| Morgan Coldsoul |
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This thread made my day, seriously. XD Love the Cockatrice cavalier idea.
I did an NPC for a game who wasn't intentionally meant to be annoying, but wound up that way because the party totally bit too hard on the drama that came along with her. They went to rescue a village under siege, and one of the generals of the enemy army was a dread necromancer (3.5 class updated to PF) who actually has her own reasons for being there, is secretly out to kill the BBEG, blah blah blah.
Since she has spies embedded in the village, she knows adventurers are coming and does what anyone who wants adventurers to stick around would do: Tells them to leave. She doesn't do anything they can't overcome or aren't capable of, themselves, but stuff like sending a polite (threatening) letter treated with contact poison, etc., to give them reasons to come after the enemy officers out of personal revenge as well as altruism/greed/whatever.
Later, when she's apparently on their side, they have to suspect her because she's already betrayed one previous employer and admitted she feels no remorse for it, and will totally betray them, too, if they turn out to be useless or to interfere with her own plans for stopping the BBEG. They're wary, but they don't dare let her out of their sight, for fear that she turns on them to maintain her cover (since the BBEG thinks the heroes killed her along with the rest and doesn't know she's turned traitor yet).
Because she's a dread necromancer, and they have that crappy 5-foot fear aura and a lot of other thematic but (sometimes) ultimately useless abilities, I played up her image as half-undead, cold, calculating, but ultimately true neutral with lots of "she is beautiful, but like a statue--inhuman" and "the light around you seems to dim and even the sky grows gray as her glowing green eyes lock onto yours," etc. Just fluff, but everyone got way too caught up in it, taking it for more than what it was and interpreting it as GM implication that this was one mean lady not to be messed with (I guess). Even though she was capable of following as well as leading and is actually a pretty solid team player, they stayed terrified of her and hated her because she was so pragmatic and amoral, but nearly always right and effective, and combined with the atmosphere, they developed this assumption of tremendous, dark strength.
Best part? She's 2 levels lower than everyone else. :D