| Morgrym Thundershield |
Here is Death-Lok's submission - crunch is done, working on personality and background. Basic concept: Front-line warrior who beats his enemies to a pulp with his spiked shield!
Crunch:
Morgrym Thundershield
Dwarf fighter (brawler) 2 (Pathfinder RPG Ultimate Combat 44)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 19 (+6 armor, +3 Dex, +1 natural, +2 shield)
hp 28 (2d10+8)
Fort +6, Ref +3, Will +3 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash +6 (1d6+9) or
. . spiked gauntlet +5 (1d4+6) or
. . light mace +5 (1d6+6)
Ranged javelin +5 (1d6+4)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 18, Dex 17, Con 17, Int 14, Wis 17, Cha 10
Base Atk +2; CMB +5 (+6 bull rush, +6 drag, +6 reposition); CMD 19 (24 vs. bull rush, 20 vs. drag, 20 vs. reposition, 23 vs. trip)
Feats Improved Shield Bash, Ironhide, Power Attack, Weapon Focus (shield, heavy)
Traits accelerated drinker, glory of old
Skills Acrobatics -1 (-5 to jump), Climb +7, Craft (armor) +9 (+11 on checks related to metal or stone), Intimidate +4, Knowledge (dungeoneering) +7, Perception +5 (+7 to notice unusual stonework), Profession (soldier) +10 (+12 on checks related to metal or stone), Survival +8; Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Terran
Combat Gear alchemist's fire (1), oil of magic weapon, potion of cure light wounds (2), potion of enlarge person (3), potion of shield of faith +2; Other Gear mwk agile breastplate, mwk shield spikes heavy steel shield, javelin (2), spiked gauntlet, light mace, backpack, belt pouch, flint and steel, masterwork armorsmithing tools, mess kit, soap, torch, trail rations (2), waterskin, 18 gp
--------------------
Special Abilities
--------------------
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Ironhide +1 natural armor bonus.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Morgrym Thundershield
Dwarf fighter (brawler) 2 (Pathfinder RPG Ultimate Combat 44)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework)
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 19 (+6 armor, +3 Dex, +1 natural, +2 shield)
hp 28 (2d10+8)
Fort +6, Ref +3, Will +3 (+1 vs. fear); +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash +6 (1d6+9) or
. . spiked gauntlet +5 (1d4+6) or
. . light mace +5 (1d6+6)
Ranged javelin +5 (1d6+4)
Special Attacks hatred
--------------------
Statistics
--------------------
Str 18, Dex 17, Con 17, Int 14, Wis 17, Cha 10
Base Atk +2; CMB +5 (+6 bull rush, +6 drag, +6 reposition); CMD 19 (24 vs. bull rush, 20 vs. drag, 20 vs. reposition, 23 vs. trip)
Feats Improved Shield Bash, Ironhide, Power Attack, Weapon Focus (shield, heavy)
Traits accelerated drinker, glory of old
Skills Acrobatics -1 (-5 to jump), Climb +7, Craft (armor) +9 (+11 on checks related to metal or stone), Intimidate +4, Knowledge (dungeoneering) +7, Perception +5 (+7 to notice unusual stonework), Profession (soldier) +10 (+12 on checks related to metal or stone), Survival +8; Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Terran
Combat Gear alchemist's fire (1), oil of magic weapon, potion of cure light wounds (2), potion of enlarge person (3), potion of shield of faith +2; Other Gear mwk agile breastplate, mwk shield spikes heavy steel shield, javelin (2), spiked gauntlet, light mace, backpack, belt pouch, flint and steel, masterwork armorsmithing tools, mess kit, soap, torch, trail rations (2), waterskin, 18 gp
--------------------
Special Abilities
--------------------
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Ironhide +1 natural armor bonus.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.