
| Full Name |
Snappity Snap |
| Race |
HP 13/13 | AC 17 | F +6, R +7, W +6 | Perc +5 (darkvision) | Stealth +3 | |
| Classes/Levels |
speed 30' | Active Conditions: --- |
| Gender |
N minion | Scorpion 2 | |
About Moko's Scorpion
Scorpion
N, Small, Minion
Perception: +5 (darkvision)
Skills:
Acrobatics +7, Athletics +7, Stealth +7
Str +3, Dex +3, Con +1, Int -4, Wis +1, Cha +0
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AC 17; Fort +6; Ref +7; Will +6
HP 13 (7/level)
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Speed: 30 feet
Melee [1]: stinger +7 (1d6+3 piercing & 1d4 poison)
Melee [1]: pincer +7 (agile) (1d6+3 slashing)
Other Abilities:
Support Benefit: Your scorpion drips poison from its stinger when you create an opening. Until the start of your next turn, your Strikes that damage a creature in your scorpion's reach also deal 1d6 persistent poison damage. If your scorpion is nimble or savage, the persistent poison damage increases to 2d6.
Advanced Maneuver: Grab and Sting;
The scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature automatically becomes grabbed by the scorpion, which then makes a stinger Strike against it. The grabbed condition lasts until the end of your next turn.