neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin changes opponents and attacks Cyan the Skulker and adds a bite attack at the end because he is frustrated at fighting ineffectively. He realizes that he is letting the stress of the situation get to him and needs to focus. "Unarmed Strike: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d6 + 0 ⇒ (2) + 0 = 2
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin moves over to Monchello, and let's fly a series of punches. "Unarmed Strike: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 Damage: 1d6 + 0 ⇒ (2) + 0 = 2
However the cruel man deftly dodges Robbin's blows.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Hello all,.
Robbin will try to get Flank when possible, Will use his Rope dart if not close enough for kicks and punches, At this point he is some-what hopeful this will turn out OK but realize the fight upstairs looks really bad for the group. They had better find some really damning evidence to get them out of this pickle. He will fight with every advantage he can find. Here are some rolls if you need them: Paizo Dice Macros FORTITUDE: 1d20 + 3 ⇒ (11) + 3 = 14 Fort REFLEX: 1d20 + 5 ⇒ (19) + 5 = 24 Ref WILL: 1d20 + 3 ⇒ (12) + 3 = 15 Will "Unarmed Strike: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 + 0 ⇒ (2) + 0 = 2
"Unarmed Strike: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d6 + 0 ⇒ (1) + 0 = 1
"Unarmed Strike: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 0 ⇒ (2) + 0 = 2
"Unarmed Strike: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d6 + 0 ⇒ (6) + 0 = 6
"Unarmed Strike: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 + 0 ⇒ (5) + 0 = 5
Bite: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d3 + 0 ⇒ (1) + 0 = 1 Attack 2 "Emei Piercers: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 0 ⇒ (5) + 0 = 5
"Rope Dart: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d4 + 0 ⇒ (3) + 0 = 3
Light Crossbow: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d8 + 0 ⇒ (6) + 0 = 6 Attack 5 "Fighting Fan: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d4 + 0 ⇒ (2) + 0 = 2
Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20 Acrobatics
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin will glide down to the main floor landing on the crates above the hole and having no way of healing himself will follow his mates down to the next battle.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin kicks one when then back again with the same leg across red's face. "Unarmed Strike: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 0 ⇒ (5) + 0 = 5
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin attempts to strike the thug in front of him twice more but it appears the thug has already seen those two moves.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin runs towards Greeny and attacks to knock him out Unarmed Strike NL: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d6 + 0 ⇒ (1) + 0 = 1
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 GM, Where is Green on the catwalk? Above you noted GM Abraham wrote: Then Green drops his shortbow, draws his shortsword, and advances. I have put in two attack options depending upon Greeny's location using same attack rolls from above just different dmg dice. Attack rolls are in the frost box. if Greeny two spaces from Robbin:
Robbin attacks Greeny twice more with the rope dart.
Attack 1: 1d20 + 4 ⇒ (11) + 4 = 15Attack 2: 1d20 + 4 ⇒ (20) + 4 = 24CRIT! Damage 1: 1d4 ⇒ 4Damage 2: 1d4 ⇒ 2 CRIT!: 1d4 ⇒ 1 if Greeny right in front of Robbin:
Seeing that Greeny has moved up to engage in hand to hand combat, Robbin will follow suit and throw a flurry of blows at the thug from higher ground.
Dmg dice for kicks instead of darts: 1d6 ⇒ 31d6 ⇒ 2 CRIT!: 1d6 ⇒ 2 Guess it didn't really matter. If both hits successful damage is the same.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin glides 25 ft 1d20 + 8 ⇒ (9) + 8 = 17 landing on a crate pulling out his rope dart as he lands. He then swings the rope dart and lets it fly attack: 1d20 + 4 ⇒ (19) + 4 = 23 at Greeny hitting him in his arm P dmg: 1d4 ⇒ 2 and quickly pulls the dart back to him. rope dart: Sources: Ranged Tactics Toolbox pg. 33 Ultimate Combat pg. 133 Ultimate Equipment pg. 21 Statistics:
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 IF there is a second story window that Robbin can climb to:
climb: 1d20 + 5 ⇒ (7) + 5 = 12 stealth entry: 1d20 + 9 ⇒ (15) + 9 = 24 IF NO second story window: Robbin will walk in behind the group staying low and behind the others and then slip off to one side and be stealthy behind something medium to large. entryway stealth: 1d20 + 9 ⇒ (20) + 9 = 29
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Having been keeping quiet till now and with this being his first mission as a Pathfinder, this predicament is stressing Robbin out. It's obvious that he fears failing the Venture Captain. think Andie from Goonies freaking out when you read this
DM: Not sure what to roll if anything. Robbin is loud enough for all to hear but not really trying to be diplomatic or anything. He's just Panic Venting. He's genuinely scared of failing the deliver y. He really wants to make a good impression on the Venture Captain.
