Haughty Avenger

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4 posts. Alias of Const Sh..


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Playable?

Diana Prince:

Class Bard 3 (College Of Lore), Urchin, Medium / Human, CN

Armor Class: 14 (Light Armor)
Hit Points: 18 (3d8)
Speed: 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 11 (+0) 11 (+0) 16 (+3) 19 (+4)

Saving Throws: str (+2), dex (+5), con (+0), int (+0), wis (+3), cha (+6)
Skills: acrobatics (+5), animal handling (+1), arcana (+1), athletics (+3), deception (+5), history (+1),
insight (+4), intimidation (+7), investigation (+1), medicine (+5), Nature (+1), Perception (+4), Perfomance (+6),
Persuasion (+6), Religion (+1), Sleight of Hand (+5), Stealth (+7), Survival (+4)
Senses: passive Perception 13
Languages: Common, Elven

Proficiency Bonus: +2
Proficiencies: Acrobatics, Deception, Intimidation, Medicine, Perfomance, Persuasion, Sleight of Hand,
Stealth.
Inspiration: 4d6

Attacks:
Rapier +5 1d8 + 3
Dagger +5 1d4 + 3

Spellcasting: CHA (spell save DC 14, +6 to hit with spell attacks). Know 6 spells.
Cantrip(s) (at will): Light, Minor Illusion
1st level (4 slots): Feather Fall, Disguise Self, Unseen Servant, Identify
2nd level (2 slots): Crown of Madness, Healing Word

Items:
rapier, diplomat pack, flute, leather armor, dagger, knife, a map of the city, a pet mouse, a set of emissary clothes.

Features & Traits:
Bard 1: Inspiration 4 per long rest
Bard 2: Jack Of All Trades, Song Of Rest
Bard 3: Expertise -> Stealth, Intimidation.
College of Lore -> Cutting Words, prof. in Perfomance, Persuasion, Medicine

Other Proficiencies:
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords,
Instruments: Flute, Lute, Drum.
Tools: Disguise kit, thieves' tools

Background
Personality Traits: I ask a lot of queslions
Ideals: The low are lifted up, and the high and mighty
are brought down. Change is the nature of things.
Bonds: No one else should have to endure the hardships I've
been through.
Flaws: It's not stealing if I need It more than someone else.

Story:
Humans was shit for a long time out there, now it's time to shine, Diana is an emmissary that must
prove humans is a worthy material for the world, expanding their influance at all costs.


Auroran Elves playable? do they have any reason to travel?

p.s. is there any stat bonuses with races


im working on my background as Bard, can't get anything good out of monk in this setting, pretty sure bg will be ready tommorow.


4d6 ⇒ (3, 4, 6, 3) = 16 13
4d6 ⇒ (5, 3, 5, 5) = 18 15
4d6 ⇒ (2, 6, 2, 2) = 12 10
4d6 ⇒ (3, 6, 1, 1) = 11 10
4d6 ⇒ (3, 6, 6, 1) = 16 15
4d6 ⇒ (6, 6, 6, 5) = 23 18

well, this can be my "first" time ;) would love to be a monk i think