Umagro

Mordenaar's page

763 posts. Organized Play character for Chris Marsh.


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Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

This was a great time. thanks for the game!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Not one for words, Mordenaar does his level best, "It'd be good to have your skillset. We need people with field experience beyond the stuffy walls of Skyreach." Diplomacy Aid: 1d20 - 1 ⇒ (5) - 1 = 4 lol. Nope.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar would push for her rejoining, but he's not much for talking.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

I don't know if it's reasonable to get to where I've placed Mordenaar. I'll include an acorbatics check if needed. Acrobatics: 1d20 ⇒ 6

Mordenaar, eager to get in on the action worms his way into an opening, hoping to continue his slaying path. Once in position he manages to sneak in a singular thrust of Sinister ATK: 1d20 + 13 ⇒ (12) + 13 = 25 for DMG: 1d6 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar slinks past the skeletons, and continues to creep up the stairs Stealth was 29

Once at the top he thrusts his left gladius, Sinister
between the ill-fated bandit's ribs:

ATK: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 THREAT
Confirm: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 for DMG: 2d6 + 10 + 4 + 2d6 ⇒ (6, 1) + 10 + 4 + (3, 5) = 29

If it's not confirmed, simply cut out the extra numbers

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar slinks over to the base of the stairs, using the angle to cover his approach Stealth: 1d20 + 16 ⇒ (13) + 16 = 29 He sticks his head out just long enough to study his foe.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar maintains his cool demeanor. Without a hit of thought he works his blades. Stepping in on the bandit he drives both low and high with the two.

Sinister: 1d20 + 11 ⇒ (11) + 11 = 22 for DMG: 1d6 + 5 ⇒ (4) + 5 = 9
Dexter: 1d20 + 11 ⇒ (5) + 11 = 16 for DMG: 1d6 + 5 ⇒ (6) + 5 = 11
Sinister: 1d20 + 6 ⇒ (7) + 6 = 13 for DMG: 1d6 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

REF: 1d20 + 8 ⇒ (20) + 8 = 28 Mordenaar deftly covers!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar snarls, eager to balance the scales against the bandits. Clicking a gladius against his chest, he closes with the nearest for and stabs, twisting his hand to maximize the damage:

ATK: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 for dmg: 1d6 + 3 + 2d6 + 2 ⇒ (2) + 3 + (6, 4) + 2 = 17

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Sense Motive: 1d20 + 11 ⇒ (12) + 11 = 23 Mordenaar gets the same feeling as Ebonwolf, but opts for the opposite approach, recommending the party spread out... He doesn't make a large show of it, but he does move aside.

The taciturn slayer stays quiet, preferring to let others talk.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

I'm squared away, thank you! Can anyone USE that scroll?

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar, bleeding, but determined makes his way up the stairs, "How's that spell coming?!" He looks at the angle, "Get around the other side, flank with me. We got this!"

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Bolstered by the small victory, and now with teammates close by,
Mordenaar goes all in, trying to drop his own target:

Sinister: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 THREAT
Sinister Confirm: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 for DMG: 2d6 + 10 + 2d6 + 2 ⇒ (4, 5) + 10 + (1, 3) + 2 = 25
Dexter: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 for DMG: 1d6 + 5 + 2d6 + 2 ⇒ (3) + 5 + (6, 4) + 2 = 20
Sinister: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 for DMG: 1d6 + 5 + 2d6 + 2 ⇒ (3) + 5 + (6, 5) + 2 = 21

"Get that electricity monster OUT HERE! Everyone, scatter, make them chase us while Dirch summons!"

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

The slayer looks a fair amount worse for wear after that exchange. "We need help down here!"

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Despite the gloom, Mordenaar steps up with gladii and drives them towards the joints of the thing in front of him. Blue

Sinister: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20 for DMG: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Dexter: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20 for DMG: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Sinister: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 THREAT
Sinister Confirm: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 DMG: 2d6 + 10 + 4 ⇒ (2, 6) + 10 + 4 = 22

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar lowers himself down, then drops to the ground. He takes a moment to look at this foe, and studies his target. Move: move. Move: Study target

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"The shaft and winch likely lead us to more options. Let's conquer what's before us first. Attention divided is dangerous."

