| Morgause |
Thanks, I like it. So, if they make their sense motive, then they get the disappointment/feigned confidence/delight information? What do you tell them if their fail their sense motive?
I spent quite a bit of time scouring the internet for games and it was hard to find much. Then my players didn't want to gamble. They did however talk to Garmen Ulreth for a bit (never understood why he offered them gold just to watch them gamble - seemed a little contrived)
Here are the games I found in my search. They were not posted with enough detail to actually play them, so I augmented them a bit. Not sure if they favor the players or the house. I also put my own comments in parentheses at the end)
Dirty One-Eye
Rules are as follows: Every one Ante's up a set amount (typically 1 to 5 coins) then rolls a D8 and records the number. Then a second round of Ante occurs. A second round of D8's are rolled and recorded.
At this point the players can either sit on their number or roll again with the goal to be the closest to BUT not exceed 15. Draws either split the pot in the case of player vs. player or the House wins draws. We normally didn't make the player ante for additional rolls beyond the 2nd but it makes sense to "buy" any extra rolls, alternatively you can just have a single bet for your entire round of rolls just like you would with blackjack.
Here's the catch... rolling a 1 kicks you out and you lose, just as if you had exceeded 15 (or 21 in Blackjack). The crowd normally crows out in either jubilation or regret "Dirty one eye!" if the loser doesn't already do it, with appropriate swear words for his ill luck. (hmm, maybe it would work better if everyone could see everyone else's rolls. After the first roll, you get to bet again/have to match other people's bets or drop out. If you roll a one, the house gets your money.)
Unnamed Game
Dice game that was most fun for everyone I found worked with two D6. If the number came up two even numbers, you got double your money back, if it came up two odd numbers, the 'dealer' got the pot. If it came up one odd one even, everyone got their money back for that round. (hmm, seems like a break-even sort of game)
Bounds
Ante up. Roll 2 D20. Place your bets or fold. Maximum bet is 3x the ante. Each player rolls a 3rd dice - if the number is in between the highest and lowest number (house wins ties) then the player wins.
Unnamed Game
The game is started by everyone paying an ante. Then they secretly roll their D100 and keep the results hidden. The goal is to have the highest result. After everyone has rolled once they can choose to pay the ante again to roll again. After the second roll, everyone takes turns betting, staying, or folding. Only a set amount (normally the ante) can be bet each time, and the GM can alloy as many rounds of betting as he would like.
You can throw in bluff and sense motive checks if you want, but the information given by the GM (who can see the results) should never be more then "His number is higher/lower then yours."