OOC I'm hopping the kids may notice speech differences or that the sheriff will know where the carnival came from and that if we came from Absalom and the carnival came from somewhere else or anything that may help withing the tactile clues we've found.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 These kids are far too young. The council would have to sell the business. My bet is ponytail man wants a business in the area to himself. With no competition he can set any price he wants and pay employees little gaining himself big profits.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Sounds good, I'll search downstairs.
perception: 1d20 + 9 ⇒ (7) + 9 = 16
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Perhaps we should have solid proof before going to the sheriff. Greyson, do you think you could help us sneak off to Mr. Ponytails house? Hopefully we can find so evidence backing up our claim. OH and we didn't kill all his lackies, just the ones with no brains. One is should still be stuck to the stairs in the manor.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 So, what does Mr. Monchello look like? I wonder if that fella I stuck in the tanglefoot bag remains is still stuck? Did he say what he has for proof?
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 [/b] Burnt Meal worms! We haven't checked the rest of the house. But I likely shouldn't go back in. We need a meeting spot if we are to venture separately. Sheriff's office? Carnival entrance? Also we are looking for GM Abraham wrote:
How ever since they could change their appearance and voice who's to say that IS the real appearance of this being? Holy illusory sphinx feces! Who ARE we looking for?[/b]
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 So, I have updated the map to show who is inside and who is outside. We haven't heard from Cortland in a bit. Are we going to split the party? I'm okay with that if we do. It just means more work for GM Abraham.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Uh! Yeah! But maybe check the other rooms quickly for their parents first. But either way we should definitely bring them to the sheriff even if they will point the finger at me and thus by association. . . You. By the way it looks like that window is also how my copy got into the house. Perhaps it then opened the front door to let the others in. DM: perception: 1d20 + 9 ⇒ (9) + 9 = 18Robbin looks more closely at the footprints near the base of the house. He is trying to determine if the set of prints going in are the same ones coming out and if there is only one set of prints or multiple people went in this way.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 I think I should NOT be the one who goes looking for Mama and Papa. Not that I want to leave the safety of numbers but perhaps I should go out and look for our potentially escaped doppelganger. How I think the room is set.:
I'm doing this based on the thinking that both children are huddled in the same bed. If they are not I would ask that the child(ren) by the open window move to the other bed with their sibling. Robbin goes to the open window, climbs and perches on the sill and then glides: 1d20 + 8 ⇒ (18) + 8 = 26 to the ground. From there he will look: 1d20 + 9 ⇒ (16) + 9 = 25around for a trail from our retreated foe.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Good, could you just sit there (Robbin points to the remnants of the goo from the tanglefoot bag) while we see to my doppelganger upstairs? Robbin gives just enough of a downward push on Cyan's Shoulder to direct the fellow before turning and fluttering up the stairs to where his team is working on gaining entry into a locked perhaps now not locked door.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin moves to the railing and climbs up the outside of the stairs swinging over and landing on the stairs: just behind Cyan. Robin then strikes Cyan from behind with a
climb: 1d20 + 5 ⇒ (6) + 5 = 11acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26 Seiken Zukie: Foward Punch
flanking attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 181d6 + 0 ⇒ (2) + 0 = 2
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 As Robbin sets into Kokutsu Dachi: as a dagger flies by his head and narrowly
5'step diagonally above RED misses the goons across from him. Robbin does not hesitate to throw a Mikazuki Geri followed by a Nagashi-Uke: hitting RED first on the left side of their jaw then in the left temple. Crescent Kick and Elbow Strike
FoB attack 1: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 0 ⇒ (4) + 0 = 4 FoB attack 2: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 0 ⇒ (6) + 0 = 6
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Holy Framing Doppelganger, you won't get away with this! Though Robbin was momentarily distracted by his double, the short sword flying by his body snaps him into action. Robbin jabs at Red's face followed by a left elbow to his temple. Flurry of Blows
Robbin follow this up by sliding to the right (5ft step).
