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Wow....again...uh..wow.

Lots of advice, ideas, opinions, and thoughts on here. None seem to be wrong depending on how you play. I guess this is just my two cents from someone who has played since D&D Basic back in late 70's/early 80's.

I truly believe that MMORPG's have somewhat damaged the RPG genre in this mentality of roleplay vs optimize. Nerf or no nerf, etc... Back in the original AD&D game (1st gen) you simply were what you were, fighter, magic-user, thief, cleric, etc, no feats....

That said I realize this is Pathfinder and an offshoot of 3.5, and that there will be different playstyles all around.

Hopefully your group will be able to work it out, and it should likely come down to a combination of working with the group as a group, DM included.

Like ILJA and some of the others suggested earlier, perhaps come together. Don't change the character, especially if he is still within the purview of the rules, but perhaps talk him into RPing a bit more as well, and have your DM utilize every option he has. And while I'm not sure how many others here might feel about this, but in the decades I've played the DM was "god" and could change the rules to suit his campaign. Which happened from time to time to make the game more enjoyable.

It is a ROLE PLAYING GAME, not just a combat game, but also dice rolls, luck, and COMBAT play an integral part of the game. The whole real purpose is to have fun, so I'm sure you guys will be able to work it out.

(On a completely personal note, I've never cared for optimizers or "rule lawyers" as some put it, it can really mess up the game and escapes the whole purpose behind it (however sometimes it does fit in completely with the campaign as well), again one of the reasons why I still prefer the older 1st and 2nd ed games. But I still have fun with the groups I play with now up into 3.5 and flirting with 4. So to each his, or her, own)

Good luck


Work it this way...there may be some drawbacks for having a nonhuman party in human dominant lands...take it from there. Sad that folks nowadays tend to (optimize) and play race class based on the "best" the numbers will give them in terms of modifiers as opposed to, say, being a dwarven rogue, etc... simply because that's what they'd like to play in the game...

Not that everyone is like that, but I know that a lot of you experienced gamers out there know exactly what I'm talking about.

As the GM you have the right to option some of the rules, go back to a die-generated stats system. They may not like it at first, but in time will come to accept it.

Anyway, just a thought from out here...