Monkey D. Dragon's page
10 posts. Alias of CoBAWolf.
|
Hey everybody,
My buddy is doing a homebrew campaign and I wanted and got permission to play an uncommon race and decided to go with Sylph. I wanna go with a ninja as I feel like this would be a fun build to play with my race. I'd like some general ideas of how to go about building him. Archery is a definite, along with throwing stars/daggers. Stealth obviously with sneak attack. And I'd like him to not be completely helpless in melee since my DM has a nasty habit of forcing ranged characters into melee situations. And I will most likely be a utility character as well so I can't exactly pitch my int out the window, as I'll need it for skills. So what I'm looking for is ability scores, along with feat path ideas and general advice. Thanks -CoBA
I have a player who uses the feat tree for Crane Style. He has the Crane Riposte feat, and uses it quite frequently. We recently got into a disagreement about whether or not he can make an attack of opportunity against a foe that had it's attack blocked by crane wing if the foe is using reach. I believe that the player cannot make an attack on the opponent because the opponent is out of the player's reach. The player's weapon has no reach and he has no reach granting abilities. Therefore the player should not be able to attack. That is my line of thinking. But when we checked the rule on the feat itself it says nothing about not being able to attack creatures out of reach. Plus he claims the attack would be made immediately when the creature is in range upon attacking him. I would just like some second opinions on which way to lean with this one.
I run a homebrew campaign and I have an enemy I'm going to have fight my one PC 1v1. It's a level 11 Orc Monk against a level 11 Human Monk. It's gonna be an epic fist fight. It reminded me a bit of Bane vs Batman. But obviously I don't wanna just rip off Bane, but I can't really think of any good names in the same caliber and feel as Bane. Any advice from you guys in the forum?

I run a homebrew campaign. The players are the following classes: Barbarian/Oracle multiclasser, Monk, and Fighter. All level 11. Now the first two have made excellent interesting characters. But the fighter, is what we call a "min-maxer". He has dumped anything he deems useless like RP factors and look cool factors, but put everything he has into things to make him "better". So his strength and dexterity are through the roof. Normally this wouldnt be a problem. However this character also likes to argue with the DM. He has decided if there isn't a rule against doing something, he is allowed to do it. This frustrates me. He is very demanding, and aggressive in his demands. I'm close to kicking him out of the campaign altogether but we're such a small group as it is I fear having 2 players and 2 NPC's would take most of the fun out of it for the other two players. But the stat differences between the players elevate the CR so that the monk and barbarian go down fairly fast but the fighter ends the fight with 100 HP. For example. When fighting a non-buffed level 12 monk, the monk would have to have a strength mod of 9 to hit the fighter or roll a 20, whereas without any feats put into AC and an average dexterity, the fighter would have to roll a 6. To make things even worse, the fighter took the crane wing path of feats. So one melee attack per round is negated. So even if I rolled the 20 it would miss. So i have to elevate the strength and AC of monsters for it to pose a threat to the party. But he notices. So he takes the AC or strength or BAB of the monster and throws it back in my face saying it's against the rules, I'm a bad DM and don't know the basics. I calmly explain that it is within the rules as a DM since I can change whatever I want to suit the party's needs. He just keeps being a rule book slammer. I know I break the rules, but it is so every encounter remains a challenge. Most of the encounters are incredibly easy if I don't buff the monster or give it an extra feat or something like that because he can hit it with his eyes closed, but it is impossible to land a hit on him. I'm really at the end of my rope here. I don't know what else to do. I follow the rules, every encounter is a 10 second long massacre, or every encounter is exciting but I get the rule book slammed in my face for 2 straight days via text. (For the record, the monster he was so upset about? Had 4 extra natural armor, and 1 extra feat which was multiattack...not broken at all. Just a little extra to be able to do ANYTHING)
Ok. So I have a rather argumentative player in my homebrew campaign. My campaign is popular with other players because I bend rules to make cool personal character items and other things of the like. I allowed this combative player to purchase a Giant Owl and combat train it. He bought a saddle for it and he loves it. It is a cool feature to his character. But. It has become a living nightmare for me. He demanded armor for it, even though it doesn't have light armor proficiency. So we gave it barding. He then demanded a custom Ring of Riding +5. He got his way. Now he is saying that because it will gain XP from battle, it will gain levels. This is where I put my foot down. I don't think this is even remotely possible as he plays a fighter with no ranks in druid or ranger. So I don't think he can even level the owl. Telling him no on the owl altogether is too much of an argument to even think about. Any opinions?
