Isilda

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Thanks, I like it. So, if they make their sense motive, then they get the disappointment/feigned confidence/delight information? What do you tell them if their fail their sense motive?

I spent quite a bit of time scouring the internet for games and it was hard to find much. Then my players didn't want to gamble. They did however talk to Garmen Ulreth for a bit (never understood why he offered them gold just to watch them gamble - seemed a little contrived)

Here are the games I found in my search. They were not posted with enough detail to actually play them, so I augmented them a bit. Not sure if they favor the players or the house. I also put my own comments in parentheses at the end)

Dirty One-Eye
Rules are as follows: Every one Ante's up a set amount (typically 1 to 5 coins) then rolls a D8 and records the number. Then a second round of Ante occurs. A second round of D8's are rolled and recorded.

At this point the players can either sit on their number or roll again with the goal to be the closest to BUT not exceed 15. Draws either split the pot in the case of player vs. player or the House wins draws. We normally didn't make the player ante for additional rolls beyond the 2nd but it makes sense to "buy" any extra rolls, alternatively you can just have a single bet for your entire round of rolls just like you would with blackjack.

Here's the catch... rolling a 1 kicks you out and you lose, just as if you had exceeded 15 (or 21 in Blackjack). The crowd normally crows out in either jubilation or regret "Dirty one eye!" if the loser doesn't already do it, with appropriate swear words for his ill luck. (hmm, maybe it would work better if everyone could see everyone else's rolls. After the first roll, you get to bet again/have to match other people's bets or drop out. If you roll a one, the house gets your money.)

Unnamed Game
Dice game that was most fun for everyone I found worked with two D6. If the number came up two even numbers, you got double your money back, if it came up two odd numbers, the 'dealer' got the pot. If it came up one odd one even, everyone got their money back for that round. (hmm, seems like a break-even sort of game)

Bounds
Ante up. Roll 2 D20. Place your bets or fold. Maximum bet is 3x the ante. Each player rolls a 3rd dice - if the number is in between the highest and lowest number (house wins ties) then the player wins.

Unnamed Game
The game is started by everyone paying an ante. Then they secretly roll their D100 and keep the results hidden. The goal is to have the highest result. After everyone has rolled once they can choose to pay the ante again to roll again. After the second roll, everyone takes turns betting, staying, or folding. Only a set amount (normally the ante) can be bet each time, and the GM can alloy as many rounds of betting as he would like.

You can throw in bluff and sense motive checks if you want, but the information given by the GM (who can see the results) should never be more then "His number is higher/lower then yours."


Nefreet wrote:
Read my post right above James's.

Yes, I read it, but your post says to "initiate" a grapple from the same or an adjacent square. Does that mean that you continue to grapple a tiny creature from an adjacent square, or do you move it into your own square (analogous to a creature with 10' reach initiating a grapple: it would have to move the opponent into an adjacent square). Thanks.


James Risner wrote:
Aydin D'Ampfer wrote:
Grappling does not put the participants into the same square. You grapple from adjacent squares.

So even if grappling a tiny opponent, the monster and character remain in separate squares?


Last night we had a scenario where character #1 was being attacked by a jinkin gremlin. Since the creature is tiny and has 0 reach, they were both in the same square. Characters #2 & #3 were on either side of character #1 in a 5' passage.

Now, character #4 says he wants to move through the space occupied by character #2 and jump on the gremlin (to grapple it). This would leave both character #4 and character #1 in the same square. I presume that this is not a legal move?

What if there were only 2 characters in the battle (one in the same square as the gremlin). Would the character in the adjacent square be able to grapple the gremlin? If so, I would presume that the adjacent character would move the gremlin into his own square?

Thanks


The creature I was looking at specifically was the repair drone in Iron Gods - it has a slam attack and can also fire a net. Assuming that it is firing the net out of some portal on its body (and not throwing it), it would seem that both of these are natural attacks.


If a monster uses a full-round attack, it can use all the attacks listed, right? Does this still apply if one of the attacks is melee and the other is ranged?


When running a monster as the GM:

Do monsters get to score critical hits?

If the monster has, let's say, a bite and two claws, do all the attacks have to be against the same player?

If the monster gets an attack of opportunity, can it bite and attack with its claws?

I feel like I'm missing a whole section somewhere...


I am relatively new to Pathfinder and recently started running a Rise of the Runelords campaign. Some modules appear to map packs or flip mats associated with them, but not this one I believe. (Also, this gets expensive.) The modules come with nice maps - how do you incorporate them into your games?

Do you draw each room on a game mat? (some of the maps are quite detailed, making this tedious)

Do you scan & print out the maps and try to get the scale correct? (or export them if from PDF)

Any other suggestions?


Can a character use acrobatics to move out of a threatened square while prone to avoid an AoO? Thanks.


If the characters are expecting a creature to be in a particular place (e.g. someone told them where the creature is), but the creature is hiding and wins its stealth check, are the characters surprised?