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Moors' Letters to Mom
Hey Mom, I'm writing from the Thrice Born Phoenix over in Cudgel. Nice place, although a little on the snooty side. Not the sort of place a monkey can put his feet up, you know?
Anyway, I've got a lot to tell you about. After helping that Lavinia lady get her boat back, she asked us to try and track down her brother, Vanthus. Not really knowing where to start, Nyll found a guy named Shefton who said he had seen Vanthus hiding out on Parrot Island in the harbor. So off we go, renting a gondola to row over to the island. Shefton leads us to some trap-door in the ground, which I thought was odd, but insists that it's Vanthus' hideout. Personally, I think anyone who needs a hideout is probably bad news, but we drop down into the dark tunnels below (which I never knew were here).
Well, next thing you know, Shefton's body comes toppling down the hatch way and goes splat about five feet from us, and there's Vanthus up top, laughing down at us. I tried to scramble back up the rope, but he plops down the trap door and must have stacked a bunch of logs or boxes or rocks on top of it because we can't get it to open...so we're going to have to find another way out.
We spend half a day stomping around in a series of cold, damp tunnels and rooms under Parrot Island. Takes Nyll about five minutes to get us in a fight. We came across this room with a body floating in a pool of water. I figure just leave the dead alone but noooooo, Nyll wants to go poke it with a stick. Up pop these huge crabs and try to eat us, but we killed them. Turns out these tunnels are packed with zombies trying to eat us. We got beat up a few times, but ended up wiping them all out, and I guess their leader, some evil skeleton guy. None of our weapons could seem to hurt him, but, and I hate to say it, Nyll came through by pouring a healing potion on the skeleton, which I guess they don't like, because he screamed a lot and then sort of melted away like we poured acid on him. That's a neat trick, and one I'll have to remember.
Anyway, we took a pretty good haul of booty out of there. Lots of coins and some little gems, plus a few things that look like they might be magical. Found a nice suit of leather armor that looks like it might fit me, but it was on a dead body (not the one in the pool, but a different one...there were a lot of dead bodies down there) so it's going to require some clean-up first. I'll take it to a tanner tomorrow and see what they can do.
I'll leave this with the inn keeper tomorrow with some coin so he can get it deliver to you. I know I still owe you a dinner. I'll stop by soon, I promise!
Your boy,
Moors
As far as Scype goes, I'd prefer to wait a few weeks, at least until I'm back from San Juan (in late August).
I'd be willing to give it a try after that though.
I'll try to follow those instructions in game and work on setting up some macros.
One thing I might suggest from a DM'ing standpoint is to let us know you saw our action/comment/etc. Even something like "(player) hold on a sec) would be fine. If you've got something long to type out, tell everyone to stop for a second. Otherwise we'll think you're waiting for us to do something, and we'll think we should be waiting for a response from you, and we all ended up "frozen."
I know last session got a little mess with all the PCs in different areas all needing to make an assortment of swim checks, balance checks, saves, saves, etc. Just tell us when we need to slow down.

Moors' Letters to Mom:
Hey Mom, hope everything is going well with you and that work is steady at the bakery. I'm probably going to be out of town for a few days. No big deal. I hired on with a group of adventurers (I know, I know...) and we're going out to do some investigation of some sort. I don't really know where, but it's not far away. I won't be gone that long.
So far things have gone pretty well. Our client needed us to get her ship back for her. It was a nice little brigantine, just the sort I hope to own someday. A good starter ship, you'd call it. Varth had stolen it from under her under some pretext. He had several of his gang out on it and things got bloody, but I'm fine. There's this rouge-ish sort that with the group, I think his name is Niles or Nyll or something like that. He gets hurt a lot, spent most of the fight bleeding on the deck, but we have a bunch of healers with us so he's fine now. I'm find too. Took out two of Varth's gang myself. A few of them got away and I knew one of them, a real low-life. I think he's more a pirate than a sailor, at least that's the rumors I hear. Anyway, as a reward we got 100 pieces of gold! I've never been so rich. I know, I know...don't drink it all in one place. As soon as I get home I'll stop by and we'll go have a nice dinner on me.
There was some sort of crazy monster in the hold of the ship. We killed it easily but not before it destroyed a lot of cargo, most of which was live exotic animals. Well, they were alive anyway.
The rest of the guys who are with me seem pretty okay. I told you about the rogue already. There's Kav, I think he's some sort of wizard or something. Knows some useful spells for sure. He's got this one where you can't sink if he puts it on you. Isn't that amazing? Doesn't matter if you jump into the water with a stack of bricks, you just pop right back to the surface. There's Cardozo and Jared, both priests. One of them worships Fharlanghn, like I do and dad did. The other goes for St. Cuthbert. I don't know, I've always found the St. Cuthburt priests a little bit strict for my taste, but he seems okay. A little wet behind the ears still...sometimes he doesn't know what to do (or which die to roll) but I think he'll be fine.
Last is Amrhil. He's a druid! A real druid Ma, has a wolf and everything. Sort of takes some getting use to, having this wild animal with us, but Amrhil seems to be able to control it somehow and it's aces in a fight.
Well, we're heading out in the morning, so I better wrap this up. I'm giving it to one of the courier boys here on the docks. If you want to leave me a note or anything, drop it off at the Weeping Siren tavern. You know the one.
Love you mom, see you soon.
Your son,
Moors

Monkey-Man, checking in.
My name is Moors and my story is not all that unusual. I was born in Sesserine, the only child in a small family. My fater was sailor, drawn to ships and the sea like many Hadozee. He was killed four years ago when a storm forced the sloop he was serving on into a hidden reef. A diviner said there were no survivors. Several bodies were found washed ashore almost a week after the storm passed, along with flotsam from the ship. It was a tough blow, but we Hadozee have always been independent.
My mother still lives in Sesserine, where she works, surprisingly, as a baker's assistant. Her boss, Chesn, owns a bakery in the northern section of town. It doesn't make her rich, but it's a living, and she says she really loves baking.
Two years go I started going to sea myself. We Hadozee are just drawn to it I guess. I hired on as a deckhand to the Lark, a smallish Brigantine that made costal trading runs up and down the coast. It wasn't the most interesting work, fixing rigging, patching sails, helping move cargo. Still, I got to see hundreds of miles of coast line and the crew of the Lark was a good spirited bunch. After our last run, the captain decided it was time to refit the sloop and that it would take about six months to careen her, re-set the rigging and add new sails, so most of the crew found new jobs. I decided to try my luck as an adventurer, and, well, here I am.
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