Pharast

Mollik Etado's page

2 posts. Alias of TerminalArtiste.


Full Name

Mollik Etado

Race

Human (Mwangi)

Classes/Levels

Barbarian (Unchained) (Jungle Rager) 1

Gender

Female

Size

Medium

Age

19

Alignment

CG

Deity

Sarenrae

Location

Aboard the Jenivere

Languages

Common, Polyglot

Occupation

Crusader of Sarenrae

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 13
Charisma 10

About Mollik Etado

Traits:

Boarded in Mwangi Expanse (You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge (nature) checks regarding the jungle),

Flame of the Dawnflower (Whenever you score a critical hit with a scimitar, you deal 2 additional points of fire damage to your target),

Tropical Upbringing (You gain a +1 trait bonus on saving throws against fire effects and a +2 trait bonus on Fortitude saves against the effects of hot weather)

Skills:

Climb +6,
Intimidate +4,
Knowledge (geography) +4,
Knowledge (nature) +4 (+5 for jungles),
Lore (Kitumu) +4,
Perception +5,
Survival +8;
Armor Check Penalty -2

Feats:

Extra Rage (Rage for 6 extra rounds/day),

Skill Focus (Survival) (+3 bonus to checks with chosen skill, +6 once 10 ranks in that skill)

Gear & Encumbrance:

Combat Gear 3 acid flasks (30 gp, 3 lbs.) (1d6 Dmg; Critical x2;);
Other Gear chain shirt (100 gp, 25 lbs.), scimitar (15 gp, 4 lbs.), light flail (8 gp, 5 lbs.), 5 javelins (5 gp, 10 lbs.), barbarian's kit (9 gp, 26 lbs.) [includes: backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin], wooden holy symbol of Sarenrae (1 gp, -), 32 gp

Carrying Capacity
Light Load: 100 lbs. or less; Medium Load: 101–200 lbs; Heavy Load: 201–300 lbs.
Encumbrance 48 lbs. (Light Load)

Offense:

Speed 30 ft.
Melee light flail +5 (1d8+4) or scimitar +5 (1d6+4/18-20)
Ranged javelin +2 (1d6+4)
Special Attacks rage (12 rounds/day)

Rage:

AC 13; hp 17; Will +3; Melee light flail +7 (1d8+6) or scimitar +7 (1d6+6/18-20) ; Ranged javelin +2 (1d6+6)

Defense:

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 15 (1d12+3)
Fort +4 (+6 against hot weather), Ref +1, Will +1; +1 vs. fire effects

Special Abilities:

Skilled:
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Fast Movement (Ex): A barbarian’s base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s base speed.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Description:

Mollik stands 6' 7", taller than usual for a Bekyar woman, with a powerful build. Her skin is dark brown with cool undertones, and her body is covered in small scars. She wears her black hair cut to little more than stubble. Her eyes are bright green. She wears clothes of dark blue with pale yellow accents, in modest Keleshite style. When expecting a fight, she dons a serviceable chain shirt and a mottled green cloak. She carries a scimitar on her left hip, and a light flail strapped across her back for quick access. She carries her holy symbol everywhere, wearing it on a necklace.

Backstory:

Mollik was born into the Etado tribe of Bekyar, who dwelled at the outskirts of the Ruins of Kembe deep in the Mwangi Expanse. Prolific slave-traders like the majority of Bekyar, the Etado worshipped the savage goddess Kitumu, Mother of Fireflies. They would capture slaves both to service their needs and to sacrifice to their goddess. Mollik, an orphan, was raised to be one of the tribe's 'swarm of death'; a group of warriors used as the vanguard of slave raids, using carnivorous rage to overwhelm their prey's defenders and leave easier pickings for the slave-drivers.
But on her first proper raid of a small nearby village, on the eve of her 18th birthday, Mollik was exposed to the terror of her tribe's ways firsthand, forced to kill an opponent who declared that he would rather die than live under her people's thumb for their sinister ends. It puzzled her, and made her question as she had never questioned before. And then, that night, as a newly blooded warrior, inked with the sacred tattoos that marked her as a true agent of Kitumu, she was allowed to watch as the sacrificial rites were performed.

Mollik wishes she could forget the terrible things she saw. And now she understood the man's fear.

