which game me (6) 1st level spells, which I could channel in to magic missiles and apply the toppling metamagic and the spell was still 1st level. I recall using 4 scrolls and all six of my 1st level spells to trip my gm's ass up in those 8 encounters. I casted 5x as many magic missiles that one game day as I had the entire campaign. The Players loved it, many saying out loud, "Its about F'ing time..." the GM's face showed he was not liking it. It was like my GM turned into the OP of this thread. Kobolds, humanoids of every kind, monsters, abberations, magical beasts... they all came after me even when I was last in the initiative. (and no, I was not dressed like a mage) In a way, I felt very proud that I would be targeted like this, but I knew that I had been holding back so much in my magical damage output. I was essentially a crossbowman for levels 1 and 2. I didn't cast a magic missile till 3rd level, casting it only when I couldn't hit with the crossbow. I had not displayed any real threat over the first three levels. So why was I being targeted...? Anyway, Back on point...
The monk player never had as much fun in a game and he told me, on numerous occasions, how thankful he was to actually have a player he could team up with like we were. He was the one doing the major damage. I was just hitting multiple opponents for 1d4+1 and tripping. (thank goodness the monk's build was combat reflex based.) Until 5th level, I would have to say that he got maybe 5-6 AoO's the entire campaign. Now He was getting 5-6 per encounter with my trip and the baddies getting back up. He twice used up all 5 of his AoO's in a single round. He was giggly. His d20 was starting to get worn down and I made the comment that the edges on that die were not as sharp as they were the previous week. :D It wasn't long before every baddy the gm put out there had the feat that allowed them to stand up with out provoking an AoO, or their CMD was quite high. At that point all of us knew it was a game of us (players) vs. the GM, rather than a Roleplaying game. It was to bad because that GM had been so awesome for so many years. Oh well. In closing, I must say that the OP can be cured of his meta gaming ways if he doesn't act like he is the DM god of the universe and really thinks things through with his NPC's and their combat tactics. I mean, if he can take anything from this thread, please don't attack the caster until he reveals himself as a caster, if your NPC's don't already know the players. And yes, if a wizard walks around in a dunce cap with moons and stars on it and has a giant book at his side and 2-4 wands on his belt, assuming he is a wizard or sorcerer is justifiable. But if not, then all you will do is alienate your players and possibly make the wizard come out of his shell... literally. We did finally end that game (the gm did) @lvl 10. His final argument was that he only did 32 points of damage to my character from 5th - 10th level. When he said that, I chuckled out loud, because he was right. I had just never thought of it. But I stopped playing the 'hide your magic' type personality because survival over rode everything else. He didn't like my laugh so he ended the game. I can say that the Fighter and the Barbarian in the group had adjusted their builds to take advantage of my tripping, so by level 9 we were a well oiled machine. But even at lvl 5 and level 7, it was getting to the point where we were controlling almost every combat in its entirety. Big bads hardly ever got off a full round action of attacks, minions were on their back the entire combat, and once I had lingering spells on tripped opponents, it was lights out in 2-3 rounds for most baddies, (if they made it past round 1), (yes, I had the lingering evocation power from the generation subschool...) Lingering Evocations (Su): Any evocation spell you cast with a duration greater than instantaneous lasts an additional number of rounds equal to 1/2 your wizard level (minimum +1). At 20th level, any dispel checks made against your evocation spells must be rolled twice, and your opponent must use the less favorable result |