Curse of Torrential Knowledge
You have a link to true divine knowledge, but your mortal mind struggles to process and act on what you know. Loose materials around you, such as dust, grains of rice, and droplets of water, slowly shift to form strange runes or faint, indecipherable writing, and you sometimes speak unintelligible truths or statements in unknown languages without realizing it. You take a status penalty to Perception checks and Will saving throws equal to your cursebound value due to the torrential distractions of unasked-for knowledge flooding your mind. If you are cursebound 4, you additionally can’t speak, use linguistic effects, or otherwise communicate with your allies. You can still cast spells, but you’re stupefied 1.
Foretell Harm
[Cursebound]
Frequency: once per round
Requirements: Your previous action was to Cast a non-cantrip Spell that dealt damage
Your magic echoes ominously as you glimpse injury in the target's future. At the beginning of your target's next turn, it takes damage equal to twice the triggering spell's rank as a seemingly random and minor misfortune finds it. The damage and type of misfortune is of a type matching the spell; for instance, if you dealt fire damage, a flame might spontaneous ignite on them or they might burn a hand on their torch. The target is then temporarily immune to Foretell Harm for 24 hours.
Whispers of Weakness
[Cursebound]
Voices whisper to you how to best lay a creature low. You target one creature within 60 feet; if it has any weaknesses, you learn them, as well as which of its saving throw modifiers is lowest. You also come to understand its movements, gaining a +2 status bonus to your next attack roll (or skill check made as part of an attack action) against that foe before the end of your turn. The target is then temporarily immune for 1 day.