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2 posts. Alias of René Winter.


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Hi,

thanks for the advice. I just had a good look at Sins. I need to cut huge parts of it... to many rooms... I guess I will just pick some really good stuff of it and leave the rest. It seemed like the least interesting of the adventures.

So, I will look into cutting the Skinsaw Cult (I never liked that idea very much), after I have done that, I will try to condense the giant inversion adventure duo a bit. They allways seemed like to much of a good thing to me.

What do you think are the 'essentials' of the story? Thinks I should not cut?

Oh, and what I would really like to now, what are the players favourites in all those groups that have finished the AP or played most of it? I gues I do not want to cut those parts :)


Hi there,

I am currently running the RotR AP, and while we have a good time, I think I need to shorten it a bit. Currently we are in the middle of Skinsaw Murders, my will be attacking Aldern shortly.

We do not like huge Dungeon Crawls that much, so cutting some of those (or condensing them down to the main theme/encounter) might be a good idea.

I wohl like to get the whole story done in about 15-20 session of 4 hours each. An avarage session sees us fighting 2 big encounters and doing a lot of RP, which is importand to the whole group. (Thats why we prefere short dungeons / encounter areas)

Which parts of the story could I cut without loosing a lot? How would you do it? Which 'dungeons' can be cut or replaced by a single encounter?

I have no problem with scaling encoutners or whole adventures, and I think ending the path at level 12 would be okay. (My group is currently level 6)