Halfling

Morin Tidelock's page

447 posts. Alias of Khelreddin.


Classes/Levels

Rogue 3 | Init +4 | Perc +8 | AC:20/ T:16/ FF:14 | HP23/23 | CMB +5 / CMD: 15 | Saves F +4/R +8/W +2

About Morin Tidelock

Morin Tidelock
Male Halfling Rogue 3
CG small humanoid (halfling) (3', 34 lbs)
XP: 6608

Init +4; Senses Perception +8,

DEFENSE

AC 20, touch 16, flat-footed 14 (+4 armor +4 Dex +1 size +1 Dodge)
HP 23

Saving Throws
Fortitude: +4 (+1 level, +1 Con, +1 Resilient trait, +1 Halfling Luck)
Reflex: +8 (+3 level, +4 Dex, +1 Halfling Luck
Will: +2 (+1 level, +1 Halfling Luck)

OFFENSE

Speed 30 ft.

BAB: +2
Melee: +6 (Weapon Finesse)
Ranged: +6

Shortsword: +7 (+1 MW), 1d4, 19-20, x2) (+5 Two-Weapon Fighting)
Shortbow: +7 (+1 MW), 1d4, x3)

CMB: +5 (+2 BAB +4 Dex -1 Size)
CMD: 15 (10 +2 BAB +4 Dex -1 Size)

STATISTICS

Str 10, Dex 19, Con 12, Int 14, Wis 11, Cha 14

Feats Two Weapon Fighting, Dodge

Traits
Resilient: +1 on Fort saves - Years spent in the harsh conditions of life at sea have toughened Morin.

Able Hand (re-skinned from Wharf Rat): You gain a +2 trait bonus on skill checks involving climbing and rope use, and a +4 trait bonus on Appraise checks to determine the value of large quantities of bulk goods without opening their containers - Having sailed the Inner Sea for much of his life, Morin is adept at climbing and rope-work, and has a keen eye for the worth of a ship's cargo.

Rogue Talents and Abilities
Finesse Rogue: Use Dex as modifier on melee attack rolls
Sneak Attack: +2d6
Trapfinding: +1 to Perception and Disable Device on traps
Evasion: Successful Reflex save, no damage instead of half damage

Skills
Ranks per level = 10 (8 + 2 Int)

Acrobatics: +12 (3 ranks, , +3 class, +4 Dex, +2 Halfling
Appraise: +6 (1 rank, +3 class, +2 Int)
Bluff: +6 (1 rank, +3 class, +2 Cha,
Climb: +8 (1 rank, +3 class, +2 Wharf Rat trait, +2 Halfling)
Diplomacy: +8 (3 ranks, +3 class, +2 Cha)
Disable Device: +10 (1 rank, +3 class, +4 Dex, +2 MW tools)
Disguise: +6 (1 rank, +3 class, +2 Cha)
Escape Artise: +8 (1 rank, +3 class, +4 Dex)
Intimidate:+6 (1 rank, +3 class, +2 Cha)
Knowledge (Geography): +6 (1 rank, +3 class, +2 Int)
Knowledge (Local): +6 (1 rank, +3 class, +2 Int)
Perception: +8 (3 ranks, +3 class, +2 Halfling)
Profession (Sailor): +4 (1 rank, +3 class)
Sense Motive: +6 (3 ranks, +3 class)
Sleight of Hand: +9 (2 ranks, +3 class, +4 Dex)
Stealth: +14 (3 ranks, +3 class, +4 Dex, +4 size)
Swim: +4 (1 rank, +3 class)
Use Magic Device: +7 (2 ranks, +3 class, +2 Cha)

Special Abilities
•Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
•Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
•Fleet of Foot: Move speed of 30 feet - Working with a largely human crew in the harsh life of a sailor, Morin has learned to move fast to keep up with them when conditions demand that all work together.
•Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
•Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
•Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
•Trap Sense: +1 Reflex save, +1 AC vs traps

Languages Common, Halfling, Varisian, Chelish

Wealth and Equipment:

38 GP for misc purchases

+1 Studded Leather Armor
2 Masterwork shortswords
3 daggers
Masterwork Shortbow, 40 arrows
+1 arrows (12)
Sling, 20 bullets
Masterwork Thieves' Tools
Masterwork Backpack
Pathfinder's Kit (backpack, bedroll, belt pouch, mug, 2 fishhooks, flint & steel, sewing needle, signal whistle, 50’ string, 50’ thread, water skin, whetstone)
Rope, 50'
5 candles
2 sunrods
flint&steel
12 days rations
5 pieces chalk
Light Horse, saddle, bridle, saddlebags
Potion of Cure Light Wounds (2)

Background and Appearance:

Morin Tidelock looks every inch a sailor, albeit a very small one, as he is a halfling. He has roughly-cut, brown hair lightened by salt and sun, and pale green eyes in a sun-darkened face. Morin is quite young, but his wind-burned, tan skin, and a dark blue tattoo of three waves on the right side of his neck, suggest many leagues of travel lie behind him. Two small shortswords are crossed on his back, their faded leather handles just visible over his shoulders, and a horn bow protrudes over his right shoulder. He wears worn and salt-streaked leathers of an indeterminate black-brown, his bare feet nearly as dark and hardened by the elements. He stands only as tall as a human child of 5 sailing seasons, but moves with the sure grace of someone born to the rigging of a storm-tossed ship.

The Tidelock family of Westpool has served as mates and lesser officers on Chelish trading ships for generations, and Morin expected to follow in the family tradition, first serving as a ship’s boy at the age of ten. His career as a sailor began hopefully enough, and he loved the sea and the experiences and freedom it offered. Fate began to frown on him just after his 16th birthday, when the Black Wind, the ship on which his eldest brother served as first mate, went down on the homeward leg of a voyage of many months. The ship ran over an uncharted reef in the night, and all hands perished save Morin, who managed to struggle to shore and make his way overland to home, to tell his parents of their loss.

Morin returned to the sea soon after, and all went well enough until his 20th year, when his ship was set upon by Andoran privateers and sunk after inadvertently being set ablaze. Again, he was the only survivor, managing to stay afloat for most of a day before finding a piece of floating wreckage and clinging to it until a fishing boat picked him up. Upon returning home this time, his father cast him out and named him cursed, ensuring that he would not be welcome in the crew of any Westpool ship worthy of the name. Desperate to return to the life he loved at sea, and unable to find a place on a decent ship, Morin turned to piracy, joining a ragged band with a derelict ship that harassed the coasts near his home. Morin learned a great deal about survival and treachery during his time with this crew, but eventually could not tolerate the needless cruelty and murder of the pirate’s life. He fled the ship on the northern coast of Cheliax, and made his way to Magnimar, in the hopes of starting a new life there.

He has now been in Magnimar for less than a year. He hopes to take to the sea again some day, but wonders if he is cursed by some cruel sea-god, as his family and friends have said. Still, his innate halfling good spirits keep him hopeful enough, and he has turned to using the skills picked up from his pirate crew-mates to protect himself, and perhaps make his fortune, on land.

Useful Pastes:

[dice=Shortsword]1d20+7[/dice]
[dice=Damage]1d4[/dice]

[dice=Shortsword, TWF]1d20+5[/dice]
[dice=Damage]1d4[/dice]

[dice=Shortsword, TWF, flanking]1d20+7[/dice]
[dice=Damage with sneak attack]1d4+2d6[/dice]

[dice=Shortsword, flanking]1d20+9[/dice]
[dice=Damage with sneak attack]1d4+2d6[/dice]