Afterwards, she fled from her tribe, deep into the jungle. But her escape did not go unnoticed, and they pursued. For three days and nights, without rest, Mollik evaded them before she finally reached Katapesh's deserts over the Barrier Wall mountainds. But as harrowing as those three days were, they were nothing compared to the desert, where sapping heat and desiccating sand nearly led to her end. Truthfully, she wanted to die; knowing what terrible things she had been a party to was more than she could bear.

But the desert sun held not death but renewal, and Mollik was found by a caravan of Keleshite traders, who agreed to take her to Solku. While there, she was tended of her injuries by the priests of Sarenrae, and she confided in Deshava, a priestess, details of her upbringing and the events that had brought her there. The priestess offered her comfort, saying that her life was now her own, and that she could now follow her heart's true dictates separate from her tribe's twisted nature.

And so Mollik did, literally burning away her tribe's tattoos with a torch to symbolize her new beginning.

Mollik's faith has continued to sustain her through her long journey to Eleder. A year after arriving at the temple, she has decided to come back in order to begin a campaign against the Bekyar tribes.

Personality:

Why apologize for my past? I was brought up on darkness, but now I see light
Mollik is still unfamiliar with civilized people and tends to be quiet and shy. She opens up easily around other Sarenrites, however, and with anyone who will discuss her faith. She makes no secret of her past to those who ask, taking Sarenrae's code of honesty rather to heart. She is given to action, rather than contemplation, and will jump at any chance to exercise her skills. Since Common is her second language, she tends to speak it with a formal tone. She is exclusively attracted to women, of any humanoid race.
Mollik offers enemies a chance for mercy, but against beasts and the unrepentant, she is as fierce as one would expect.

In combat, she will usually begin with her flail, trying to disarm her opponent and force a surrender. She uses rage only against those targets who refuse to accept mercy and who resist her normal strength.

Sample RP:

The prayer chamber was dark and warm, with both door and windows closed, but Mollik scarcely noticed. Her eyes were closed firmly, as she was deep in the midst of reflection. She opened them briefly at a small sound, but it was merely the priestess Deshava rising to stoke the fires at the altar. She closed them and felt the temperature of the room rise yet again. But it was nothing compared to the jungles in which she had grown...

Leaves slapped against her face as she ran, but she dared not stop. She could hear the drums close behind, and the hunter's war cries. She knew what awaited her if she was caught...

Mollik barely noticed her breathing quicken, but then she felt a hand on her shoulder, and turned to look at the source. Deshava whispered lightly, and Mollik felt calm sweep through her. The priestess kneeled before her.

"If you would like to stop, we can resume later."

Mollik shook her head gently, and closed her eyes again. "It is no trouble. Only my memories."

"You are not stronger for denying your hurt, dear. Candlemark is meant as a celebration of your redemption, not as an excuse to torture yourself over the past."

Mollik chuckled, and rubbed her abdomen.

"Too late for that warning, Deshava."

Deshava's eyes stole a glance downward, then returned to Mollik's face as she pursed her lips.

"I didn't encourage that. You're lucky healers were near, or you might be forever scarred from that foolish display. Magic could have removed the tattoos, if you had asked."

"I know. I was impatient, and reckless."

"Only out of a sincere desire to embrace the Dawnflower's light. I can't fault your motivation."

They stayed there for a moment, before Deshava spoke again.

"I hear that you plan on a trip. You've been visiting the archives most reguarly."

Mollik opened her eyes to gaze deeply into her mentor's own. Deshava noticed the beginning of tears.

"I must, Deshava. My people's...my former people's evil ways have been allowed to fester for too long. They must know the Dawnflower's light, or her flames. Even as I sit here with you, they are raiding and pillaging innocents, inciting dark powers over my homeland...I cannot stand by."

Deshava released Mollik's face, then rose.

I don't expect you to, and neither would Sarenrae herself."

Tears began to run down Mollik's face, and she barely got out words.

"I...I wish it did not have to...to part me from you."

Deshava simply knelt beside her. Mollik heard her inhale sharply, before she spoke.

"Neither do I, dear. But if this is your course, I won't keep you from it. And I pray that Sarenrae's light guides you well."