I am currently GM'ing a homebrew campaign. I have a level 11 fighter that just purchased a Giant Owl pet, whom he had battle trained. He is now training it as a mount. He has only one rank in ride, so he wanted to ditch his ring of protection and pick up a "ring of riding +5". I told him that it didnt exist. He swears it's legit. He says there are rings for every other skill so why not ride. I reasoned it that there are spells for those skills but not ride. He is so butthurt about it so he got me to open it up to the forum.
So here is the question at hand.
Should a ring of riding be allowed, and if so what plus should it give, and about what price.
Does anyone know if there is any more information besides what they have on pathfinderwiki.com about Sarusan? I plan on stranding my players there in a homebrew campaign but I'm lost on anything other than having them fight giant mammals like the ones described in the wiki and having them see weird flora and fauna. Is there a race connected to the island? D20pfsrd.com had a 3rd party race that will work. But I'm more curious if there is a Campaign Setting book, or even just an informational booklet. I need a little more information than what I was given. Anyone have anything?

I am currently in a homebrew campaign. Our GM had a wonderful idea for when one of our members could not attend sessions. Instead of simply skipping a session (imagine the horror) we could play a dungeons and dragons version of the basketball game PIG. We would each pick an encounter: picking a monster, starting distance between the monster and our character, surprise round in our favor or it's, weather, terrain, lighting, and any other special conditions like rocks falling or other geographical dangers. Now if one of us won their encounter and the next failed, you gained a letter. Last one standing without the word spelled out wins a trait, ability score point, evolution point or whatever the prize is. Now I have an issue. The fighter has been cleaning house. I play a level 2 summoner: HP= 11, STR=12, DEX=14, CON=12, INT=10, WIS=7, CHA=18 with my Eidolon: HP=19, STR=17, DEX=13, CON=13, INT=7, WIS=10, CHA=11 with a bite attack for 1d8+3 and a tail slap attack for 1d6+3. I am up against a level 2 fighter and I dont know his stats off hand but they're about equal to mine, except cha is dumped and str is up. He simply builds the encounter so that the monster starts right in front of him. He can tank the first hit and then waste it. I however, cannot tank the first hit and usually go down and gain a letter. I need some really good monsters that would do some serious damage to a fighter, but not to a level 2 summoner. I have the feat Augment Summoning and it's pre-req Spell Focus Conjuration. My strategy is usually to have my Eidolon out, then cast shield on him or me to buff his/my AC, then have him charge while I summon minor monsters or charge in with my morningstar or use my heavy crossbow. The fighter usually uses his crossbow then charges in with his cutlass when things get hairy. Let me know if anyone has any way they can troll a fighter but help a summoner. Danka
I want a cool name for my Eidolon. I'm going for dragon. I did not go the traditional route for dragon though. I took aquatic (we're doing a pirate campaign) and will add limbs later along with wings and breath attack. However, I'm going for a Brine Dragon appearance. I need a good name for it though. My name, the summoner, is Thorn Quickfang. He is planning on going into Dragon Disciple. So I need a cool dragon name for the Eidolon. I tried Oromis but everyone kept calling it orifice and that's disgusting. So. Any ideas?

I am currently in a campaign centered around the city of Absalom located in the Inner Sea. (http://www.pathfinderwiki.com/wiki/Absalom). The pathfinderwiki can be used for any questions or comments about any geographical reference in this thread. Our party is part of the special forces in the military of Absalom. We were tasked with throwing an iron ball (magic out the ASS but we cant identify what kind of magic specifically) into a rift in the material plane leading into the planes of air, fire, water, and earth. We have successfully thrown an iron ball into both the plane of earth and air. We were searching for the plane of water when we found a podium with this riddle, (note: the game cannot progress until we figure it out so I would love any ideas you guys have)...."The elementals have forsaken us, for we have disrupted the balance. To he who seeks the power of these elements, know that to find and control their power, one must understand the balance of the universe. Air to earth, and earth to air. Earth to water, and water to earth. Water to fire, and fire to water. Where the elements meet is where they are.." The only hints we were given is to use these maps: http://images.wikia.com/pathfinder/images/e/e5/PZO9226-StolenMap.jpg AND http://pathfinder.ormond.us/campaigns/Kingmaker/Maps/Inner%20Sea%20Map.png
The other hint we were given is that it is a geographical place. The layout of the planes in his campaign is only slightly different, the order of it in a radial style so circles going out is Negative=Positive Planes, Then the Material, Shadow, and Ethereal Planes are all equal, then the Plane of Air, then Earth, then Water, then Fire, then Astral.
