==STATISTICS== STR 16, DEX 12, CON 10, INT 14, WIS 16, CHA 8
BAB: +0, CMB: +3, CMD: 14
Feats: Skill Focus: Intimidate
Traits:
Northern Ancestry (+1 Fort, cold resistance 2) [Reign of Winter]
Honey-Tongued: +1 Diplomacy or Bluff when dealing with agents of the law (judges, guards, paladins, etc). [Faiths of Balance]
Skills: 6+2=8
Bluff +7
Intimidate +13
Know[arcana] +6 (+9 when ID'ing monsters)
Know[dungeoneering] +6 (+9 when ID'ing monsters)
Know[nature] +6 (+9 when ID'ing monsters)
Perception +7
Sense Motive +8
Stealth +5
Languages:
Common, Infernal, Orc Goblin
Currency:
30
INVENTORY:
Chain Shirt(100gp, 25lbs)
Longsword(15gp, 4lbs): 1d8, 19-20, S
Heavy Mace(12gp, 8lbs): 1d8, x2, B
Dagger(2gp, 1lb): 1d4, 19-20, P or S
Light Crossbow(35gp, 4lbs): 1d8, 19-20, 80ft, P
30 Bolts(3gp, 3lbs)
Inquisitor's Kit(30gp, 34lbs): Backpack, Bedroll, Belt Pouch, Candles, Cheap Holy Text, Flint and Steel, Iron Pot, Manacles, Mess Kit, Rope, Soap, Spell Component Pouch, 10 Torches, 5 Trail Rations, Waterskin, Wooden Holy Symbol
Grappling Hook(1gp, 4lbs)
Compass(10): +2 to avoid becoming lost or to navigate underground
Mort Kendall is a tall, imposing Half-Orc wearing a wide-brimmed black hat and thin spectacles. His skin is a dusky forest green, and his eyes are pure red. He wears a long black greatcoat that billows and flares dramatically in the wind when it isn't tied shut, and underneath it a fine sky-blue silk vest can be seen, with a shirt of fine chainmail beneath it. His belt holds a longsword, heavy mace and a dagger, and his heavily-laden backpack has a crossbow slung next to it.
PERSONALITY:
Mort is a dour, reserved Half-Orc who prefers things to be exact, precise, neat and orderly (with a hint of OCD). He becomes implacably determined in the pursuit of an objective, and his cold fury is a sight to behold should he be crossed. He wields the law as a weapon (sometimes literally, with a massive iron-bound tome of the Laws & Regulations of Absalom), and while he worships Asmodeus, he reveres the archdevil Lord of Hell more for his role as the ultimate law-giver and lawyer, rather than his association with Evil.
BACKGROUND:
Raised in Absalom, Mort's stern Human father made sure he grew up with as few ties to his Orcish heritage as possible. Severely beaten every time he raised his hand in hulking rage or brutish anger, Mort instead channeled his natural tendencies into ice-cold logic and icy, vicious politeness. This mollified his father, and soon Mort entered law school at a well-to-do, prestigious university with the help of a loan his father took out on his behalf. Soon Mort was clerking at a respectable law firm, Goldman & Lynch, whose proprieters also worshipped Asmodeus, the Archduke of Hell and the Prince of Law.
Bureaucracy suited Mort just fine, but it wasn't until a rather unusual case crossed his desk that Mort even considered venturing into the world beyond Absalom. Instructed by Merril Goldman himself, Mort was assigned to travel far to the north, to the land of Taldor, to serve a notice of levy and taxation to a person known as "The White Witch".
Ever dutiful, Mort packed up what meager gear he could put together and boarded a ship, not knowing what lay in store...