Mordenaar, ever suspicious, looks around with gimlet eyes Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

It's only down to us looking at a map. To our characters it's...

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"On it.... and don't call me sir."

Mordenaar jumps up and stands by the silver dial, ready to turn in sequence and direction with the floor.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar can take 10 on both, but I'll defer.

"Well done. This place is strange and... uncanny to *me*, but no match for *us*."

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

The GM threw us a bit of a bone by saying there's a puzzle. Given the oddities of the decorations and coloration of the description, it's likely there....

Mordenaar keeps his eyes sharp as he looks over the unique room, and tries to get to the top gracefully Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23.

"I'd be willing to wager anyone who makes wheels out of precious metal does so for a reason."

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Perception: 1d20 + 11 ⇒ (17) + 11 = 28 "Interesting. Look there. The workshop tables hold parts for a three-armed and three-legged construct, similar to those depicted on the temple walls."

Mordenaar also spends some time looking around for anything of value or danger before approaching the landing at the top of the stairs.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar, ever ready takes the time to sharpen his blades, Sinister and Dexter. He is, otherwise, ready.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Aye. Protecting against a double cross is nothing new to me, and it's always distasteful to see it happen. Aye. I'll help."

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar doesn't speak the consonant heavy language, but it sounds like Dirch is doing well, so he continues to stay unobtrusive.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Taking a back seat for this, though Mordenaar will remind the party that not all are foes...

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Having run this before (though it's been a while), I'm trying not to drive the action.

REF: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 Mordenaar navigates the strange land with aplomb, suffering little for his time. Once everyone is ready, he nods, to Rok, ready to keep going.

Liberty's Edge

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Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Save your potent magics. We can do this with a little help from our friend."

Mordenaar turns to the xorn, assuming his words will be translated. "It is their custom to be interred in the earth whence they came. Might you help us honor the dead by digging a trough for us? We can finish the job after."

Once done, the slayer will strike out forward.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

lugubrious pondering should bee a phrase in everyone's lexicon.

"We still have a destination, let us make haste."

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Take the guidance, and let's push on. The sooner we leave this wilderness, the better." Mordenaar quietly stands by as Dirch talks.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Yes, who, how many, and why. It's a potent spell you have there."

Mordenaar nods assent to keeping the xorns happy, and watches over Dirch during the spell Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Take 10 Perception
Heal: 1d20 + 5 ⇒ (14) + 5 = 19

As the other talk and examine the chest, Mordenaar speaks to any who listen. "Killed by a giant blade, perhaps flaming, we must be vigilant."

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

I third all of the above, that includes apologies. We're all here to have fun, and I'm always happy to see new players!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23
DM Khel wrote:

Minor point - you can only get the +2 to Fort saves once, so the rest of you don't need to make the Survival check, since Mordenaar handled it so competently already.

Oh, and I goofed - if you make the save, you still take half of the nonlethal damage.

Status updated and duly noted!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar does his level best to cut an efficient path. He's more accustomed to avoiding bandits and giants than he is avoiding extra gravity, but the principles are largely the same.

Survival: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30. Ultimately he gets the hang of it, and directs others to watch for a variety of signs in how rock "droops" and how some areas show metamorphic rock where they shouldn't. Everyone gets a +2 on their FORT saves.

FORT: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 The slayer, strengthened by his belt and years of adventuring, has no problem with the extra strain.

------------

Mordenaar's left eyebrow rises at the xorn's words, but he looks at others to speak.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Knowledge (Local): 1d20 + 12 ⇒ (9) + 12 = 21

"I know a little of the area, tidbits, I've overheard. I know we might see some weird stuff, like locals with an odd number of legs. Just because they're weird, doesn't mean they mean us harm."

Mordenaar tests the gravity effects on his footwork a bit, "What might mean us harm is the plane itself. Be careful, we might find our way close enough to the Plane of Fire to scald. I'm a solid trailblazer though, so on that I'm not too worried."