The location of the plane of Air was at the top of the Kortos Mountains in a city of air elemental type people. Then the plane of Earth was deep underground underneath the Mwangi Expanse's Drowning Stones ruins. We do not know the location of the other two planes. Any ideas would be appreciated.
We have a certain political leader who needs to be "taken care of". We can't outright kill the guy, too many guards. However, he's no commoner. The guy has 13 levels of rogue. So, we were thinking maybe a hit and run. The only plan we have as of now is to stealth in (huge stealth bonus) and poison him and coup de gras him after he's paralyzed and suffering several forms of con damage. But I'm looking for second opinions. The guy doing the killing is an unarmed monk. Poison choices we have so far are: Wolfsbane, as well as Tears of Death. Any poison or injury will be followed by Woundweal so the heal checks will bounce. Anybody got any more ideas? Lemme know.
I play a level 7 half-elf ranger in my friends campaign. In my backstory my ancestors were demon hunters so my favored enemy is outsider evil, and I'm chaotic good so an evil force is my opposition. In the campaign we were charged with going to the Abyssal plane to kill a succubus who was leading an opposing army to destroy a group of weaker good forces. I jumped through the planar rift after the demon, and was met with a Baubau. I fought and killed the Baubau but lost in glorious hand to hand combat with the succubus. The succubus then attempted to steal my soul and transform me into a demon. I was saved by my party before the transformation was complete but some damage was done and now I'm half demon essentially. Thoughts? Ideas for my DM on where to go from here? Ideas on what I should do about this? Have some fun with this!

Hello readers.
I am playing a level 6 ranger who uses a great sword. Now, at a later level (once i qualify for improved crit and blinding crit) I am going to switch to a falchion. Now I LOVE the crit range on the falchion. However, I am NOT in love with the 2d4 damage. The ranger gets the spell Lead Blades which allows for an increase in the size of the weapon by one (doesn't stack with multiple casts) so that brings me up to 2d6, and with the two crit feats boosting me up to crit with a 15, and blinding the enemy I'm doin some major damage. However, I am not satisfied. Yes I plan on spending about 32 grand on making the weapon a plus one, with icy burst (cold damage plus another extra cold damage on a crit) and thundering so it takes sonic damage on a crit as well. Yet, as I am a damage whore...I would like to know a way to improve its damage EVEN MORE! *devilish insane cackeling* (PLEASE do not say just have the arcane caster cast Enlarge Person on you after lead blades im aware of that option)
Is it possible, or even conceivable to have a half and half weapon to overcome DR. Say a Barbarian is preparing for a battle against a Bearded Devil and a Succubus, and he is at the blacksmith ready to change his steel weapon into a new material so as to overcome DR. Would it be even relatively possible to make a Bastard Sword (just an example, could be any weapon) that is half Silver (bearded devil's DR bypasser) and half Cold-Iron (Succubus DR bypasser)? That way when he attacks he simply changes his swing angle so the certain material side hits the enemy? I've been toying with the idea and have come up with some NASTY combo's that really hurt some baddies.
Im looking for a cool name for my Pseudodragon familiar. He is a boy, and shy yet fierce in combat. He's also a wise diplomat of a dragon. All name options are welcomed and appreciated.
I honestly want to know your opinion on who would win between an urban ranger and a sniper rogue. For those of you familiar with the show Deadliest Warrior, use that criteria. For those of you who arent, each opponent has a considerable edge in 4 categories: Close range combat, mid range combat, long range combat, and special (rangers spells, sniper stealth, etc.) Begin debate....NOW!
Extra Information:
The Ranger is a switch hitter, with a falchion (improved crit) and a wolf mount/companion of equal level (boon companion)
The Rogue has a level in gunslinger, allowing him the use of guns. He also owns sniper goggles, and has a rifle.
My friend is hosting a campaign and needed several character classes. I picked the Half-Elf Urban Ranger. Most combat will take place within the city, and magical beasts are essentially nonexistent in the whole campaign. I am playing a switch hitter ranger. He has a Composite Longbow for ranged, and a Great Sword for melee. The animal companion I chose was a wolf, I plan to use it as a mount. Now, my friend recently played in my campaign and broke his character (Witch) and completely smashed my whole campaign to bits by using his hexes quite efficiently. I am looking to break this Ranger as to frustrate him. I am asking you wise and powerful men and women to help me make this Ranger have a high AC and be able to hit hard. I want feat choices and weapon advice! HELP ME MAKE THIS RANGER A PAIN IN THE REAR.
|