About Molly FairsmileStatistics:
PFS # 276820-15 Faction: Grand Lodge Experience 2 Fame 4, Prestige Points 2 Molly ‘Fairsmile’ Berik
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Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. Bardic Performance 9 rounds/day (6 BP + 3 MotS), standard
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Industrious Urbanite (alternate race trait): Dwarves who have adapted to the expectations of their host cities make double the normal progress on Craft checks to create nonmagical items and gain a +4 bonus on Profession checks to earn money. This racial trait replaces hatred. Maestro of the Society (trait): The skills of Golarion’s greatest musicians are at your fingertips, thanks to the vast treasure trove of musical knowledge in the vaults beneath the Grand Lodge in Absalom. Studying this knowledge gives you the ability to use your bardic performance an additional 3 rounds per day. Spiritual Support (alternate race trait): Dwarves greatly value loyalty in faith, and their gods readily reward them for it. They gain a +1 racial bonus to their caster levels when casting conjuration (healing) spells upon allies. This racial trait replaces greed and hardy. Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Weapon and Armour Proficiency Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Combat Gear battleaxe, heavy pick, warhammer, shortbow, arrows (18), acid (4), alchemist's fire (4), holy water (2), wand of cure light wounds (50 charges) Possessions masterwork chain shirt, lute, backpack, bedroll, belt pouch, chalk, charcoal, flint and steel, grooming kit, ink, inkpen, journal, mess kit, rations (1), rope (50 ft.), waterskin, whetstone Carrying Capacity Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb. Current Load Carried 73.5 lbs. Money 660 GP 8 SP 3 CP Temporary Gear:
New Purchases:
Boons:
[] Blessing of Aurelliax: By helping the people of Highdelve, you have also earned the favor of its protector, Aurelliax. As a sign of her appreciation, she has provided you a small golden dragon statuette. You can check the box that precedes this boon to tap into the statuette’s faint magic and gain one of the benefits below; afterward cross out all of the benefits below, (except Dragon’s Friend, if you selected that benefit). …Dragon’s Prosperity: Before attempting a Day Job check to earn additional gold at the end of one adventure, you can use this benefit to triple the amount of gold the check grants you (maximum 300 gp). …Dragon’s Luck: Before you roll any one d20 roll, you can use this benefit to roll twice and take the higher result. For 1 minute afterward, you gain a +1 luck bonus on all attack rolls, skill checks, ability checks, and saving throws. …Dragon’s Scales: You gain fire resistance 5 for 24 hours. …Dragon’s Friend: The statuette permanently transforms into a fairly harmless animal with supernaturally golden features, such as gold-hued fur, feathers, or scales. Once per day, the animal can either deal an additional 1d6 fire damage with one natural attack or can gain fire resistance 10 against one attack. You can select any Diminutive, Tiny, or Small animal suitable for a familiar. You can choose to adopt this creature as your familiar, spirit animal, or similar companion, replacing your current companion at no cost. Otherwise, you can keep the creature as a loyal pet. Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it of your Chronicle sheet. Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Background:
Molga was born to a nearly destitute dwarven clan who were once powerful, respected and rich, but fell from grace after a disgraceful ancestor proved unfaithful to her noble-born husband. She and her sister, Juno, worked physically demanding jobs for copper. While Juno, the eldest, spent her entire life yearning for the things her family once had, Molga was much easier to please. She wished for a full belly, a soft bed, and a job that didn’t give her bloody hands. Eventually, the sisters decided to change their fate! They set out for Absalom city, to get a fresh start. While Juno set out to join the infamous Pathfinder Societyin order to become rich and famous, Molga got a job at the Wounded Wisp as a waitress. But the close proximity to Pathfinders and constant exposure to their songs and tales, made Molga was to be one herself! Not for wealth, but for the love of adventure. Molga bided her time, becoming a well-loved lass, and proving a skilled hand at singing, and playing the lute. Buoyed by Juno’s recent success, Molga (now known as Molly Fairsmile by her customers for her bright happy demeanour) is setting out to have an adventure of her own. Appearance and Personality:
Molly is a happy dwarven woman with long brown hair, braided neatly on the sides, rich brown eyes, and a wide, bright smile. She wears simple brown cotton dresses at work, but tosses on some worn out studded leather armour when she’s on the job. She wears no make-up or jewlery. She owns no fancy clothes. Although pretty, many would call her plain. Having heard many tales and songs, she’s well-prepared for danger, with multiple weapons and a bulging backpack. She’s optimistic, pleasant, and kind.
Completed Scenarios:
#5-08: The Confirmation Heroes for Highdelve IN PROGRESS - NONE |