
![]() |

*
Im playing an alchemist (mindchemist bomb based)
Im used holy bombs and sticky bombs and find it very powerful.
Its ok by rules combining those two?
And cummulative sticky bombs?
If a foe is hitted 3 times, next turn takes 3x splash?
Sticky bomb (Advanced Player's Guide pg. 31 (Amazon)): The effects of the alchemist's bombs are persistent and continue to damage creatures for 1 round after the initial damage. Creatures that take a direct hit from a sticky bomb take the splash damage 1 round later. Bombs that have effects that would normally occur 1 round later instead have those effects occur 2 rounds later. An alchemist must be at least 10th level before selecting this discovery.
Holy Bombs* (Champions of Purity pg. 24 (Amazon)): When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. An alchemist must be at least 8th level before selecting this discovery.