Hello everyone! This is one of my first posts and I am not sure if this is the correct location for this, but here it goes.
I am playing a summoner right now in a home game, but we are using society rules for balance (my dm runs society encounters locally).
1st: will the augment summon feat work on the eidolon when it is summoned with the 1 minute ritual?
Augment Summoning
Your summoned creatures are more powerful and robust.
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
From what I have heard, the answer is no since it is summoned with a ritual. But that you can augment it by summoning it via "summon eidolon" which is a summon of the conjuration subschool. Thoughts?
Summon Eidolon
School conjuration (summoning); Level summoner 2
Casting Time 1 round
Components V, S, M (a silver coin)
Range close (25 ft. + 5 ft./2 levels)
Target one eidolon
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
You open a rift between dimensions that summons your eidolon. Treat this as if you had summoned your eidolon normally, except that it only remains with you for the duration of this spell. While summoned in this way, your eidolon cannot touch any creature warded by protection from evil or a similar effect and your eidolon can be sent back to its home plane by dispel magic.
If you cast this spell while your eidolon is already on your plane, this spell has no effect. This spell allows you to summon your eidolon even if it has been returned to its home plane due to damage.
2nd: The summoners call feat from advanced players guide, does that enhancement work only with the ritual or would the summon eidolon spell work as well?
Summoner’s Call
Prerequisite: Eidolon class feature.
Benefit: Whenever you summon your eidolon, it is more powerful for a brief period of time. You may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes after the summoning ritual is complete.
This feat is confusing, due to the fact they wrote the summon eidolon spell and this feat into the same book. I see why they put the ritual addendum on there, so that people who keep their eidolon most of the day wont get the bonus too long. But summoning the eidolon takes 10 rounds, which most combat is already long over. The summon spell as seen above would benefit from this feat the most, as you need to be mid level to get the full effect of the feat anyway. Otherwise I could see people dismissing and summoning their eidolon via the ritual every 10 minutes...
3rd: Enlarge person and the Eidolon. This has been a topic of debate for me lately. The share spells feat allows personal only spells to be cast as touch on the eidolon, even if their target can only be a humanoid. Enlarge is a touch spell not personal, so it wont count right? But if I used alter self on the eidolon, turning it into a humanoid, could I use it then?
Alter Self
School transmutation (polymorph); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)
Range personal
Target you
Duration 1 min./level (D)
When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet.
Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to your Dexterity.
Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.
4: When can I first take improved natural armor evolution and the extra evolution feat? The wordings are very confusing.
Extra Evolution
Your eidolon has more evolutions.
Prerequisites: Eidolon class feature.
Benefit: Your eidolon’s evolution pool increases by 1.
Special: This evolution can be taken once at 1st level, and again at 5th, 10th, 15th, and 20th.
You do not get a feat at 20th level, and would I have to take the feat at the given levels or is that a range?
Improved Natural Armor (Ex): An eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.
same questions.
5: The spell like ability to summon monsters that the summoner gets states that you cannot use it when the eidolon is out. It is very specific in stating that on the summon monster description, However, under the eidolon it doesn't say you cant summon your eidolon when you have the summon mon spell like ability active. I know that just because it doesn't say doesn't mean you can, but I find it odd that it is so specific about the order.
Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.
I know it says that it uses the same power to summon the eidolon, but why couldn't they just write that "only one may be out at a time", instead of stating you cant use it if the eidolon is out?
6: What is bond senses for? scouting? I couldn't really find a use for it as its duration is so very short.
7: do the claw attacks it gets count as one primary attack together (pair of claws) or are they each separate? once you get three primaries you get the multiattack for free, just curious
Sorry this post is so long, but I have yet to find a comprehensive FAQ page about all of the summoners editing mistakes. Some of this is drastically game changing (enlarge person, augment summon, summon monster then eidolon tactic). Thank you for your help!