Full Name |
Mon Soul |
Race |
Elven |
Classes/Levels |
Ranger / 1 |
Gender |
Male |
Size |
M |
Age |
120 |
Special Abilities |
Point Blank |
Alignment |
Lawful Neutral |
Deity |
Erastil |
Location |
Mierani Forrest |
Languages |
Common, Elven, |
Occupation |
Hunter / Tracker |
Strength |
12 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
10 |
About Mon_Soul
Male Elf Ranger 1
Lawful Neutral
Representing Rob
Strength 12 (+1)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 10 (+0)
Total Hit Points: 8
Size: Medium
Height: 5' 6"
Weight: 125 lb
Skin: Pale
Eyes: Blue
Hair: Dark Brown; Straight; Beardless
Speed: 30 feet
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 13
Languages: Common, Draconic, Elven, Orc
Weapons:
Longsword - Attack Bonus- +2 [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Longbow - Attack Bonus- +5 [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Armor:
Studded armor - [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
This ranger chose the archery track.
Point Blank Shot - +1 atk and dmg to ranged shots up to 30'
Track [free to rangers]- Survival Skill +2 vs.
Wild Empathy(improve the attitude of an animal) = +1 (lvl + Cha)
Lone Wolf - at 0 HP 50% success at stabilizing, +1 to Fortitude
Favored Enemies:
* Humanoids (orc) +2- Attack, Damage, Bluff, Listen, Sense Motive, Spot, and Survival checks
Initiative modifier:____+4= +4 [dexterity]
Fortitude save:______+3= 2 [base] +1 [Lone Wolf]
Reflex save:________+6= 2 [base] +4 [dexterity]
Will save:__________+2= 0 [base] +2 [wisdom]
Attack (hand held):___+2= 1 [base] +1 [strength]
Attack (unarmed):___+2= 1 [base] +1 [strength]
Attack (missile):____+5= 1 [base] +4 [dexterity]
Grapple check:_____+2= 1 [base] +1 [strength]
Traits:
Skill Name___________Key____Skill______Ability___Ranks___Misc.
___________________Ability__Modifier__Modifier_________Modifier
Appraise_______________Int______2 =______+2
Balance________________Dex*___ 5 =______+4______+2___-1 Studded Leather
Bluff__________________Wis_____0 =______+0
Climb__________________Str*____3 =______+1______+2___-1 Studded Leather
Concentration__________Con_____2 =______+0______+2
Craft_1________________Int_____2 =______+2
Craft_2________________Int_____2 =______+2
Craft_3________________Int_____2 =______+2
Escape Artist__________Dex*_____3 =______+4___________-1 Studded Leather
Forgery________________Int_____2 =______+2
Gather Information_____Cha______0 =______+0
Handle Animal__________Cha_____4 =______+0______+4
Heal___________________Wis____2 =______+2
Hide__________________Dex*____7 =______+4______+4____-1 Studded Leather
Intimidate______________Wis_____2_______+2
Jump___________________Str*____2 =______+1______+2____-1 Studded Leather
Knowledge (geography)__Int_____2 =______+2
Knowledge (nature)_____Int_____4 =______+2______+2
Listen_________________Wis_____6 =______+2______+2_____+2 [elf]
Move Silently__________Dex*____7 =______+4______+4____-1 Studded Leather
Profession_____________Wis_____4 =______+2
Ride___________________Dex_____4 =______+4
Search_________________Int_____8 =______+2_____+4____+2 [elf]
Sense Motive___________Wis_____2 =______+2
Spot___________________Wis_____6 =______+2_____+2____+2 [elf]
Survival_______________Wis_____4 =______+2_____+2
Swim___________________Str**___1 =______+1
Use Rope_______________Dex_____4 =______+4
* = check penalty for wearing armor
Elf:
* +2 dexterity / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Low-light vision
* Proficient with longsword, rapier, longbow & shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
Items:
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Bedroll
Flint and steel
Rations (1 day) x3
Rope (50', silk) x1
Water skins x1
Artisan tools
Starting Gold - 150
Platinum -
Gold - 14
Silver - 2