| Morganator |
I am currently working on a campaign I call the Azlanti Insurrection, basically X-COM 2 with the Azlanti Empire. I wanted to pay homage to the Against the Aeon Throne campaign by starting it on a Prison Moon. This one is more of a mine where those the Azlanti have captured are put to work, mining ore and then processing it for the empire. I am basing it somewhat on Terok Nor from Star Trek Deep Space 9, although on a moon to combine the mines and the ore processing.
I plan to start the players from level one and have them spend a few levels, balancing activities that help with escape, such as building relationships with fellow prisoners, mapping and finding vulnerabilities on the station, and gathering resources, with satisfyingly the Azlanti Overseers and managing suspicion.
Now, I have thought of two ways for them to make their eventual escape. One is to eventually hotwire a shuttle after causing a distraction, while the other is to acquire a map of moon gates, magical portals linked to the planet below, and make a break for it. I want to give my players options though, to let them pick what they want to play for, so any ideas offered for alternate methods would be greatly appreciated!
One point I will add is no method can result in them seizing control of the mine or saving everyone. I want them to spend time growing closer to their cast of fellow prisoners, and then having to make some hard choices of who they can bring with them.