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Prayer for comfort for your Dad in is last days, prayers for you and your family as they support each other in this sad time. Take care.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 While Robbin moves into the entryway and off to the left he states Holy swaying palms, PFs. What a terrible location for a Tree!
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Well,that didn't help much. Sorry Guys. Robbin scratches his chin. I'm beginning to think taking on this is task was a mistake. This convoluted mystery is taking us off our task for far too long. We need to get the birthday card to the Venture Captains Mom. . . er Grandma. . . I don't remember. Anyway, how much further to her house?
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 diplomacy: 1d20 + 0 ⇒ (19) + 0 = 19 Hey, shiver, isn't that the drug the chameleon people, no that's not right, hmmm what is their ancestry again? . . . .Skulks. That's It! Remember the Skulks we found at the pawn shop. They were suffering from withdrawal of shiver.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 I'll keep watching for posts. Take care of you Dad. Be with him. Record his stories, his history. You're doing fine by me with GMing. Thank you so much.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin slinks up to the last townie around burlap man and attempts to knock him out by hitting him on the back of the head just above his neck. stealth: 1d20 + 9 ⇒ (4) + 9 = 13 non-leathal unarmed attack: 1d20 + 4 ⇒ (19) + 4 = 23
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin double moves to the side of the structure near the tree hoping to move quietly and stay out of sight as much as possible for the moment. stealth: 1d20 + 9 ⇒ (8) + 9 = 17
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Lets find the clowns. Do we have good descriptions of the three loitering clowns. Also let's not forget the shift skin people. Skulks I think they were called. According to the two we caught, there were two others. Perhaps they put on clothes to blend in with the crowd making it easier to steal the purses. I suppose the loitering clowns could be skulks also. . . . and maybe the sphinx too. Hey! Did anyone watch the worms as they fell on the sphinx? Sorry I wasn't quick enough to properly invade her space.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 OOPSIE, Where to next? Should we check in with the Sheriff or maybe people from the church/temple where the sister was from?
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin pulls out his bag of worms and starts munching them. moving to get a better view around Cortland Robbin will trip over Ninnic's tail and his bag of fried worms goes flying at Jherizhana falling all about her. Rapid fire apologies, So Sorry, So sorry, such a bumbling fool, let me clean this up for you. . . . ensues as Robbin rushes forward and brushes the worms and crumbs of Jherizhana. acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Did you know Sister Woodmere? She was recently found dead in your tent. OR, Mr. Walder? He was apparently a huge admirer of yours.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin, admiring Jherizhana's wings, blurts out, What it is like to really fly? To be able to take off from the ground and fly when you want. I can glide of course but I need to start from a height. How I wish I could just jump up and fly. Robbin jumps and flaps his wing/arm appendages but doesn't stay aloft.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 Robbin tries to assure Jherizhana that we are here to find the truth. As you can see, Jherizhana, Robbin pulls out a bag of fried earthworms and starts eating them. We are a mixed group of individuals. Some of us know full well the stares, the whispered words behind our backs, munch munch the children running away in fear, the name calling... munch munch crunch...simple be cause we don't look like Raynard or Cortland here. Robbin offers Jherizhana some of the worms and eats a few more It is possible someone is attempting to frame you just because you are different and there is no one like you here. Robbin offers some worms to the rest of the group, takes one more beakfull, and puts the bag away. No one else who fits the potentially fabricated clues, hoping we would miss the real clues. Robbin dusts worm dust from his feathered hands and face. diplomacy: 1d20 + 0 ⇒ (3) + 0 = 3
ooc: stinking dice.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 So I guess one of the main things we need to know is where you were during each of the murders. Robbin gives a rough idea of when the murders occured.
neutral good Tengu Monk (Unchained) 1 (Sheet) (Equipment) | HP: 11/11 | AC: 17 (17 T, 13 F) | CMD: 18 | F: 3, R: 5, W: 3 | Init: 3 | Perc: 9 | Speed 30 |
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Stunning Fist 1/1 | Reroll 1/1 To the sheriff Robbin comments, That would be terrible. Let us let you take care of the fair sister, Sheriff. May her deity of choice bring rest to her sol her soul. To the party he exclaims, Holy riddling murders, fellas. I think we need to ask some questions of the sphinx. Funny that, I thought they were the ones supposed to ask questions of adventures like us.
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