Once all his gear is checked, Mordenaar signals that he's ready.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Player Name: Chris Marsh

PC Name: Mordenaar

PFS#: 1824-17

Faction: Liberty's Edge (though I might switch to Concordance after this)

Day Job: Hunting Lodge Member: Take 10 for 21

Perception and vision/senses: +11
Initiative: +7

Notes: Dual wielding, laconic, doesn't mind dirty work.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

The obsidian-haired man of Kellid blood nods at Ebonwolf's question. His comportment is easy going. He's relaxed in manner, and quick to smile. He keeps half of his hair tied back and his beard with a day of stubble. While the other patrons find him to be friendly and harmless, adventurers can see otherwise. The tops of his scabbards are worn, indicating that he draws steel frequently. The scabbards hold a pair of gladii, a weapon you don't choose out of convenience, only through training. Though lean, the man is muscular. His large deltoid muscles bulge like corded rope.

Seeing no reason to clutter the conversations with words, he awaits the answer to the question. Still he gifts a polite and differential nod, deciding there's no advantage to pride when dealing with genies.

I have run this before, so Mordenaar's laconic nature works out. He also has some gear from the Iron Gods AP, which he'll use sparingly.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

I can post pretty much once every few hours during the day, though weekends are spotty for me.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23
Ebonwolf Metalbender wrote:
Makers Mark

Mordenaar nods, tipping his cask strength three fingers.

An obsidian-haired man of Kellid blood grabs a stout at the bar. His comportment is easy going. He's relaxed in manner, and quick to smile. He keeps half of his hair tied back and his beard with a day of stubble. While the other patrons find him to be friendly and harmless, adventurers can see otherwise. The tops of his scabbards are worn, indicating that he draws steel frequently. The scabbards hold a pair of gladii, a weapon you don't choose out of convenience, only through training. Though lean, the man is muscular. His large deltoid muscles bulge like corded rope. While his eyes linger over the buxom lasses, they also dart to every weapon and spell pouch in the room.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Given the make up thus far, I'll go with Mordenaar (who needs to have his profile updated.)

I don't have anyone ready to invite at the moment, so by all means go with your person.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

I'm good to go whenever you want to deactivate.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

+1 for the Moogle!!!!

Having stood ready to die, the slayer stands at the precipice and nods to everyone. "The story will be written, the drinks will flow, children will pretend, and maidens will swoon. First, though, I made that damned dragon a promise."

Mordenaar then begins a careful dissection of the Beast No More.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

I don't think the dragon hit Kinn. It doesn't look like Trex included the Barkskin that he called out or his CHA bonus due to Smite.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar lets out a battle cry! How does Aeteperax look?

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Spell Penetration: 1d20 + 12 ⇒ (11) + 12 = 23

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Kinn! You bastard! I'll turn your hide to armor and your fangs to jewelry!"

Mordenaar slides out and levels the Flametongue at the wyrm:

Touch: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 for Fire: 4d6 + 2 ⇒ (1, 3, 4, 1) + 2 = 11

--------------------------------------------------
Valgrim maintains his focus, bearing down with judgment both mortal and divine: Same abilities and feats before

Arrow 1: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 for DMG: 1d8 + 4 + 1 + 2d6 ⇒ (6) + 4 + 1 + (5, 3) = 19
Arrow 2: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 for DMG: 1d8 + 4 + 1 + 2d6 ⇒ (7) + 4 + 1 + (4, 1) = 17

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Valgrim leveels his bow at the Dragon, and let's fly. With a word he brings about a Judgment of Justice upon the fell beast, and chooses arrows of Bane!

Arrow 1: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28 for DMG: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (1, 1) = 7
Arrow 2: 1d20 + 7 + 2 + 2 ⇒ (20) + 7 + 2 + 2 = 31 THREAT
Confirm: 1d20 + 7 + 2 + 4 ⇒ (18) + 7 + 2 + 4 = 31 for DMG: 3d8 + 12 + 2d6 ⇒ (2, 5, 1) + 12 + (2, 5) = 27

8 Dragon's Bane arrows remain.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Desna weaps.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar panics, but then still manages to twist away from the worst of it. He takes a moment to study the monster before moving for cover. "Let fly!"

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