Meleeunarmed* (T) +6 (agile, backstabber, finesse, nonlethal, unarmed); Damage 1d8+3 B
Rangesling (T) +5 (propulsive, range 50 ft, reload 1); Damage 1d6+1 B
Class Abilities:
Flurry of Blows ⬗ (flourish, monk) Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As a flourish ability, you can use Flurry of Blows only once per turn.
Powerful Fist Your fists are deadly weapons. The damage die for your fist increases to 1d6 instead of 1d4. You don't take the normal –2 circumstance penalty when making a lethal attack with your fist or any other unarmed attacks.